1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.


The first Farming Simulator 17 Gameplay Trailer has arrived!

Today's trailer, From Seeds to Harvest, is the first in a series of gameplay videos where we will be showing the new content and features of Farming Simulator 17!

In this first gameplay video, you'll discover the basics of farming one of the new crops, sunflowers, using the latest brands, vehicles, and equipment in Farming Simulator 17!

Farming Simulator is an accurate simulator at heart with deep management options, but also a very accessible sandbox, with two huge maps and countless vehicles & equipment to use and play with.

All the big farming manufacturers are here, and Farming Simulator 17 boasts the franchise's largest roster yet with over 200 unique vehicles and equipment spanning 70 different brands! For the first time in Farming Simulator history, AGCO brands Challenger, Fendt, Valtra, and Massey Ferguson are available!

Among the many new features to be announced in the coming months for Farming Simulator 17, we are happy to unveil that modding support - which is exceptionally popular on PC - is making its grand debut on consoles! With Farming Simulator 17, all the players will be able to download content created by the passionate community of Farming Simulator players, including vehicles, animals, scenery elements and much...
With the Vive La France DLC for ETS2 we are trying to raise the bar on quality and realism once again. As you may have noticed, with the Going East and Scandinavia DLC we were step by step increasing the quality of towns and cities. Going East gave you your first chance to drive through small towns - even though there were no delivery options there. With the Scandinavia DLC we made an essential step forward by offering a new level of complexity and diversity in cities. But these two DLCs are definitely not our last word in the matter!

Case in point, it is our pleasure to introduce you to La Rochelle - one of new cities which provide the chance to taste the natural beauty and variety of French cities and countryside. You will no longer be restricted to entering industrial zones via arterial roads but instead the cargo depots here are fully integrated into living city.

With the new DLC you can explore the medley of times and styles French cities have come to be revered for. Enjoy ancient architecture and narrow, winding roads back to back with fully modernized complexes and detached houses. Vive la France!

[​IMG] [​IMG]...​


What an intriguing discovery survivors, can you guess what creature it is?
Factorio Version 0.13.11
  • Small changes
    • Further locale changes and polish.
    • Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X. OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to vertical.
  • Bugfixes
    • Fixed that the Linux binaries would crash after handcrafting finishes. more[forums.factorio.com]
    • Fixed offshore pump could be built on top of other offshore pumps. more[forums.factorio.com]
    • Fixed pumjack output would show 0.0/s. more[forums.factorio.com]
    • Fixed that "show pollution on minimap" didn't work when "show pollution on map" was not enabled. more[forums.factorio.com]
    • Fixed scrolling on OS X.
    • Fixed exploit of connecting energy producer to more networks and connecting them by switches. more[forums.factorio.com]
    • Fixed long handed inserters couldn't pick up from the ends of cargo wagons. more[forums.factorio.com]
    • Fixed that when a mod defined a technology with an invalid recipe, it could crash the game. more[forums.factorio.com]...
Factorio Version 0.13.10
  • Minor Features
    • Added logistics auto-trash slots: the opposite of logistic request slots.
    • Added --mod-directory: Specifies which mod directory to use
  • Changes
    • Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them.
    • Server stdout messages now contain timestamps and message-type tags
    • Biters and other units won't become aggressive as a result of friendly-fire.
  • Bugfixes
    • Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9. more[forums.factorio.com]
    • Fixed crash related to wire rendering after switching to copper wire while dragging wire. more[forums.factorio.com]
    • Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
    • Fixed chat message rainbow when the game tick would go past 2147483648. more[forums.factorio.com]
    • Fixed password field not being focused when connecting to a game. more[forums.factorio.com]
    • Fixed rocket silo moving slow when using efficiency modules.more[forums.factorio.com]
    • Fixed pressing Escape in multiplayer connect...