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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

At the end of November, SCS Software was showing our games at Transport Expo 2016, a new transportation show in Prague. This is not a gaming show, it's all about real trucks and trailers, about commercial vehicles, mechanics, machines and systems related to them. But we didn't feel like we were out of place there with our games. It was also another learning exprerience for us, as we are considering exhibiting our games at more venues in the future. We feel that it is really helpful for improving the dialogue with the transportation industry.

We were equipped with a 3-screen demo station with a steering wheel, h-shifter and pedals, and another demo computer was sporting Oculus Rift. We gave visitors a peek at American Truck Simulator and also the "Vive la France !" expansion for Euro Truck Simulator 2.


While we've been expecting less gaming-tuned audience, especially the mornings on all three days surprised us a little bit because there were vocational schools and high schools visiting the expo from different corners of the country. And as you can imagine, most of this younger crowd was interested way more in our booth with flashy screens and cool VR than in the real vehicles, no matter how shiny they were! But in the afternoons we've greeted visitors from the more...​
We are proud to announce that the Vive la France ! map expansion for Euro Truck Simulator 2 is now available for purchase and activation!

You are invited to check out Vive la France ! Steam Store page.




Make your way through broad boulevards of industrial cities and narrow streets of rural hamlets. Enjoy the French outdoors with its diverse looks and disparate vegetation from north to south. Discover famous landmarks, deliver to expansive industrial areas, navigate complex intersections and interchanges, enjoy visually unique roundabouts inspired by real locations. Transport a variety of new cargo to service new local French companies as well as connecting the region to the rest of Europe.

Main features

  • Extensive map of France to explore
  • 20,000 km of new roads and highways
  • Famous landmarks, recognizable places
  • 15 new cities
  • Rural French villages and sceneries
  • Enhanced vegetation with dense forests along to roads...
Only three days are left until Monday December 5th. That's when the new map expansion for Euro Truck Simulator 2 Vive la France ! is going to be released after well over a year of hard work of our ETS2 design team.

We are very excited by the reactions from people who have reviewed the DLC or had access to it as part of closed beta test. We have already started sending out press keys to media, so reviews, videos, and streams are now popping up online. There will surely be more of them over the weekend. A few of our friends helping us with beta testing have also contributed with their own opinion on what a launch trailer should look like, or started showing extensive gameplay videos.

If you are curious what to expect with "Vive la France !" this post is going to collect what we have found on YouTube so far...

Denis has joined us for another month here in the office, a small overlap with Rseding who is flying back to the USA next week. With the festive season upon us, Tomas and Kovarex have both taken some time off for a vacation.

Reactor heating and boiling
As mentioned in a previous FFF[www.factorio.com], the implementation of the nuclear power will require some changes to the way the boilers currently work. Instead of heating water inside of their fluidboxes, and passing the slightly heated water along, they now output a to a seperate fluidbox. The initial result of this was a unworkable boiler, the small 1x1 size simply didn't play out to make the system intuitive enough.

So the solution was to increase the size of the boiler. The new size is 3x2, significantly larger than before, and the power output and fuel consumption had to be changed to fit this new size. This means we can say goodbye to the old 1-14-10 ratio of before. What is the new ratio? We haven't calculated it, but this is what a 0.15 set up might look like.


Kovarex has also made the first working prototype of the nuclear reactor and its associated mechanics. Each reactor has these 'heat connections', which can hookup connect with the heat pipes and boilers. Heat is than...
Hello Engineers! Today, we have more bug fixes for you. We are extremely busy preparing some pretty big updates coming in the next couple of weeks and we hope that you’ve all had time to experiment with the new multiplayer prototypes that we made available last update. Since then, there’s been an incredible amount of useful feedback posted across various platforms and we thank everyone for their help. The teams were able to gather large amounts of information from the crashes and bugs that may have been difficult to find had these evaluations not been public.

In other news, we will be streaming on the Keen Community Network tonight on Twitch. To start with, there will be a section on Medieval Engineers looking at the upcoming farming update. After that, members from the different Space Engineers multiplayer teams will discuss the methods and approaches used for improving multiplayer. And finally, to finish the night, Marek will come on to talk more about multiplayer, the games in general and maybe even a bit about GoodAI. So please tune in at 19:00 CET to Keen Community Network on Twitch.tv! https://www.twitch.tv/keencommunitynetwork

Full list of new features and fixes: http://forums.keenswh.com/threads/7389678