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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

At SCS Software, we always have several internal projects under way, big and small, in variuos stages of completion - from pure concept research, to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new!

Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 - the Heavy Cargo Pack is here!

Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let's check out the new content in the DLC:

New Cargoes


[​IMG][​IMG]

Prepare yourself for 8 new heavy haul cargoes:
  • Asphalt Miller
  • Industrial Cable Reel
  • Concrete Beams
  • Crawl Dozer
  • Locomotive
  • Metal Centering
  • Mobile Crane
  • Transformer

New Trailers

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Hello, Engineers! We’ve got a new round of crash fixes and general improvements in this week’s update as the team progresses behind the scenes on bigger tasks like optimisation, physics and of course multiplayer.



Full list of new features and fixes: https://forum.keenswh.com/threads/7394818/
Changes
  • Added rail block debug visualization.
  • Increased maximum wire distance of all circuit connectable entities from 7.5 to 9.
  • Steam is now internally a separate fluid from hot water.
  • Coal liquefaction recipe now requires steam instead of water.
  • Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU memory access during rendering.

Graphics
  • Added burner mining drill in high resolution and replaced the normal resolution version.

Bugfixes
  • Fixed speed-module-3 recipe typo. more[forums.factorio.com]
  • Fixed downgrading underground belts by fast replace would not work for even if output piece was close enough. more[forums.factorio.com]
  • Fixed that robots trying to repair each other wouldn't work correctly. more[forums.factorio.com]
  • More understandable description current level of technologies that have multiple levels merged into one slot in the technology gui.
  • Fixed crash that would happen when loading old modded saves in vanilla Factorio. more[forums.factorio.com]
  • Fixed that it wasn't possible to fast-transfer blueprints to other players. more[forums.factorio.com]
  • Fixed that hitting rocks with...
Bugfixes
  • Fixed crash when opening the train GUI while in the train.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Bugfixes
  • Fixed crash when opening the train GUI while in the train.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.