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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Introducing the Otter!

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A new Dino Dossier has been revealed, this one is everyone’s favourite furry friend, the Otter!

Common name: Otter
Species: Lutra Peloso
Time: Early Miocene
Diet: Omnivore
Temperament: Friendly

Wild

Found along the Island’s many inland waterways, Lutra Peloso have become exceptionally adept at hunting and foraging. This species of Otter has to be particularly cunning because of its diminutive size, and fierce competition for its preferred food source: fish. It is not a creature that excels at combat, and would not naturally pose an intimidating threat to any predators.

Finding packs of river Otters is simple enough: They are distinguished by their elongated bodies, bushy tails, and webbed feet. Their trusting and inquisitive nature ensures they are often hunted for their lustrous fur, but many prefer to tame them to become trusted companions.

Domesticated

There are few creatures which provide the companionship that Lutra Peloso does. Rather than traveling beside you, it would prefer to comfortably rest on your back, providing insulation. Once domesticated, it can be told to harvest fish on demand, with a specific goal in mind from the fish that it consumes, the otter has a knack for foraging silica pearls, and can even yield a slight chance at finding black pearls within!...
I decided to write about the results of the item stack optimisations explained in the FFF-198[www.factorio.com], so I rushed today to finish its implementation, just to find out that the task affects an even bigger part of the code than I expected, Items are related to many things in Factorio :)

After many hours of rewriting and fixing, I can compile it and even start a game, but most of the things are broken. It is quite funny to see some of the basic item interactions to be broken. Now I'm making commits like "Now I can split stacks", "Now I can merge stacks", etc. It reminds me the old days. In conclusion, the details of the optimization will have to wait for next week, and since it is after 10pm, this Friday facts will be somewhat shorter :)

High res and improved circuit connectors
I can at least present you the continued work on the updated high resolution graphics. The update of circuit connectors not only provides them in high resolution, but as it is possible to see it in more detail, the graphics can show more accurately what it represents. Specifically, if the connector is only reading the state of the machine (blue LED), controlling its behaviour (red/green LED) or both.

You can also clearly see how weird it looks when we combine a low res entity (roboport, chests, liquid tank) with a high res connector, but this is just a temporary state and most of these entities...
SCS Software Unknown video footage
Here is a mysterious video hinting at what some of our developers have been working on for the past six months. Our faithful fans will surely know very quickly what's going on here! ;)
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Today we attend the topic of crop protection. For that we added the sprayer Dammann Land-Cruiser. We are going to improve further upon it by adding more functions and details to the machine like section control, hight automatic, hydraulic hoses and power take-off.
At the same time we are working on the AI employee turning maneuver, the heap system (voxel based fill volumes, e.g. when a trailer is filled unevenly), Linux support and diverse bugs that you have reported. We are also preparing the new public bugtracker. With this list you’ll be able to see which bugs we already have noted or what has already been reported.

In order for you to see what has been planned for future updates, we created a new timeline for a better overview: cattleandcrops.com/timeline

Changelog:
  • NEW: Sprayer Dammann Land-Cruiser added
  • NEW: Quest for sprayer added
  • NEW: Water tank loading area for the sprayer added
  • NEW: New character models for pedestrians
  • NEW: New timeline has been added to the homepage

  • BUG FIX: Fertilize controller: can now also fight weeds
  • BUG FIX: Tank controller: now works with mass and volume
  • BUG FIX: Lemken Juwel: correct plow rotation when used by the employee

  • CHANGE: Arion: steer angle has been increased, the fender doesn’t collide with the hood any more...
Hello, Engineers! This week’s update is minor release which of course means there’s a fresh batch of general improvements for you while the team works towards completing bigger objectives. As it wasn’t mentioned in the video a couple of weeks ago, it’s just worth highlighting the fact that we added a new cryopod interior in the major update which makes being inside one feel much more immersive now.



Fixes:
- fixed issue with invisible trees on DS
- fixed visual stuttering on moving ships
- fixed door killing people while built inside of voxel
- fixed interior turret state upon being welded
- fixed freeze when unmerging large grids
- fixed crash when deleting (or mining) voxel on small planet

We are also in progress of fixing memory leaks, these fixes should be part of next major update.

Full list of new features and fixes: https://forum.keenswh.com/threads/7396448