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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Extinction Chronicles II!

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Tomorrow there will be a client and server side update that will bring Extinction Chronicles III to survivors on PC, Xbox, and PS4!

Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins!

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There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month. In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex. In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego.

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And now, tomorrow we're excited to bring you three new Explorer...
Two winters ago, as a prize for completing the Christmas Grand Gift Delivery 2016 event, we have rewarded the participants with a time-exclusive content in the form of two pieces of DLC; one for American Truck Simulator and one for Euro Truck Simulator 2.

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There was no other way to earn or buy the packs, but as time goes on, we are receiving more and more requests to make our pair of Dragon DLC available for purchase, to make it accessible to new players who have discovered the truck sim phenomenon since then. We have decided to grant this wish, and the two tuning packs are now on Steam Store:


The content of each pack is unique and can be obtained on its own, but we know that there is quite an overlap of ETS2 and ATS player base, so we felt that many people may appreciate a cheaper way to purchase both DLC at the same time. We have created the...​
Hello,
we had a small Factorio 0.17 LAN party this weekend. The purpose was to try and test some of the new features and play the game properly as I haven't had time for that for quite a while. I used this opportunity to think about all the smaller or bigger decisions, features or change of plans in the context of playing the game for many hours.

Copy paste
One of the most praised new features we had available was the copy paste (and cut paste) functionality. As you know already, everything is more complicated than expected... but this feature was the exception from the rule, as it took only something like 1-2 hours to make the copy paste fully functional, as it was just about connecting all the tools we already have (generic selection tools, blueprints, deconstruction planner, easy to add key shortcuts etc.).

This is how it works: You press Ctrl+C, and you activate the copy-paste selection tool, which is similar to selecting a blueprint: Once you have made your selection, you can build immediately:

https://eu2.factorio.com/assets/img/blog/fff-255-copy-paste.mp4
https://eu2.factorio.com/assets/img/blog/fff-255-copy-paste.webm

When you press Q, the paste just goes away, but pressing Ctrl+V re-activates it any time in the future.

The cut paste is similar. Ctrl+X also allows you to select an area, but as a bonus, it...
Open Beta of Euro Truck Simulator 2 Update 1.32 is now available as a preview of things to come. We will launch the open beta for the upcoming ATS update soon, too, once we are done fixing the first wave of reported problems from this beta.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to get as much feedback as possible, we are sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we are working on, and there may be even bigger bugs hidden there that we hope you will help us discover. If you think that the risk and possibly frustration with an unstable and unpolished beta is worth it for you, make sure to back up your player profile to have a safe way to come back to 1.31 in case you get tired of testing. Many mods may have got broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes already, but for testing at this moment, you may need to switch most mods off just to get things working.

With the disclaimer out of the way, finally, let's focus on the positives. If you thought 1.31 was big (we did), 1.32 is huge with its truckload of new content!

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The first major addition is trailer ownership. A...​
The biggest European gaming event is coming! We'll be there for you for the whole duration of Gamescom 2018, from 21st to 25th of August, 2018.

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Last year's Gamescom was our first experience in the role of an exhibitor. We were happy to see long queues lining up to experience our sim rigs, even though we had our SCS Sim Trailer placed out in the scorching sun. (Take a throwback-look at a short report of Gamescom 2017)

We have decided to move our show under the roof, to a more visible location that would be more comfortable for our visitors and fans. We've partnered with our friends - German distributors of our truck sims Astragon Entertainment GmbH - to build a combined expo booth showing our trucks sims next to their catalog of games. Of course, we will be there in full force - a real truck with our SCS Sim Trailer attached. You will find us in the center of Hall 8.

We plan to show new stuff coming to both American Truck Simulator and Euro Truck Simulator 2, so if you make it to Cologne, you can look forward to driving on some of the all-new roads. ;)

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We would also...​