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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software Bella Italia
We are proud to announce the "Euro Truck Simulator 2: Italia" map expansion. Our ETS2 map design team is working on it with maximum effort, and we are looking forward to bringing you our rendition of beautiful Italy with its rich history and modern industry.

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You are most likely aware that the game already contains several cities from northern Italy. These areas of the game world will receive an extra layer of polish to coincide with the DLC release so even players who decide to wait with the purchase of the new DLC will benefit from a partial upgrade of the game map.

Our map designers have fallen in love with the new region right from the research stages - there are so many diverse environments to combine! From tall mountains to the shores of the seas, from manicured farmland to wilder and more arid places, it was clear that we are looking at quite a challenging and demanding task. We tried our best to depict the typical features of Italy from behind the wheel, like roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. The geography and shape of Italy have also led to a relatively high concentration...​
Today’s update is bringing good news for all AMD users that use Windows: you can expect a performance boost of 50 - 200%. This means that you can now play and test Cattle and Crops with higher graphic settings.

Linux users can also look forward to the update: Cattle and Crops now has a Linux compatible launcher. We have to add that we can’t guarantee accurate rendering or bugless graphics when you use open source drivers.

There is a new version of the Cattle and Crops launcher. Unfortunately you have to take a slight detour with this version. In order to activate the new launcher you just have to follow these steps:
  • Start the launchpad via Programs / Cattle and Crops
  • Enter your account data (username & password) and press ‘Login’
  • It crashes! (‘Launchpad doesn’t work anymore’) Don’t panic!
  • Log in again, press ‘Update’ and wait for the download to finish
  • When you start the launcher the next time, you’ll have the current version where you don’t have to log in any longer.

As always you can keep track of the improvements, bug fixes and changes that have also found their way into the current version in our changelog.

Changelog:
  • NEW: Linux release
  • NEW: Launchpad reworked: supports Linux; logging in is only necessary once, afterwards you will auto-login; status of the complete download is visible; crashfix when ending and updating. An update can now be downloaded without having to delete all other data first.
  • BUG FIX:...
Hello, Engineers! This week’s minor release is primarily focused on memory optimizations and fixing memory leaks although it does contain some more general improvements for the game as well. We are getting extremely close to our next major update with the team finalizing and testing the features that will be present in that release so stay tuned.



Fixes:

- fixed huge texture memory leak introduced in 182 major release
- reduced necessary texture memory to half by fixing long term issue
- fixed long term huge grid, planet and voxel storage related leaks (multiple gigabytes per one session)
- fixed lots of minor, game related memory leaks
- fixed issue with certain grids exploding due to merge block
- fixed emisivity for merge block
- fixed rotor issue withe velocit and rotation on static grids
- fixed displacement option not working on static grids for rotors
- fixed small head rotor having the wrong displacement values
- fixed rocket launcher option "shoot" not working properly
- fixed interior turrets aiming above intended target
- fixed misplacement of bullets origin when shooting and crouching
- fixed meteors destroying themselves on spawn
- fixed air vent draining power when turned off

Full list of new features and fixes: https://forum.keenswh.com/threads/7396549
Changes
  • Mod name in mod info pane will no longer be localised. more[forums.factorio.com]
  • Optional mod dependencies now show as orange when invalid. more[forums.factorio.com]

Bugfixes
  • Fixed crash when trying to load replay that is not compatible with current version.
  • Fixed ghosts might emit light. more[forums.factorio.com]
  • Fixed removing land mines didn't make any sound. more[forums.factorio.com]
  • Fixed creating window larger than screen. more[forums.factorio.com]
  • Improved performance of rendering uranium ore. more[forums.factorio.com]

Modding
  • Bonus UI now shows additional force modifiers more[forums.factorio.com]
  • simple-entity-with-owner (and simple-entity-with-force) now supports apply_runtime_tint in sprite definition.

Scripting
  • simple-entity-with-owner exposes color property through LuaEntity::color. Set it to {r=0, g=0, b=0, a=0} to use color of entity's force.
  • Fixed LuaEntityPrototype::distribution_effectivity would return value of supply_area_distance instead....
Rumble strips, also known as sleeper lines, or alert strips, are a very smart invention that is definitely saving lives. For some people though, this is not enough. At various highways around the world, in places as diverse as Denmark, South Korea, or Japan, creative minds have altered the frequency of the grooves to produce actual melodies when a wheel is in contact with the rumble stripe. If you keep the correct speed, you will hear a real melody from your tires.

One of such Musical Roads is located on Route 66 between Albuquerque and Tijeras. While maintaining 45 mph speed, you'll hear "America's Beautiful" melody.
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We thought that it would be fun to feature this section of the road in American Truck Simulator. After a short research and experimenting with frequencies and musical scales, we have succeeded in realizing this peculiarity. Check out the enclosed video, you can see and hear that this effect is working now in our prototype. It should become a part of the upcoming New Mexico map expansion.​


The Musical Road is an all new little feature, the preview you are seeing/hearing may not be the final state. Development is still ongoing and will be subject to extended...​