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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

As we are putting finishing touches on the New Mexico DLC for American Truck Simulator, we also need to finalize all the various marketing and promo material, so that we are ready for the release day.

One of the key elements is the promotional video trailer. We have been working on it for several days already, and today we are finally happy with the result.

We decided that we should not sit on it until the launch date. Instead, we want to show it to our game's fans now, ahead of the release, to whet your appetite. ;)
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Bugfixes
  • Fixed false positives in detection of crashes caused by incompatible version of RivaTuner Statistics Server.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
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What an intriguing discovery survivors, can you guess what creature it is?

ARK: Evolution Event Weekend!

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Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 16th at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate

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To read the ARK Digest and rest of the Community Crunch this week, check out our announcement post on survivetheark![survivetheark.com]

Keep on surviving!
A long time ago, in FFF-191[factorio.com] I wrote about improving the GUI. Well, things are finally starting to move, so this week I'll bring you an update on that. We even have a GUI team:
  • Twinsen(me): UX and programming
  • Albert: UI, graphical design, layouts, mockups, UX
  • Rseding91: main programming and GUI internals
The plan is to go through the entire game's GUI (including main menu, all entity GUIs and all game windows) and improve it both visually and interaction wise. This is quite a huge undertaking because:
  • Factorio's interactions are quite complex
  • If you count all the entity windows and panels, we have about 120 windows to go through in the game.
  • Mods can change many aspects of the game so we have to account for that to make sure windows still look good and are still easy to use: e.g. having 15+ recipe categories, having assembling machines with 20+ module slots, having recipes with 20+ ingredients, having players with 200+ inventory slots, etc.
  • Many players are already used to interacting with the game in a specific way, so any major changes are hard to make.
  • Our GUI back-end (heavily modified AGUI) is not exactly well written, programmer-friendly, or feature-rich.
  • Many of the features and polishing we want to add were not done previously due to their programming complexity.
At the moment we are still early in the project, just defining the style and the...
forum.cattleandcrops.com/attac…732b6807c5364338b78e01b84

With today’s update we introduce animal farming to Cattle and Crops. You can now buy, sell, transport and feed your bulls. We give you the the appropriate machines to do this, like the Strautmann Verti-Mix 1801 Double, the silage shovel Typ S from Bressel and Lade, a Joskin Betimax RDS 9000 as well as the Claas front-loader FL-100 which fits the Arion.

You can buy your bulls at the trader and decide, if you want them delivered into the shed automatically or if you want to transport them yourself with the cattle truck and unload them at the farmyard. At the trader, in the shed and on the pasture there are transfer boxes in which you can move bulls via the menu. This is needed so you can target the specific bulls you want to transfer.

At the moment we don’t have additional ingredients for mixing the fodder. You can gather fodder from the silo, put it into the fodder mixing wagon and fill the feeding troughs in the shed. However, we have built in a little effect: The fodder will be optimized a little bit, when you use the mixing wagon. We call it SuperSilo2000!

The silo can’t be covered and uncovered at the moment, for the time being we have placed an already filled one.

The models of the bulls, like the other ingame characters, are only placeholders and will be reworked later, together with the animations....