1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Cattle & Crops Timeline-Info
We have updated and extended the Timeline, as announced.
It now shows the time period until v1.0, scheduled for next year, so that you can get an overview of what we have planned for the final version, respectively in what milestones the final version is split.

Version 0.9 will be almost 100% feature complete. Afterwards we work on bugfixes, performance improvements and details like translations, the manual et cetera.

The final version 1.0 is scheduled for retail selling and should hit the shelves in Q4/2019.

Continue reading...

Hello, Engineers!
Today's minor update brings you more dedicated server GUI and Remote Client improvements, more descriptive tool tips for trash removal settings and lots of quality of life improvements and fixes. To name a few, we have addressed a rare issue with cars, which should prevent these vehicles from experiencing explosions. And we fixed slow loading times or issue with Game is already saving.

We are so happy that you are enjoying Space Engineers multiplayer, every stream, youtube video or game session we see is an absolute blast of fun. And that is the best outcome we could have hoped for.
But in case you are experiencing any issues, please visit our new support page: https://support.keenswh.com/
We will try to help you as soon as possible. Have fun!

Full list of features and improvements: https://forum.keenswh.com/threads/7401707
Hello, we are really appreciating that the new offices have proper air conditioning...

The research queue
The research queue was one of the planned and implemented features for 0.17. The player could queue up to 5 technologies so the research would flow better. The weird thing about this feature is, that it sounds much better on paper than in reality.


I was playing with the research queue for the first time when I was testing the new tutorial/campaign and I noticed a weird thing about it. As I just queued all the 5 possible technologies in the first mission, I had no idea what and when was unlocked, so I was not taking advantage of these things for quite some time. Vaclav played a lot of normal (freeplay) games with the queue, and he also supported me that the feature in reality doesn't make the experience better. After that, we started to reconsider the feature. The breakdown is this:

  • The newly unlocked recipes might be overlooked (It is solvable by some kind of pop-up, but it is far from perfect).
  • It removes the joy of looking at the result of the research and of picking a new thing that will be the next one to do.
  • It adds to the feeling of just going through a to-do list without having much to say about it.
  • The queue has to be changed a lot as the priorities change.
  • It feels appropriate...
Some hints about an upcoming major new feature of our truck sim games have already been spotted by the fan community, and it's time to finally start talking about it openly. Trailer ownership has been requested for years, and it's coming at last, as a major part of the upcoming 1.32 update both for Euro Truck Simulator 2 and American Truck Simulator.


Trailer ownership may not necessarily have the same meaning for everybody, different people may have slightly different ideas of what it should include and how far it should go in depicting reality. In our games with lots of different systems, layered on top of each other, we had to figure out a way to add the feature without breaking the existing gameplay loop which has been very much ok for the majority of the millions of players who tried the game over the years, while bringing enough of a change for people eager for more depth. The core feature set had to be created in a reasonable timeframe so that the bulk of the implementation and testing can fit inside a period between two game updates. In reality, the work has been going on for over a year, employing a big cross-discipline team here, as there is a huge number of changes to gameplay logic and economy, camera work, user interface screens, there are tons of new models, artwork, textures, and paint...​
Mysterious Mysteries: Introducing ???????


What an intriguing discovery survivors, can you guess what this creature is?

Community Livestream #5 This Thursday!


This Thursday August 2nd the community team will be doing another biweekly livestream!

During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team.

We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related!

You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com

Be sure to follow us on our Twitch page so you don't miss a stream!...