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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.


It’s been a little while since our last Digest, we’ve had a lot going on! Getting lost at tradeshows, attempting to find snap-points when putting together furniture in our new offices, not being prepared for the seasonal elements of Spring, as well as the launch of our free game, Survival of the Fittest and our tremendously hazardous caves! We’ve got a bit to catch up on so let’s get this started!

Survivor League

We are excited to announce that the first Survival of the Fittest Survivor League is officially LIVE! You can keep track of when this round ends by heading over to our Survivor League page and checking out the countdown to see when the top-ranked players will be archived into the league. For those of you who aren’t familiar with the Survivor League, here’s a run down!

What is Survivor League?

The Survivor League is a hall of fame that intends to honor and preserve the top 40 Survival of the Fittest players of said period. At the end of every league, we will be celebrating the highest-scoring players, which will be visible in real time, by both archiving them and announcing them as the Survivor League for that month.

How long does each Survivor League last?

Each Survivor League will last approximately 30 days. Players will be able to see when the next winners are announced by visiting:...
This week brings you a new animation system and more improvements for the dedicated server console. The new animation system has synchronized animations and the added ability to easily insert transition animations. Animations throughout the game will continue to be improved in the future. One other important thing is that this new system takes work off our programmers and transfers it to our artists. The dedicated server console now supports Ctrl+A and Ctrl+Shift commands.
Please also note that as announced earlier this month, today we have stopped developing the 32-bit and DX9 version of Space Engineers. From now on we will focus exclusively on developing DirectX 11 and 64-bit Windows.

Full list of new features and fixes: http://forums.keenswh.com/threads/7381985
Whenever we go for Open Beta of a game update, we always do it hoping that there are no major problems with the update, that the beta process will be just a confirmation that we are in good shape for official release. So we are not exactly happy that we have already passed two weeks of open beta tests for ETS2's 1.23 and ATS's 1.2 updates. But we never want to compromise quality because of time pressure. We are focused on providing you with game updates which is thoroughly tested and polished. Please have patience with us, cool stuff is on the way with this and more game updates in the future.

Meanwhile the ATS map team is hard at work on Arizona DLC, a free map expansion coming for American Truck Simulator. We are getting a ton of requests to show more of what we are working on. We never want to show it all, generally speaking we want to keep surprises for players during their first experience with a game or a new content update. But hopefully you will enjoy these a few new screenshots showing the new state! As you will see here, we have a few novelties appearing with the DLC release, including new AI vehicles, new roads and intersections......​

Dino Dossier

A new Dino Dossier has been revealed, this one is everyone’s favourite beloved blubber, the Basilosaurus!


Don't forget that the initial submission period for the mod contest changed and the new date for submissions ending period is the following:

· Submission: April the 1st

Better hurry Mod makers! ;)
Hello Factory builders.

0.12 to be finished soon
We thought that 0.12 was over, but with the influx of new players, there are always more people trying different kinds of ways to crash the game. Like connecting/disconnecting monitors while playing, changing wifi connection while in multiplayer, or changing the system time. Yes, the system time is used on few places and its sudden change can freeze Factorio currently.

I had to spend 2 hours investigating a corrupt save, just to find it to be a hardware issue. This reminded me of the blog post[www.codeofhonor.com] by Patrick Wyatt, where he explains that they did a mem/cpu tests when the game started, so they could ignore bogus crash reports. We might consider this in the future.

Long story short, only half of the dev time is now spent on bugfixing (This is an improvement), and it should become less after next week. Let's hope 0.12.30 will be the last stable of 0.12.

0.13 Roadmap
After some discussions, we decided that our goal of 0.13.0 release date is 1. June, which is 2 months and a week from now. I would like to make clear that it is not a promise but a goal. It seems like a lot of time, but as we already know, things take longer than expected. I had a meeting with our graphics department yeasterday, which is just Albert and Vaclav. We had to make final plans of what we can actually finish and what we...