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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software Love is in the air
Valentine's Day is almost here! For those romantically inclined among our fans, we wanted to give you a chance to transfer some of Valentine's atmosphere into our games as well. We have prepared two unique collections of themed paint jobs, one for Euro Truck Simulator 2 and the other for American Truck Simulator. Even more, we added a small bonus into each package in the form of a cabin accessory.



Express your passion, show your feelings and decorate your truck with a Valentine's paint job! Get it for yourself or as a gift for someone special.​
Hello, Engineers! This week’s update contains more improvements to the overall game and modding. There’s now mirrored versions of wheels so you can have the tyre tread facing the sam e direction on both sides of a vehicle. The texture of light and heavy armor has been updated, it should now look cleaner and less noisy. Most noticeably the tiling of corners and inverted corners is less noticeable as lines on the textures are softer. Additionally, merge blocks have been visually adjusted to match their air tight status and central blast door blocks have been tweaked slightly.
Player character color will now remain the same upon respawn at a medical room which will prove especially useful in team-based multiplayer scenarios. Also, idle thrusters will no longer cause damage to players and surrounding grids.
We’re also adding better modding support for emissives. This means that you will be able to use whatever colour you like on functional blocks. For example, you could make a modded generator where the working state is purple. On the subject of emissives, damaged conveyor tubes will no longer emit any light so you know the exact block in your conveyor network that needs repair.
In other news, the artists are still tweaking block models but some have started creating the visual elements of the HUD this week while programmers continue work on the implementation side. Meanwhile, the designers are looking into the balance and overall gameplay of survival and are preparing new...

Today we have the latest update release for FS17 to v 1.4

Update 1.4
For steam version, your game should update automatically,
if not please right click on FS17 in your library, click on properties, then on updates tab, and change the automatic updates to "Always keep this game upto date"

You might also want to check your downloads tab to see if it is in a queue.

Farming Simulator 17 Update 1.4
  • Improved handling of bunker silos (1.4)
  • Improved handling of levelers (1.4)
  • Various engine optimizations (1.4)
  • Improved loading of old savegames (1.4)
  • Various improvements in graphics and functions of the vehicles (1.4)
  • Fixed issues with conveyors (1.4)
  • Fixed various map issues (1.4)
  • Improved helper (1.4)
  • Various improvements when tipping anywhere (1.4)
  • Improvements with the forestry (1.4)
  • Fixed issues with the animals (1.4)
  • Various improvements for the GUI (1.4)
  • Various improvements in the multiplayer and the dedicated servers (1.4)
  • Fixed several localization issues (1.4)
  • Improved compatibility with several input devices (1.4)
  • Fixed various other smaller issues (1.4)

  • Added separate menu music volume setting (1.3.1)
  • Added option for mod map updates to invalidate savegame cache...
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself which, looking back at those times, gives me ripping apart feelings (which I believe is a good thing :)).

macOS developer needed
We mentioned this quite recently, but it was semi-buried beneath the great nuclear power information. We'd quickly just like to mention again (before you get lost in this meaty FFF) that we're currently searching for a Senior macOS developer to join our team here in Prague.

The role is similar to that of all the other developers on the team (working on new features, fixing bugs etc.), but with a focus on any issues relating to the Mac versions of the game. An ideal candidate would have a great passion for the game, and a strong understand and experience with C++. The full job listing can be found on our website here[www.factorio.com], and we invite anybody interested to contact us.

Belts optimization
After initiation process and path of trials with multithreading (more[www.factorio.com]), a solution was...
Factorio Version 0.14.22
  • Limit maximum texture size the game will try to use to 16384x16384 pixels.
  • Fixed desync related to building of rail signals. more[forums.factorio.com]
  • Fixed multiplayer map download getting stuck at 100% when using some broken routers.more[forums.factorio.com]