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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Belt compression
The decision of how to approach the belt compression in 0.16 was not an easy one, we were basically facing two possibilities:
  • Splitters are the only way to reliably compress a belt.
  • Compression is automatic everywhere (inserters, sideloading, mining drills).
Non-automatic belt compression is kind of an nice example of emergent gameplay mechanic that I liked. It was not forced on players, but it allowed to get some extra efficiency if they cared enough. On other hand, the solution to the problem is kind of obvious, and having to use it in all the setups everywhere might add more repetitiveness than fun. So after some discussions, we decided to make compression automatic.

But we weren't really sure how to do it. The problem is, that once the items are pseudo-randomly added to the belt, with lot of gaps not big enough for another items to fit, it is not clear how should the additional inserters compress it:


The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But once the belt starts moving, the gap between the two squashed item extends to the standard size. This change required us to do some fundamental changes to the belt logic, which...
With update we have added new story missions for the second season, fixed some reported bugs and added some new features. For example, you can now see the assignment of keys ingame.

We have created a new section in or “Bugreports & Feedback” forum for “save games”. It would be very helpful if you could provide us with your defective save games. Please check the following link to see how to proceed: forum.cattleandcrops.com/thread/2076-defective-save-games/

All changes, bug fixes and new features you can check out in our changelog as always.


  • NEW: New story missions for the second season

  • NEW: A message is now displayed in the message board when the animals don’t have enough fodder
  • NEW: At the start of the game we check the Nvidia drivers and point out if the version is outdated. A message is also displayed if the creation of a save game isn’t possible due to installed virus scanners

  • NEW: For quests, the aiding lines on the fields could only be displayed on flat terrain. They have been adjusted to hilly landscapes and were added to some quests as help

  • NEW: With the key “i” (default) you can now view the new control info window over the minimap. It displays the keybindings for the current environment (character,...

Hello, Engineers! As usual we have a regular Thursday dose of fixes and improvements for you!

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7400169
We have received a lot of positive feedback to our recently-released ETS2 Special Transport DLC. We continue to work on it - more routes are coming as well as various subtle code improvements. Meanwhile, we are bombarded with questions about a comparable expansion for American Truck Simulator, and we feel that we should not keep you completely in the dark. We are happy to confirm that ATS will also receive its own oversize loads!

Our vehicle team is currently building a bunch of new massive cargoes for ATS, so the route designers have to use placeholders for now. When the creators are setting up the route parameters, a ton of testing and iterating is required to make sure that the given cargo can get from point A to point B smoothly but with just the right level of challenge for the players. This is very time consuming, so we had better start on "scripting" the routes before the final cargo models are available. Let's take a look at a couple of screenshots below...


You can see our special cargo placeholder trailer. Our designers use it to verify that a particular cargo we...​
ARK: Survival Evolved Raptor TLC & Community Crunch 119!
Last week we showed you a preview of the updated Sarcosuchus coming in TLC 2 next month. Today we have another special treat to share: the Raptor!


The Raptor is one of the most iconic creatures in ARK. Our goal with the Raptor is to keep it an essential early game tame and retain its usefulness to low level or new Survivors for traversing and battling on the ARK. The Raptor will continue to be an excellent scouting dino with its quick speed and high mobility, however it will now also receive a small pack bonus! The Pack Leader will be able to do a special vocalization that increases the packs damage resistance, movement speed, and attack speed for 15 seconds with a 45 second cooldown. This will allow a group of Raptors to stalk and pursue quick targets and quickly take them down.

The Raptor will also have a pounce ability that allows it to jump and pin down players and smaller creatures. Once pounced upon, the Raptor can use its bite attack to quickly kill its prey. Survivors on foot better be on the lookout for Raptors that may be stalking them through the trees!

The Great Migration #2!

In case you missed it among our action-packed announcement post last week, we will be off-lining some additional Legacy servers on March 9th. If you are a player on the Official Legacy Server Network please read the full post at the link below for more information...