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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello, Engineers! This week’s update is a minor release that contains some smaller improvements as the team starts work towards the next major release once again. You should notice that because the last update was major, we created the ability to rollback to the most updated version of the previous major update 1.179 via the BETAS tab in Steam.
One of the notable things in the works at the moment is higher quality and optimised tree LODs which will allow for denser forests while at the same time having higher frames per second on planets.
The programmers are pursuing various slowdowns and performance drops in multiplayer while also working on optimising rendering performance and improving the visuals and lighting in the game. These tasks in particular are massively time-consuming and complicated, especially as we are developing our engine in-house on top of programming the game itself. But we really appreciate your continued support and patience as we work on these areas.

Lastly, next Monday we will be streaming at 7PM CEST on the Keen Community Network over on Twitch. The first segment will be with Deepflame looking at Medieval Engineers and the game’s upcoming major release and then there will be a Q&A session with Marek and other members of the team here at KeenSWH.


Full list of new features and fixes: http://news.spaceengineersgame.com/update_01_180_1...
We're trying to discover even the smallest details about the new areas we're working on. We don't hesitate to go down the roads less traveled. Our researchers are digging hard, maybe too hard and too deep this time!?

Follow our blog and other social media to discover all the important information about the new region we are building for American Truck Simulator.​
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SCS Software Happy Easter!
Many games contain Easter Eggs (Easter Egg on wikipedia), and American Truck Simulator is no different. You may have found some of them already, but it's the time of the year now when you may be inspired to look for more.

Easter Eggs in ATS don't have any particular core gameplay role, but we have created a special Steam achievement for one of them. We thought we would hint at a few of them here in this post, but without showing their exact locations...

Sneaky ducks?!

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Have I seen this mansion before?!

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Wanna race?

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Such a nice day to relax out in the woods...

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This is just a sample, there are more secrets to find. Please, don't spoil the fun for the others and do not reveal the locations of...​
Hello, another week of tepid weather here, but the work on the final necessities to 0.15.0 continues with full force.

More playtesting
We started a new map on Monday, we wanted to see how the game feels with our new 'marathon' map preset, which (among other things) makes many recipes more expensive.

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What may seem like blasphemy to some, the expensive setting also changes a few of the normal recipe ratios, so new designs had to be thought up:

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Automated testing 2
A long time ago we talked about our automated testing in FFF-62[www.factorio.com], and over the last 2 years and 4 major versions, we've added quite significantly to our suite of tests.



We have our server constantly running all these tests 24/7, and when something breaks it sends our a sterny worded email to the developers who made the latest commits to the repository. Its sometimes surprisingly how some innocent change can break some wholly unrelated test, but it certainly helps us catch these issues before they make it out the door.

This might be quite a short Friday facts, but we are trying to spend as much time...
Hello, Engineers! Today we have the game’s next major update for you. This means that we have more significant features in the update on top of a bunch of fixes and improvements.
To start with, we have the new in-game server browser created by Rexxar. We’ve heard your feedback on the server browser over the last two years, and it has been completely redesigned. It is much faster than before, and contains many new features.
There are also newly updated 3rd person character animations releasing this week that you will notice when using tools or weapons. The engineer will now hold them in a much more natural position than before!


Full list of new features and fixes: http://news.spaceengineersgame.com/update_01_180

http://store.steampowered.com/app/573160