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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello Engineers! With this week’s update, we are adding support for modding fonts in Space Engineers. We are also adding a new font into the vanilla game. This is a monospace font recently made into a local mod by Krypt, so many thanks to all the modders! If you access an LCD panel via the terminal you will now find a font selection dropdown.
As another added feature - you can now use drills and grinders to cut down trees. No longer will ramming trees with ships and rovers be the only option. Also this week, we’ve added a loading wheel when you are pasting in blueprints. This should help indicate when the game is still processing an entity. The bugs fixed this week include some blocks not being welded from a projection, visual particle imperfections, issues with voxel hands and many more!
Lastly, there’s an update for the stable branch today which contains features like the visual scripting tool, damaged block explosions, entity initialization parallelization, unsupported stations and improvements to physics taking it to version 1.157: http://forums.keenswh.com/threads/7389084


Full list of new features and fixes: http://forums.keenswh.com/threads/7389085
The next major update for Euro Truck Simulator 2 will pave the way for the release of Vive la France! DLC. The plan is to get the new official game update out simultaneously with the new map expansion.

After internal testing and several iterations in closed beta, we now feel good about where we are. There are still some minor issues to fix and and an extra round of polish to apply in the next few weeks, but we are not aware of any critical or show-stopping issues anymore. But we would like to be sure, and that's what our Open Betas are for!

The tentative changelog for the 1.26 Update can be found below, but first we would like to point out the main features, game changes and general adjustments that are a part of this upcoming game update.

Older Parts of France Reworked

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The newly-built regions of France that make up the Vive La France! DLC look gorgeous, and this inspired us to also refresh the regions that were already present in the game from the very start. In the picture above, you can see the area of France which we have retouched - the area that you will already be able to experience in this Open Beta of course. It's not a total rework from scratch, but we believe that you will appreciate some very visible changes in the world; new models, new intersections, use of higher...​
Factorio Version 0.14.20
Bugfixes
  • Fixed LuaSurface::can_place_entity didn't work for tile ghosts. more[forums.factorio.com]
  • Fixed curved rails woudln't render correctly as enemy forces.
  • Fixed searching in the technology GUI wouldn't work in some cases. more[forums.factorio.com]
  • Fixed that the config option other.use_version_filter_in_browse_games_gui defaulted to false on linux. more[forums.factorio.com]
  • Fixed "E" (close GUI) couldn't be used when numeric-input fields were focused. more[forums.factorio.com]
  • Fixed that disabling recipe groups in the settings disabled subgroups as well.
  • Fixed that the changelog GUI allowed editing the read-only text. more[forums.factorio.com]
  • Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal and normal signal can be built on the same spot.
  • Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. more[forums.factorio.com]
  • Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.

Scripting
  • Added LuaPlayer::disable_recipe_subgroups.

You can get...
Last week, our company participated on Game Developer Session 2016. This is a local game developer scene event similar to GDC, with two days of presentations and a small expo area to show the games. It's a chance for companies in the Czech Republic and in Central Europe to discuss their projects and visions with fellow colleagues from other game dev companies and also to interact with people who want to break into games industry.

We were demonstrating our games there too, to get peer feedback on our tech as well us on upcoming stuff for both Euro Truck Simulator 2 and American Truck Simulator.

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Our colleague Hynek was one of the presenters with a speech explaining the steps of adding a new truck to the game, all the way from licensing issues through technical details of production and into final approval step. The organizers had a pro camera crew on the spot, so hopefully we will be able to let you see it when it's processed and placed on YouTube eventually.

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It was an awesome experience for our team. We were presenting our stuff on two demo stations, one with an Oculus Rift virtual reality system and the other with a...​
Play a Game: Join forces and fight other players in this official test of the new PvP scenario. No mods needed. Also find it on the matching server as: "Factorio Official PvP test"