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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Bugfixes
  • Fixed corrupted Windows release. more[forums.factorio.com]

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
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What an intriguing discovery survivors, can you guess what creature it is?

Autumn Sale!

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Haven’t yet explored the island of ARK? Nows your chance to get in as ARK has huge discounts during the Autumn Sale!

http://store.steampowered.com/app/346110/ARK_Survival_Evolved/

http://store.steampowered.com/app/696680/ARK_Survival_Evolved_Season_Pass/
Hello dear biters and related species from unexplored planet full of life and natural resources. Recently I have been working on several high resolution graphics for your best friends - the tank and the player character. In this article I would like to show their updated visuals to you, as well as a sneak peek at how they are produced. The following text may contain traces of automation.

High Resolution Tank
Like most biter stories end, this story started with the tank. I just took the 3D scene that Pavel made in 2014. There was quite a bit of work required to make it all render correctly, but eventually I arrived at the desired result.

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However there was one thing that really bothered me in the process - making the colour mask look good was rather impossible.

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In general this is an issue that we already encountered earlier with the locomotive, cargo wagon and train stop. The cause was the RGBA values set for player colours, so I went ahead and changed all of them, I even added a “default” colour, so you can easily revert back to the single player default colour in 0.16 (which is also "Orange").

The dynamic colour algorithm (we call it tint) works in very weird ways, where if Alpha is set to 1.0, it kind...
We are in the final stretch of fine-tuning the ETS 2: Italia DLC for release, and it's time to crank up the hype machine again!

The participants of Open Beta Update 1.30 have already been exposed to a few glimpses of things to come in the reworked parts of Italy belonging to the base game, and the feedback is very positive so far! All the reports coming our way are an opportunity to polish the new region as well fix cosmetic issues with older parts of the game world. We are very grateful for such great cooperation with the volunteers in the fan community.

We hope to be able to confirm and announce the release date next week. Check out the Italia DLC Steam page, as we have uploaded a batch of new screenshots there today.​
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Hello, Engineers! Today's update is focused on addressing some of the issues and crashes occurring with last week's major update.

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of!
To go with the launch of this new contest, we have added a screenshot resolution modifer setting in the in-game options to allow users to take 4K and higher screenshots on lower end systems.

Marek's blog post with detailed info about the Space Engineers Physics & Engineering Contest: http://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398454

For those of you who couldn't watch the Major Physics Overhaul developer livestream, here's the recording:

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can...