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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

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Rideable Moschops Returns!

By popular demand (and some discussion by our gameplay team) the ridable Moschops makes its return! For those who missed out, during the TLC 2 update we encountered an unintended mechanic which allowed the Moschops to be ridable. After receiving feedback from players regarding the creature and its new founded ability, we decided we wanted to make it so, but do it properly! So stay tuned for a ridable Moschops coming soon to an ARK near you! ;)

Official PC Legacy PVE Savefiles!

Download 'em here![survivetheark.com]

Attention PC PvE Legacy Survivors! We've made the current Legacy PC PVE Savefiles available to download. This has been a community request for some time from our player base as some of you have expressed interest in moving on to your own dedicated servers. The snapshot was taken on the 3rd of April 2018 and we're going to see if we can also make console PVE legacy saves available. Please keep in mind that we won't be offering this on our regular Official Network or PvP Legacy servers.

Sponsored Mod Program Update & New Wildcard Workshop Tutorials!

New Wildcard Workshop Tutorials!

Hey everybody! Zen here with your dose of modding news!

I'm excited to announce a new addition to the Sponsored Mod Program this month. The joy of the hunt was always...
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Rideable Moschops Returns!

By popular demand (and some discussion by our gameplay team) the ridable Moschops makes its return! For those who missed out, during the TLC 2 update we encountered an unintended mechanic which allowed the Moschops to be ridable. After receiving feedback from players regarding the creature and its new founded ability, we decided we wanted to make it so, but do it properly! So stay tuned for a ridable Moschops coming soon to an ARK near you! ;)

Official PC Legacy PVE Savefiles!

Download 'em here![survivetheark.com]

Attention PC PvE Legacy Survivors! We've made the current Legacy PC PVE Savefiles available to download. This has been a community request for some time from our player base as some of you have expressed interest in moving on to your own dedicated servers. The snapshot was taken on the 3rd of April 2018 and we're going to see if we can also make console PVE legacy saves available. Please keep in mind that we won't be offering this on our regular Official Network or PvP Legacy servers.

Sponsored Mod Program Update & New Wildcard Workshop Tutorials!

New Wildcard Workshop Tutorials!

Hey everybody! Zen here with your dose of modding news!

I'm excited to announce a new addition to the Sponsored Mod Program this month. The joy of the hunt was always...
In this hotfix we have removed a bug regarding the worker that has caused the game to crash on some fields. Furthermore, the Deutz Fahr 7250 has been equipped with a tow pin attacher and can now also pull the Joskin RDS for example.

Continue reading...
On this special day, we'd like to unveil one more cool improvement for our games. It's an experimental next-next-gen approach to engineering truck sounds that you would be a fool to overlook. As it is truly groundbreaking and still experimental, we did not see it prudent to put it into the standard games yet, instead, we have made it available via mods for both games. We are really curious to learn what you will think about them! (or those among you daring to install the mods anyway)

We proudly present „REAL TRUCK SOUNDS MOD by April v 1.4“!​

All of the sounds were recorded by very passionate individuals with great care to make sure they receive a healthy dose of special human touch. Only a handful vehicles have got the special treatment so far. Depending on your feedback, we may be able to add more by about April 1, 2019. You can find the list of vehicles with the improved sounds in the respective mod descriptions. You can look up the mods on Steam Workshop:

Euro Truck Simulator 2 April 1.4. Update:
American Truck Simulator April 1.4. Update:
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As you are probably already aware, some of our team members are going to attend PAX East in Boston next week.

We figured we need some representative prints for our booth, but what to put there? We could have just made a big mega high resolution render of the player character or some other entity, but that would not tell the viewer much about what the game is about. So we thought it would be much better to "just" take a giant screenshot of a working factory, print it, and done! Now of course it’s much more complicated than that…

The first obvious hurdle is that you need a savegame to take this screenshot of. So you go and try to take a bunch of random saves on your disk, you open them and find that it’s not so easy to just find a factory which would look nice. Such a factory needs to show enough of the various things to represent the game, can fit the logo somewhere, and must be large enough to fill about 275x185 tiles (3x2 meters at 150dpi taken at game zoom 2)... one square in the following picture is a chunk (32x32 tiles)

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Luckily I just had a savegame which was easy to adapt to those requirements, but I would like to ask the question, how does one build such a factory in general? That’s what I have been trying to figure out for a long time now. As some of you may have already noticed, I enjoy constructing very organic factories, a part...