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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Blueprints in the blueprint library are sorted using case-insensitive natural compare. E.g. the sorting order now is "1", "2", "10", instead of the previous "1", "10", "2".
  • Inserters will no longer drop what they are holding when disabled by the circuit network. more[forums.factorio.com]
  • The deconstruction planner filter now treats any entity filter as also matching entity ghosts of that type.
  • Multiplayer creation GUI now remembers game name. more[forums.factorio.com]

  • Explosive Mine now only does damage to enemy units and structures.

  • Added missing vehicle collision sounds (pipes, solar panels, etc...)
  • Reduced volume of ore mining and tree chopping.

  • Toggling fullscreen via options or Alt-Enter now keeps window on the same monitor. more[forums.factorio.com]
  • Fixed that in long recharging queues some robots would never get a chance to recharge. more[forums.factorio.com]
  • Fixed that it wasn't possible to click and drag blueprints into an empty blueprint book. more[forums.factorio.com]
  • Fixed that deconstruction/blueprinting selection would be canceled if the selection ended on one of the...
Thanks to your tremendous cooperation with our server test we were able to evaluate lots of feedback and got a good impression of what’s important to you. This helped us immensely in identifying and fixing several bugs. Thanks a lot for your assistance and support!

In our attached changelog you can see what we have changed, fixed and newly implemented in version We welcome your future feedback and suggestions, on how we can make coming versions even better and more stable.



  • BUG FIX: The problems with special characters in the passwords (especially “%”) have been fixed.
  • Note: reinstallation of the launcher is only required if there were problems with the password or login in the first version.
  • NEW: We’ve added presets for low, medium, high and ultra settings in the graphics options.
  • NEW: For better road safety we’ve added a horn for the Arion!
  • NEW: In addition to “quit game” we’ve added an option to restart the map.
  • NEW: When changing the language in the options menu a popup indicates that a restart is necessary.
  • NEW: Info texts have been added to some of the more important settings in the options menu. We’ll add more help texts to the other menus in the future.
  • NEW: Stuck machinery can be reset to the edge of the field via the respawn button in the vehicle fleet menu.
  • NEW: Dust and...
The engine is roaring. The town is behind me now, miles of the road stretch into the distance ahead of me. And all around there is just pristine nature. Land of Enchantment is New Mexico's nickname, and we are doing our best have it reflected in our new DLC.

[​IMG] [​IMG]

We’ve created a new set of local flora: new shrubs, coniferous trees and over forty new terrain materials (grass, clay, stones). There are tons of new rocks and stones shaping the scenery. Fantastic horizon panoramas created from scanned templates abound. Note the great-looking streams, the map designers are also very proud of the dry and muddy riverbed created with decals.

[​IMG] [​IMG]

A picture is worth a thousand words, enjoy the beauty of New Mexico in our screenshots, currently in development for American Truck Simulator!...​
Tomorrow's party
Since a couple of weeks ago I was working for the 1M Party. Made some little graphic design jobs which finally became not that little and much more than "some little". I have to admit that I had quite some fun doing them, cause these small things are giving me the chance to experiment and play with the graphical identity of Factorio, like the happy logo variation, the small jumping gear, some layouts, the 1 color version of the Factorio logo and so on.


Luckily I finished the jobs with time enough as to come back to the game gfx. But to be honest, Jitka is the person who's really taking care of every single detail for the party, and preparing and organizing everything. She became a master with the stamp and other stuff that I can't reveal just to not spoil surprises.

HR electric poles
Most of the time when converting normal-res graphics (NR) to high-res (HR), I like to take the chance to re-think the design of the entity. Normally after testing it in the game for so long, it is easy to find better solutions for old problems. But the main reason for re-designing an entity, is that it doesn't support the double resolution - because it was designed and optimized for NR - and sometimes it is because the style is primitive and doesn't fit with the actual standards of the game. Both reasons are true for the case of the...
Hello, Engineers! This week’s minor update is focused on addressing various crashes, the majority of which are related to multithreaded physics. This is also why you may have noticed multiple hotfixes being released during the last week as we are determined to fix them as soon as possible. Other issues fixed include the collect all option not working properly with large connectors and being unable to remove catwalks in certain situations.

- fixed game crash caused by turrets behavior
- fixed not working Collect all option for Large Connectors
- fixed audio crash
- fixed game crash when old models are imported
- fixed game crash when copying grids

Full list of new features and fixes: https://forum.keenswh.com/threads/7395577