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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello, Engineers! Today's minor release comes with a sizeable batch of general improvements. The team has been working hard on both fixes and features of upcoming updates and are looking forward to seeing in the hands of our players. Issues fixed in this week's update include the dampeners HUD icon showing the incorrect state, controls being inverted when two players pilot a single grid and inventory scrolling not working properly. Additionally there's more sound improvements. For example, you will notice a new sound when walking with activated magnetic boots and footstep sounds should now be in sync with animation.

Also, changing the UI Opactiy will no longer make text in the control panel unreadable.


- fixed players being unable to spawn on Rival Platform scenario
- fixed turned off projector displaying a projection after removing a block
- fixed Easy Start Space miner exploding when modifying the fresh grid
- fixed controls getting inverted with two players piloting grid
- fixed scrolling inventory not working properly
- fixed shaking off camera when shooting and in spec. camera
- fixed issue with modded LCD Textures shown as Blank
- fixed emissivity issues on skins
- fixed faulty Sensor block showing negative number on range sliders
- fixed wrong mount point on Corner LCD flat block
- changed design for Stairs model block

We are preparing the next update for you at the moment. You’ll soon be able to buy, sell and provide for your bulls. Of course we’ll also provide you with the appropriate vehicles and machines.

Continue reading...
  • Fixed a bug in the fix of electric network from 0.15.35.
  • Fixed a crash when deleting chunks in specific cases. more[forums.factorio.com]
  • Fixed a crash when coupling/decoupling trains through the Lua API.
  • Fixed crash when unknown program arguments were passed. more[forums.factorio.com]

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


What an intriguing discovery survivors, can you guess what creature it is?

ARK: Evolution Event Weekend!


Survivors will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 9th of October at 12PM EST. All Official Servers will be undergoing this evolutionary change which includes:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate


To read the rest of the Community Crunch this week, check out our announcement post on survivetheark![survivetheark.com]

Keep on surviving!
We are aware that we don't add so much content to Factorio these days. The reason we always state is that we are focusing on polishing and finishing the game. There are a lot of little things and details (some call it quality of life improvements), that don't look that awesome when reviewed one by one, but once they accumulate together they should make a big difference in the game experience. I'm going to talk about some of them now, but don't be afraid that we won't add anything new in the 0.16, as the work on the artillery train has already started and it is probably going to be epic :).

Blueprint connection
One of the problems with blueprints and ghosts was when you create blueprint of this:


Entities don't connect in the blueprint itself, so it looks as ugly as this:

Once you build the blueprint, it looks like this until it is actually constructed:

This bugged me, but the solution wasn't so straightforward. The logic of connecting entities is based on the them being actually placed somewhere on the map, but in the blueprint, the entities kind of exist "in the...