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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Changes
    • Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit.
    • Multiplayer usernames can only consist of letters, numbers and -_. characters.
  • Bugfixes
    • Possible fix for a server not responding error.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Hello Engineers! Today's update brings another batch of bug fixes and improvements. We have re-enabled the station voxel support option. Once again you can find this option in the advanced world settings although it has now been renamed as "unsupported stations". By enabling this option, grids will no longer become dynamic when disconnected from static grids. Bugs fixed this week include sensors not detecting large grids, rocks on planets only containing iron and issues when crashing a ship while looking through a camera.
That’s all for now, but rest assured that work continues on the multiplayer and optimizing the game, as we are aware of the everyday issues that players face.


Full list of new features and fixes: http://forums.keenswh.com/threads/7387819
Live Broadcast: Join the dev team along with Steejo as we play some massive multiplayer factorio
  • Changes
    • Disabled multiplayer support in the 32 bit version of the game.
    • Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.
  • Bugfixes
    • Potential fix of the crash after desync.
    • Fixed desync related to electric network statistics of accumulators.
    • Fixed assertion fail in tightspot level-05 more[forums.factorio.com]
    • Removed 2 redundant research prerequisites. more[forums.factorio.com]
    • Fixed non even selection boxes of locomotive versus cargo wagon. more[forums.factorio.com]
    • Fixed that Factorio would crash when unable to delete a mod. more[forums.factorio.com]
    • Fixed that the chart would display user's names from other surfaces. more[forums.factorio.com]
    • Fixed blueprint tiles alignment inside preview/editor. more[forums.factorio.com]
    • Fixed player limit disallowing connection attempt in public server list. more[forums.factorio.com]
    • Fixed mod browser filters and ordering being lost. more[forums.factorio.com]
    • Fixed freshly installed mods not being marked in the...
[​IMG]

Just as every two years, we have visited IAA Commercial Vehicles 2016, the largest European trade show of transportation and logistics industry. Transportation expos are not as loud and crowded as major games industry shows, but they are in many ways even more impressive. This business is highly competitive, and especially the big manufacturers are ready to invest a lot to make sure their vehicles look the best.

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We have walked the floor for three days, looking for inspiration, taking tons of photos, but most importantly, working hard to grow our list of contacts with the industry.

We also wanted to see what the guys from TralerVue managed to build using our Euro Truck Simulator 2 to show their turn-assist camera system. They did a really great job, and we were happy that their interactive stand pulled quite a crowd all day long.

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We were tweeting photos from the show in real-time and reposting to our...​