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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.



What an intriguing discovery survivors, can you guess what creature it is?
Factorio Version 0.13.8
Factorio Version 0.13.7
  • Minor Features
    • Holding the "drop item" key will keep dropping items.
    • Rocks can be mined while holding blueprints. Graphics;
    • Updated the stack inserter technology icon.
  • Balancing
    • Medium and large worms spawn further from the starting area.
  • Bugfixes
    • Connect game dialog remembers DNS the address as written rather than only IP more[forums.factorio.com]
    • Science packs and ammo are now recorded in the items consumed portion of production stats.
    • Fixed the mysterious crash when building rails. more[forums.factorio.com]
    • Unified the mass production 3 achievement to 20 M (it was 10M in game and 100M on steam). more[forums.factorio.com]
    • Fixed rendering layer of gate wall. more[forums.factorio.com]
    • Fixed fullscreen toggle in graphics options. more[forums.factorio.com]
    • Fixed mining drills using slightly too much energy per item mined.
    • Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid only for one of the rails. more[forums.factorio.com]
    • Fixed burner inserters sometimes getting stuck....
We do not live only in the World of Trucks, we are fans of real life events and of course sports. The timing of National Window Flags DLC release happening right at the start of Euro 2016 was not a coincidence. International sports competitions provide many more opportunities to proudly wear national colors; the 103rd edition of Tour de France is here now! A photo from the event that we have spotted actually happens to be an inspiration for this blog post.

We can show you a comparison between a real place and an the same location in the game. Behold windmill Gué Sainte Marie near commune Les Trois-Moutiers. On the accompanying screenshots, you can see the mill and its surroundings courtesy of Google Street View, a photo from the current Tour, and finally a screenshot from our upcoming Vive la France! DLC.

Hello again Factorians!

The GFX department is back today for covering the process of making graphics for Factorio.
I'll get a bit technical, but not too much in order to don't be absolutely boring.

Next comes a resumed description of the actual process, so if you are a Factorio modder this might be interesting for you.

The start of a new entity
The Game designer (kovarex) realizes that Factorio will be better with the addition of a new entity, he speaks with the team about it, most of the time he makes a prototype with a placeholder graphic, he improves the behaviour of the new entity by observing it and playing with it. Once the entity is solid we have a meeting together. We speak about guidelines and I make my contributions concerning visual requirements, colours, animations, different layers, mood, etc.
Right now I'm in the middle of this process with the new pumps. See the starting of the sketching for a new entity:


3D modeling with Blender
Once the concept and the technical requirements are clear we jump into Blender for modeling.
Blender is a great software which allows us to have a very flexible workflow, taking care of all our needs for the Factorio engine.
Most of the time, a single entity in Factorio is pretty complex, rendered in multiple layers, and assembled again in the engine in order to work as we want. So for...