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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Features
    • Fixed multiplayer
      • 1) Internal reliability and stability improvements.
      • 2) Players don't have to wait for other clients to download and load the game.
      • 3) Decreased network traffic.
      • 4) It is possible to use menu and quit the game when connecting to the game.
      • 5) Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.
      • 6) Players automatically quit game after 3 desyncs.
      • 7) Download speed tweaks.
    • Added /team command that messages all players from the same force.
  • Minor Features
    • When selecting inventory filters the filter is automatically set to the item in the cursor if any.
  • Changes
    • Disabled loading of saves before 0.11.0 version (You can use 0.11.22 to load older saves and re-save them).
    • Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).
  • Bugfixes
    • Factorio shouldn't crash anymore when Direct3D device is lost due to locking screen or entering sleep mode.
  • Modding
    • Added support for equipment grids in cars, tanks, locomotives, and cargo wagons.
    • Changed equipment grids to work as protoypes: defined and referenced by things that use them.
    • Changed equipment and equipment grids to have categories that define what equipment can go in...
Hey Engineers! In today’s update to the development branch, we're releasing the first batch of render improvements. Proper PBR rendering has been introduced, along with adding Nvidia HBAO, static decals on models, and tons of other features and improvements. Please keep in mind that this is still work in progress - more improvements and optimizations are on the way. We would also like to ask for your feedback and bug reports in the bug section of our forums: http://forum.keenswh.com/forums/bug-reports.326950/
Thanks a lot in advance!

Detailed render blog post: http://blog.marekrosa.org/2016/08/guest-post-by-jan-hlousek-vrage-render_25.html
Full list of new features and fixes: http://forums.keenswh.com/threads/7386765
Factorio Version 0.13.18
  • Changes
    • Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
  • Balancing
    • Increased tank machine gun range to 20.
  • Bugfixes
    • Fixed console command warning not sticking through save-load. more[forums.factorio.com]
    • Fixed that vehicle machine guns would show in the logistics request and inventory filter selections.
    • Fixed crash when number animation variations of unit-spawner entity is reduced. more[forums.factorio.com]
    • Fixed clearing blueprints didn't clear the label. more[forums.factorio.com]
    • Fixed crash when removing entities that had active alerts. more[forums.factorio.com]
    • Fixed that sending random garbage to the RCON port could crash Factorio. more[forums.factorio.com]
    • Fixed GUI size issues with modded recipes that have a ton of effects. more[forums.factorio.com]
    • Fixed script errors with tight spot level 5. more[forums.factorio.com]
    • Fixed the market entity not migrating/handling removed items it was offering....
First release video

SCS Software ETS2 1.25 Open Beta
Euro Truck Simulator 2 and American Truck Simulator use the same game engine, so they share the fruits of our labor when we add any new features to the source code. Their common ground allows us to, at least in part, test technical updates for both games during the beta stage of just one of the titles. In fact it has actually proven better to streamline our bug fixing process to start the open beta for ETS2 a few days before ATS or vice versa as it really cuts down on the number of duplicated bug reports.

The cool thing about this process is when we release the open beta for the second game, we can be reasonably certain that any issue that is reported is local to that game and doesn't need to be double-checked, or double-fixed, in the first.

And so, in accordance to the aforementioned practice, after a few days of fruitfully testing the 1.4 update for ATS we are pushing ETS2's 1.25 update to open beta status today.

The changelogs listing feature additions to ETS2 and ATS are not identical for this wave of updates; you can find the condensed Euro Truck Simulator 2 changelog below.

  • Completely revamped DAF XF - This is not just 50keda's mod you can already find online - we've reworked it and improved the model in many areas, increased the detail of textures, and remodeled quite a few of the parts.