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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

The Beyond the Baltic Sea map expansion for Euro Truck Simulator 2, the latest and so far largest DLC we've developed, has been out for almost a week, and we're extremely happy and honored that it's been welcomed by our games' fanbase so well.

We would like to share with you some of the videos created by members of the truck sim community, reviewing the new map DLC.

Squirrel's Review

Daggerwin's First Look


Clumsy's First Look - Entering Finland
Nordrheintvplay's video (German language)


Burning-Gamers.de (German language)

Darwen's Creative Video​

ArturPL's Video (Polish language)​

There are dozens and...​
Happy Tuesday, Survivors!

It's patch day and we've got two exciting things to chat about that we are currently working on.

Structures Plus:

Now that Extinction has been officially released, the team will be dedicating some time to the integration of Structures Plus. Pulling S+ into ARK's already existing structure system without causing issues with current structures is very important to us. There are also many features that exist in S+ that we cannot integrate into official servers without taking into consideration the impact on game balance.

The plan is to integrate S+ on a feature by feature basis, prioritizing features that are compatible with the official game. We may integrate additional features gated by options for unofficials as time permits.

https://gfycat.com/appropriatefearfulfiddlercrab

Our first bit of integration starts immediately in today’s PC patch where we introduce the ability to pick up undamaged structures for free if it was placed in the last 30 seconds. You can pick up a placed structure by looking directly at the structure and pressing the interact key (E). This change will be included in the next patch for console, due later this week.

Kibble Rework:

Extinction's kibble setup (known as Augmented Kibble) was phase one of our kibble rework. We are currently in the process of assigning these new kibble types to all of the remaining ARK creatures across all maps.

All eggs will...
ARK: Survival Evolved Winter Wonderland & Developer Diary!
Winter Wonderland Is Returning!

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Have you been Naughty or Nice this year? I've heard whispers from the elves and reindeer that a certain Mr. Claws may be dropping gifts for all of the good survivors this holiday season, and coal for the naughty ones too. ;)

We'll have more information on this in the coming weeks!

Dev Diary!

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This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about Extinction-related game balance and also about the big fixing process of Extinction since it's initial release.

ARK, at its core, is successful because it offers the best and most diverse survival experience that it can to each player who plays it, and the many options that we provide allows that to happen. There are many, many players that play our game over multiple platforms and each of them has a different definition of what’s most important to them, what ARK does well, and what it should do better. Early on we made a decision to offer a vast array of options, modes, maps, servers, and mods to get as close as we could to being the best...​
Game Developers Session 2018
GDS 2018[www.gdsession.com] will be taking place next week, running from Friday 7th to Saturday 8th. This year, like last year, we are silver sponsors of the event, which means you will see some Factorio branding around the event and in their official booklet. Part of the preparation on our side was to produce a nice graphical asset for their use, which you can see below:

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The image is an aesthetic composition to showcase the design and theme of the game and its elements (while not necessarily making logical sense), and also contains the first public display of our new official Wube Software logo.

About half the office team here will be attending the event, so if you are also going you might bump into us.

Fluid optimisations
We are tackling the fluid changes in 3 stages:
  • Move all the fluid logic into a separate system.
  • Merge straight sections of pipes into segments.
  • Tweak the fluid flow logic, which will not be an optimisation, but a gameplay mechanics improvement (FFF-260[www.factorio.com]).
Dominik has just finished stage 1, and it has been merged into 0.17, so let me present what was changed, and how it helps. The...
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Hello, Engineers!

Do you have opinions on Space Engineers and what Keen Software House should consider working on next? [​IMG]

If so, why not take our survey?
https://www.surveymonkey.com/r/CRDY6VW

Our survey will be live until Monday, December 3rd, 3 pm GMT.

Cheers!