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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

New sound design
Val: Do you remember the smell of the fresh air near the seashore? Can you describe, a forest that rumbles its trees after a summer rain? All that you hear and see goes right into your mind. All of our senses are connected with each other in our memories. When we feel at least one of them, our imagination brings the others. Sometimes, and even often, we can't see the object, but we can hear it! You can't see the wind, but you feel it and hear it! The bird is singing. You can't see it hiding in a bush, but you hear a beautiful song and can define the direction it comes from.

The forest, the sea, the desert... Night and day. Clanking of a loading cannon and snoring of unseen monsters. That is what we are planning to do. To put the unseen colors of sound and add some feeling of life to the planet of Factorio. Even the emptiness has it's own voice...

Albert: As you probably know, we are in a stage of polishing all the possible aspects of the game.

Last week we were cooperating with Val, our new sound designer, and we spent the entire week defining new concepts for environmental sounds and sound effects. Also we were working on the sound of the biter nests and the artillery cannon. This is definitely a huge subject full of details that can really improve the play experience of Factorio. Here I can show you a work in progress of the artillery cannon:...
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Due to the nationwide internet outages that prevented us from streaming today, here is a brief video going over the update and our thoughts behind it. We hope you are having fun with the new multiplayer!


We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive and negative comments, as it helps us to create a better game for you!

https://store.steampowered.com/app/244850/Space_Engineers/
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Hello, Engineers!
After six months, we are releasing the next major update, which is focusing on the complete overhaul of multiplayer in Space Engineers, and a number of new features and optimizations. This was a massive overhaul and that’s why it wasn’t possible to make this update in weekly increment - so thanks a lot for your patience!
We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.
But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!


Full list of features and improvements: https://forum.keenswh.com/threads/7401427
Marek's blog post:...
Here we are with a recap of the most recent SCS On the Road trip plus an invitation to a new show happening in just a few days!

Our crew has just arrived from the 4th round of the FIA ETRC 2018 season held at Slovakia Ring. Even though it was a very hot weekend, the visitors there were really interested in our work and hundreds of people came to try our 4D Motions seats.

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We had a great time and we'd like to send a virtual high-five to all who came to spend some time with us. A big thank you goes also to our helping hands - Czech Youtube/Twitch streamer Synecek11 of Gamekeepers_cz channel, and Viliam and Alex who reached us via email ontheroad@scssoft.com. If you'd like to become a "roadie" for one of our upcoming future events (list at the image below) too, give it a try and send us an email. You may also want to check out our recent post here.

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What: Space Engineers - Major Overhaul of Multiplayer - Update Stream
When: Thursday, July 19 at 5PM (UTC)
Where: https://www.twitch.tv/keencommunitynetwork or https://gaming.youtube.com/c/SpaceEngineersGame/live

Countdown: https://www.tickcounter.com/countdown/664691

We will be releasing the major overhaul of multiplayer in Space Engineers this Thursday!

- Watch our KCN stream to get an exclusive first row experience!
- Meet the development team behind this update
- Q&A with Marek