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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Next week will be Gamescom 2016 in Köln, Germany! This event is always a landmark for Farming Simulator - the game has been met there with huge success for the past 7 years, gathering hundreds of thousands of German players who constitute an important core of our passionate community.

Because of this, Gamescom 2016 is a perfect opportunity for Farming Simulator 17 to return to the spotlight and meet its German audience! Like previous years, attendees can access and play a preview version of the new game, at our huge Farming Simulator booth (Hall 8 – B41). Attendees will also be able to try Farming Simulator 17 on the PlayStation booth.

In the meantime, have a sneak peek at Farming Simulator 17, its new environment and some of its new features in the Gamescom Trailer!

Among these new features, livestock farming gets even richer, with the introduction of a new animal type: pigs. The transportation system has also been significantly deepened, with a new railway system featuring drivable trains, giving players an alternative way of transporting a large variety and quantity of goods between different production and selling spots, located in the new environment: Goldcrest Valley.

These are just a few of the new features of Farming Simulator 17. With all of the above plus over 250 vehicles and tools from more than 75 brands, Farming...
Hello Engineers! This week's update brings you a round of bug fixes as well as the next developer diary - this week, you'll hear from one of our artists, Natiq, who will tell you more about the upcoming new look for blocks in our game.
Fixes this week include shaky gunplay, camera and turret issues. Check below for the full list of this week's fixes and improvements and enjoy your summer!

Also don't forget that Space Engineers are part of the current Humble Survive This Bundle! This time the support goes to Action Against Hunger and WaterAid: https://www.humblebundle.com/survive-this-bundle

Full list of new features and fixes: http://forums.keenswh.com/threads/7386369
Since announcing the ATS map rescale project, we have received overwhelmingly positive feedback. It was a confirmation that rescaling the map was the right decision - thank you for your encouragement!

We would like to share a couple of screenshots showcasing some locations in the game world that we are improving. Enjoy!

A unique truck stop at one of the new road segments in Arizona
Donner Pass - a road which winds through steep mountains. We're trying to represent correct height profiles wherever possible.
A big part of I-80 between Sacramento and Oakland was missing. We added it along with its unique junctions including the overpass that crosses I-580.
US-60 near Show Low - displaying a new type of landscape and environment profile.​
Factorio Version 0.13.15
  • Bugfixes
    • Fixed that rotating the quickbar would make the headless server crash. more[forums.factorio.com]

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Factorio Version 0.13.14
  • Changes
    • Surplus items from crafting are again available for crafting other items. For example, crafting two green circuits will no longer result in two extra copper wires in the player's inventory. This only applies to items that are automatically crafted as a prerequisite; items the player has explicitly requested to craft will not be used to satisfy the dependencies of any further orders.
    • Factorio will output to console window in UTF8 on Windows.
  • Bugfixes
    • Fixed crash when trying to connect copper wire to invalid entities out of range in the latency state. more[forums.factorio.com]
    • Fixed burner fuel sources would keep their energy when dying and being rebuilt by robots. more[forums.factorio.com]
    • Fixed inserters would try to grab items from rails instead of chests/entities when build in specific setups. more[forums.factorio.com]
    • Fixed disconnecting chests or constant combinators not correctly clearing circuit network. more[forums.factorio.com]
    • Fixed a crash that sometimes happened after canceling manual crafting. more[forums.factorio.com]
    • Fixed a bug where canceling a prerequisite product would cancel more than necessary....