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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

We have already made a couple of trips across the Atlantic while working on American Truck Simulator, but it's clear that we'll need to be there more often. There is research to do and business to chase there.

There is a major trucking industry event just around the corner which is an opportunity for both - Mid-America Trucking Show 2016 is taking place between March 31 and April 2, 2016, in Louisville, Kentucky!

A crew of six members of our team (including our CEO Pavel Sebor) will be there all three days, easy to recognize with the dark T-shirts featuring American Truck Simulator logo, mostly running around at quick pace with cameras in hand. If you plan to visit the show as well and happen to bump into us, make sure to say hi!

In this week's update, we're bringing you a few new features. We've prepared a new respawn ship system for you, replacement of destroyed wheels, worked on the autopilot, and added a new sound when putting the helmet visor up and down. Landers now spawn lower in the atmosphere, so players don't have to wait until the ship reaches the atmosphere. Also, ships with ion thrusters are now spawned in space instead of the atmosphere. Replacing destroyed wheels is done by clicking on the button in the terminal. When the wheel is not damaged, the button is grayed out. Lastly, autopilot should follow the points correctly and should not randomly turn on.
Keep in mind that we've also got lots of optimizations going on in the background. Though they're not visible at the moment, you'll see them implemented in the coming weeks and months. Stay tuned!

Full list of new features and fixes: http://forums.keenswh.com/threads/7381681
Character stats changes (modding): http://forums.keenswh.com/threads/update-01-127-character-stats-changes.7381672/
We have used the title "Power of Community" a couple of times already in the history of our blog. We think that it is very fitting to use it again.

Within just a few days of launching current open beta of Steam Workshop for Euro Truck Simulator 2 and American Truck Simulator, both our games got inside Top 200 list of Steam games with the largest Workshops. Not bad considering the feature is still in beta! So far we have 148 items for ETS2 and 97 for ATS. Some of the mods have been downloaded over 10,000 times.

We were hoping to get the game updates through the beta period quicker, but we are still working on addressing the feedback from testers, so the release may be pushed into next week. Meanwhile, we would like to show you a few great mod samples from both ETS2 and ATS:



It is...​
The open beta of the ETS2 update has been live for two days. We want to thank all of you who’ve already participated and given us feedback! It means it’s high time for the ATS beta! Update 1.2 for American Truck Simulator is entering Open Beta on Steam today.


We’re working simultaneously on both ATS and ETS2. The same game engine allows us to make changes to both games in parallel, so some improvements to the game may be familiar to you from the previous blog post about the ETS2 open beta. Among the features and fixes common to both games, you can find a lot of improvements solely for ATS, which we've been working on since the release of the game last month.

The main features included in the open beta are (as in ETS2) Steam Workshop, SCS Workshop Uploader app and Ultimate Wheel Customization. We described them with depth in the previous blogpost.


More Features and Improvements
Here's is log of the additional fixes and improvements that went into this update:

  • Steam Workshop...
This week's update is in the spirit of more optimizations, improvements and bug fixes. We've sped up download of the mods while loading/joining, upgraded the console server configurator and optimized the performance of the conveyor system. All blocks should be now rewritten to the new Multiplayer code, a long-awaited change that should improve server traffic.
ModAPI has been changed in this release. We made most mods compile with the new references and also updated the usage. However, it's still possible there are some mods that use references directly to namespaces and won't be replaced automatically. For more details, follow the link below.

Full list of new features and fixes: http://forums.keenswh.com/threads/7381345
Changes to the ModAPI: http://forums.keenswh.com/threads/changes-to-the-modapi-16-03-2016.7381306/