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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

In this week's update we are bringing you a new multiplayer feature called server side character control. It basically means that client position will always be determined on a server instead of on the client itself. This should prevent unnecessary deaths due to spawning inside of a wall and jumping into objects caused by a lower server speed. We also fixed performance issues for worlds with a complex conveyor system - they should no longer be so slow. Some improvements have also been made to gyroscopes - they should not spin heavier ships more than light ones anymore.

Full list of new features and fixes: http://forums.keenswh.com/threads/7382336
  • Changes
    • Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.
  • Bufixes
    • Fixed strange outer corner rendering for terrains with the same layer. more[forums.factorio.com]
    • Fixed Factorio timing out of a multiplayer game when closed by pressing the X button more[forums.factorio.com]
    • Building things after quitting a multiplayer game is no longer possible and no longer crashes the game. more[forums.factorio.com]
    • Fixed memory leak with special signals in the circuit network.
    • Fixed crash when killing the player in on_built_entity. more[forums.factorio.com]
    • Fixed crash when making blueprints of ghosts with some now-invalid circuit connections to other ghosts. more[forums.factorio.com]
    • Fixed player's shooting target not updating properly when the target's force became friendly more[forums.factorio.com]
    • Fixed the documentation of CircuitCondition more[forums.factorio.com]
    • Fixed...
We are about to start our third and final day of MATS 2016. We have seen and photographed a ton of things that we hope will help us in further evolution of American Truck Simulator. Let us share a few images here, some typical, some quite non-typical; there is stuff on the show floor that is borderline crazy and unique, many showpieces showing the history of trucks, some exhibits hinting at their future.

We have been posting images on our twitter all through the show, so if you are curious about what have seen, we invite you to check it out. If you happen to have a twitter account yourself, we would appreciate you liking or re-tweeting our tweets. It may be a small but important support argument supporting our case when talking to brand owners - to show how active and involved our the truck sim fan community is. Thanks!


Today, April 1, we have drastically changed the direction of ARK: Survival Evolved -- rechristened ARK: Survival Devolved --, fully realizing our vision of creating the most realistic survival simulator ever where Dinos Ride Humans. So get in the game to saddle up and ride your favorite person!

In other evolutionary news, we have added three new deadly creatures to the ARK! The unpredictable furry Woolly Rhino, the armored, deep-water Dunkleosteus, and the chitin-rich Eurypterid! These new critters introduce advanced ways to attack and defend, bulk up on armor, and to travel the deep seas with greater defenses than ever before.


The Woolly Rhino is a large, usually friendly herbivore but can turn into a dangerous creature when charging its attackers. It builds up momentum as it charges, and depending on its ultimate impact speed, players can skewer the largest creatures in just one single gore!



Dunkleosteus is a...

It’s been a little while since our last Digest, we’ve had a lot going on! Getting lost at tradeshows, attempting to find snap-points when putting together furniture in our new offices, not being prepared for the seasonal elements of Spring, as well as the launch of our free game, Survival of the Fittest and our tremendously hazardous caves! We’ve got a bit to catch up on so let’s get this started!

Survivor League

We are excited to announce that the first Survival of the Fittest Survivor League is officially LIVE! You can keep track of when this round ends by heading over to our Survivor League page and checking out the countdown to see when the top-ranked players will be archived into the league. For those of you who aren’t familiar with the Survivor League, here’s a run down!

What is Survivor League?

The Survivor League is a hall of fame that intends to honor and preserve the top 40 Survival of the Fittest players of said period. At the end of every league, we will be celebrating the highest-scoring players, which will be visible in real time, by both archiving them and announcing them as the Survivor League for that month.

How long does each Survivor League last?

Each Survivor League will last approximately 30 days. Players will be able to see when the next winners are announced by visiting:...