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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

We were originally planning to wrap up the Grand Gift Delivery event on the first day of the new year, but we now see that many of you would appreciate more time.

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As of now, we have given away over 70 thousand keys as a reward for completing the required ten Christmas deliveries, but there are still over 50,000 players trying to complete the objective. Over 500,000 jobs were delivered since the campaign started, which was quite a stress test of our infrastructure (you may have noticed some glitches in the early days until we have boosted our database processing power). It is also a great testament of the level of involvement and passion that the fans have for our games. Right at this moment over 10 thousand Christmas deliveries are on their way! It may be a bit late to help poor Santa in time for his self-imposed deadlines, but not too late for your chances to earn the reward!

We are setting the final deadline of Grand Gift Delivery to midnight of January 15, 2017, CEST. Providing you with more time is also another way of saying "thanks for your support" during the final voting for Steam Awards 2016.

But that's not all!

After a very...​
At the very end of the year, Valve announced the winners of the first Steam Awards. And we got the most amazing gift: Euro Truck Simulator 2 is among the winners, in fact receiving both awards that it was nominated for!

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We want to thank all of you who have given us a few minutes of your time to vote for our game. Our fan community is just fabulous! We are commited to improving and expanding Euro Truck Simulator 2 as well as American Truck Simulator in 2017 and beyond, you can look forward to some really good stuff!​
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We are so very proud to say that as of this morning Modding Central reached a milestone of 5000 site members.

On behalf of the whole team of Modding Central, SOB Modding and many many others who work behind the scenes, we would like to say thanks to each and every one of members.

A Massive thank you goes out to ABC Game Servers for there continued support.

We would also like to thank PC-SG for all there support for when we first setup our site ;)

Please remember to check out our Facebook page ;)

We wish you all a Happy New Year as next year there is only more to come from us all.
Hello, It has been very quiet in the office this week, the calm twilight between Christmas and the New year.

Looking back on 2016
Its not much of an exaggeration to say that the steam launch was the biggest event in Factorio history. The many months of preparation and research really came together really well at the end of February, and with the great support from our fans, we managed to top the steam charts for several weeks after launch. To put our success in short terms, 85% of all Factorio sales have taken place in the last 12 months. We're not quite there, but we will definitely have a big celebration when we reach 1 million.

Many months past after steam before our next big landmark. Along the way towards a 0.13 release, and with renewed confidence in the project, we looked at expanding the development team once again. To give a summary of our reinforcements, we welcome Honza and Denis to the C++ side, Jurek and Norbert to the GFX department, and Mishka and Jitka to reinforce me in the Support department. We've also recruited two contractors, one to help with Python related tasks, and the other to work on the new theme art.

0.13 was the largest update we've ever released, and it came at a time when we have the largest number of active players in Factorio history. After launch we had a flurry of reports of broken steam linking, troublesome multiplayer, and a nice list of bugs too. We had been preparing a long time for this, and with our full attention on the...
Hello, Engineers! Our programmers kept droning over the holidays so we can have fresh update full of bugfixes and improvements for you.
Over the last week, the team has been chasing down more bugs. One of which is the mysterious black screen issue which is due to scaling on Windows 10. It’s not limited to Space Engineers either and appears to be happening with other Steam games. We have posted a workaround for it on our forums and hope that it will properly resolved soon: http://forum.keenswh.com/threads/anyone-with-black-screen-update-look-here.7391186/


Full list of new features and fixes: http://forums.keenswh.com/threads/7391194