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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Factorio Version 0.13.13
  • Bugfixes
    • Fixed OpenSSL launch issues on Linux more[forums.factorio.com]
    • Fixed crash on Windows after multiple restarts when installing mods
  • Modding
    • Added entity prototype flags "not-blueprintable" and "not-deconstructable".
  • Scripting
    • Changed LuaEntity::eek:rder_deconstruction() to return true/false if it did the deconstruction instead of throwing errors.
    • Added LuaPlayer::entity_copy_source - the source entity used during entity settings copy paste.
    • Added LuaEntity::request_slot_count read - the number of request slots on the entity or 0 if none.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Factorio Version 0.13.12
  • Changes
    • Vsync will be automatically turned off and hidden from the options menu if desktop composition(windows aero) is on.
  • Small changes
    • - Locale additions and improvements.
  • Bugfixes
    • Fixed auto trash slots were lost when player died in multiplayer. more[forums.factorio.com]
    • Fixed that the headless server would consume 100% CPU. more[forums.factorio.com]
    • Fixed that --mod-directory and other command-line arguments would be forgotten on Factorio restart through the mod manager. more[forums.factorio.com]
    • Fixed that technology name and description locales didn't work correctly for tiered technologies.
    • Fixed using flamethrower and slowdown capsule at the same time could ignite biter more than once and corrupt save.
    • Fixed modules could end up in the input slot on furnaces. more[forums.factorio.com]
    • Fixed unsightly message when changing player colour in singleplayer. more[forums.factorio.com]
    • Fixed inserter circuit "hold" read mode sending the signal 1 tick too late. more[forums.factorio.com]
    • Fixed transport belt circuit condition ignoring 1 tick duration signals....

I have been deep down in the multiplayer internals the whole time since the last Friday facts. I think about multiplayer when I eat, I think about it when I ride my bike, I even have dreams about packets travelling from place to place, when my wife asks me what do I think about, I'm almost afraid to tell the truth. So obviously there is nothing else I could write about than the multiplayer in this Friday facts. This is going to be somewhat technical.

The connection - the Router layer
This is the old way of connecting to the game:


The first problem is the possible abuse of the server to ddos someone. As it is possible to send packets with fake sender IP. The "hacker" can just send the connection request to the server, where the IP is the target . The server will eventually connect the target of the ddos attack to the game, and it will send him heartbeats until it gets disconnected. It takes 10 seconds to disconnect a peer so the attacker can flood the target with 700 packets by sending a single packet to the server.

So the new way of connecting is like this:

The client first generates (randomly) his id, and sends it to the server as part of the request. The server generates his unique...

Now available as a free DLC in the ‘ARK Official Mods Program’, Primitive+, created by Cedric Burkes, is playable as a functionality mod on all Official ARK Maps and challenges players by altering the available tools, weapons and structures in the game to reflect what humans could realistically create using primitive technology and resources. This does not simply remove advanced technology from ARK, but instead replaces it with a multitude of new resources, engrams and systems.


Players will need to specialize in specific roles and work together to complete their goals. Hunters, farmers, cooks and builders can band together to create a new, functioning society where diplomacy and even economics can matter. In Primitive Plus, you will not only cope with human society’s limitations, but unlock its potential.


As well as the release of Primitive+, this huge patch also covers a large expansion to The Center! The Center, has now been expanded to include new biomes, islands, caves, and a completely new boss arena for survivors to explore, as well as the addition of a wide variety creatures to tame and be hunted....
This week's update brings improvements to meteors, save games, and the in-game chat.
Meteors and meteoroids now have different particles. Meteoroids have a dusty debris effect as they travel through space, but as they enter an atmosphere (becoming meteors) the particle effects become more fiery and smokey. They now also create bigger and better looking craters on impact. Lastly, they have been balanced to target your structures less frequently and less accurately.
We’ve added the ability to backup saved games automatically. You can set the max amount of backups in the advanced world settings. The in-game chat feature has been improved by adding global chat history.

Full list of new features and fixes: http://forums.keenswh.com/threads/7386064