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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello all,

About 0.13.0
The hype for the upcoming 0.13.0 release has been growing. There are two news I can give you at the moment. As usual one is "bad" and the other is "good". So let's start with the bad one. The release has been postponed. Now the good one. The release has a fixed and specific date now (as opposed to "yeah soonish ..."). The date is 27th of June (a week from Monday). This is a hard deadline. Basically unless something very unexpected happens (i.e. the office being hit by the meteor and our release server not surviving the impact=)) that is when the release will be.

There are a few good reasons for us to postpone the release.
  • The NAT punching (see the rest of the post) has been just finished and we need to do some testing of it.
  • The mod portal[www.factorio.com] requires some final tweaks to be at least basically functional.
  • Issues are still being found during internal playtesting.
  • kovarex is away for holidays and in his words "he prefers to relax without worrying about all the bug reports coming up after the release"

Just to share one of the many many issues / details that we came across during the playtesting. Below you can see a debugging visualisation for the smoke animation. Michal (posila) has been using it to figure out if the smoke animation is not getting stuck (which it was) and if the sprites are being drawn in the...
This week’s update is all about more bug fixes and improvements, plus our new stable + development branch system.
We've made some fixes to meteorites, so should no longer spawn from inside planets and destroy your bases from below. We will continue to improve and balance them more in the future. Other bugs fixed this week include landing gears unlocking when merging a platform with a large ship, ore detectors missing a range slider, and weapons shooting even when disabled. There have also been more tweaks and fixes made to particles, and multiple crashes resolved.
Finally, this week we're releasing a new stable (and default) branch on Steam. No action is required from players to access this stable branch. If you would like to opt-in to the non-default development branch, you can do so manually via the BETA tab in Steam (see instructions below). The development branch will be updated weekly, while the stable branch will updated about once a month and should provide a more comfortable gameplay experience.
Developer's note: If you publish a mod, blueprint or world from the development branch, it will be tagged as “development” on the Steam Workshop. If you use these creations on the stable branch, you will get a warning message with a list of mods that may not function correctly.



Full list of new features and fixes: http://forums.keenswh.com/threads/7385038
[​IMG]

Farming Simulator 17 is being showcased this year at E3 2016 to unveil its new features: a new environment, new vehicles, new animals to breed and new gameplay mechanics that increase the game's richness and depth every year, but also make it more accessible to seduce both existing fans and new players.

The trailer unveiled today reveals some of the new prestigious brands that join the farming frenzy in this installment, such as Challenger, Fendt, Massey Ferguson, and Valtra. With more than 60 brands and 200 vehicles faithfully reproduced, Farming Simulator 17 offers a complete simulation filled with a vast range of content.



Among the many new features to be announced in the coming months for Farming Simulator 17, we are happy to unveil that modding support—which is exceptionally popular on PC—is making its grand debut on consoles!

With Farming Simulator 17, all the players will be able to download content created by the passionate community of Farming Simulator players, including vehicles, animals, scenery elements and much more, and thus enjoy an ever-renewed Farming Simulator 17 experience.

In the coming months, even more new features of Farming Simulator 17 will be unveiled, so stay tuned!

Farming Simulator 17 will release at the end of 2016 on PlayStation 4, Xbox One and PC.
[​IMG]

Farming Simulator 17 is being showcased this year at E3 2016 to unveil its new features: a new environment, new vehicles, new animals to breed and new gameplay mechanics that increase the game's richness and depth every year, but also make it more accessible to seduce both existing fans and new players.

The CGI trailer unveiled today reveals some of the new prestigious brands that join the farming frenzy in this installment, such as Challenger, Fendt, Massey Ferguson, and Valtra. With more than 60 brands and 200 vehicles faithfully reproduced, Farming Simulator 17 offers a complete simulation filled with a vast range of content.



Among the many new features to be announced in the coming months for Farming Simulator 17, we are happy to unveil that modding support—which is exceptionally popular on PC—is making its grand debut on consoles!

With Farming Simulator 17, all the players will be able to download content created by the passionate community of Farming Simulator players, including vehicles, animals, scenery elements and much more, and thus enjoy an ever-renewed Farming Simulator 17 experience.

In the coming months, even more new features of Farming Simulator 17 will be unveiled, so stay tuned!

Farming Simulator 17 will release at the end of 2016 on PlayStation 4, Xbox One and PC.
[​IMG]

Farming Simulator 17 is being showcased this year at E3 2016 to unveil its new features: a new environment, new vehicles, new animals to breed and new gameplay mechanics that increase the game's richness and depth every year, but also make it more accessible to seduce both existing fans and new players.

The CGI trailer unveiled today reveals some of the new prestigious brands that join the farming frenzy in this installment, such as Challenger, Fendt, Massey Ferguson, and Valtra. With more than 60 brands and 200 vehicles faithfully reproduced, Farming Simulator 17 offers a complete simulation filled with a vast range of content.



Among the many new features to be announced in the coming months for Farming Simulator 17, we are happy to unveil that modding support—which is exceptionally popular on PC—is making its grand debut on consoles!

With Farming Simulator 17, all the players will be able to download content created by the passionate community of Farming Simulator players, including vehicles, animals, scenery elements and much more, and thus enjoy an ever-renewed Farming Simulator 17 experience.

In the coming months, even more new features of Farming Simulator 17 will be unveiled, so stay tuned!

Farming Simulator 17 will release at the end of 2016 on PlayStation 4, Xbox One and PC.