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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

After a while, we are back with a bunch of awesome photos of driving "rigs" built by our very passionate fellow sim truckers. If you've missed the first article on this topic, you can check it out retrospectively here.

Photos of yours gaming setups are still coming from time to time, and we really admire the massive dedication invested into making these places of ultimate & virtual trucking. Keep the pictures coming - you can send them straight to the inboxes via messages at our official Facebook profiles: Euro Truck Simulator 2, American Truck Simulator or SCS Software.

Here comes another set of amazing photos:



Cattle & Crops Roadmap
As announced recently, we’ve released the public Cattle and Crops roadmap, which is accessible to everyone starting today. The goal is to to give you some insight into our development plans and offer you an impression of what content you can expect from the first EA version and continuing afterwards.
  • A couple of details:
  • We’re working with four milestones that divide the Early Access phase chronologically. They do not have distinct dates yet, though.
  • The progress values roughly represent the current status, respectively.
  • Once a feature has reached 70%, we consider it playable and testable (in the EA).
Looking forward, we’re going to update and expand it..
All information is subject to change.


Continue reading...
Cattle & Crops Moon Farming
Oh what a glorious day for all of us!

About a year ago we established a special section within the company - a black ops operation, so to speak - that has been developing a secret project in parallel to Cattle and Crops. After long and tedious work, surprisingly many employees that disappeared mysteriously, diplomatic sanctions, way too much caffeine usage and just the right amount of exhaustion, we can finally lift the curtain today: replacing Cattle and Crops, we’ll give you a new simulator.

We present to you, the future of hardcore low-G cultivating: Moon Farming!
Why all of of this? You can’t imagine the complexity of a simulation system that involves different physical elements, a multitude of soil types, weather effects and bull excrements. Therefore we’ve decided for the moon as the optimal farming ground. No stupid rain, much lower gravity, and a vastly improved gas mileage (see the MB Trac 140000 with nucular HyperPubbleFluxPowerTec jets). And the best thing? Nothing’s gonna grow on the moon (sorry, Mr. Watney) anyway, meaning we don’t have to take care of some stupid...
We’ve made the decision to postpone the planned start of the Early Access phase for a few weeks, the reason being the standard of quality that we’ve set as a goal for the game. Currently we’re not 100% happy with a few game aspects - concerning both the performance and gameplay bugs. We are certain that we’re able to improve these areas considerably and think a little bit of extra time is the key to creating an optimal gaming experience for you.

We’re specifically working on improving frame rates concerning vegetation (grass, fruits, trees). At the same time we’re implementing our dynamic weather and clouds system, creating tutorials and of course handling the internal test phases.
At the moment, the programming division is working on gameplay elements such as a detailed feeding and fattening system, a realistic biogas plant simulation, the implementation of UI and AI systems. Most of these areas have been completed, others still require a bit of fine tuning.

Meanwhile we’ve spent the past two months fixing, adjusting and tinkering with the vehicle physics and handling and have added significant enhancements. Vehicles and equipment use virtually real data in Cattle and Crops - be it the weight, the suspension or the engine power. Simultaneously we’ve added three realism levels that will allow great driving experience for both novices and established pros.

All in all we’re planning to add a few weeks to incorporating the improvements and test phases mentioned above. An...

Patch v256 comes to you today crammed with new content, including vacuum-sealed underwater bases and aquatic creature breeding, TEK teleporter pads and wireless generators, and four new creatures. It also brings the first major menu redesign of ARK, as the Inventory UI receives a complete visual and functional overhaul for a streamlined new look. This is a huge upgrade that means easier access to everything in the player’s inventory.

The TEK Tier for ARK is being implemented in multiple phases, with today’s update including awesome new element powered gear like:

TEK Underwater Bases! This allows fully-enclosed structures to be created underwater, with ventilators to allow oxygen filled room. Air-locks allow players to enter and exit without flooding their base.


TEK Power Generator! This wireless generators power TEK structures and any Tribe electrical structures in adjustable range.

TEK Teleporter! Easily and quickly move around the expansive open-world island, but very challenging and expensive to obtain!


TEK Mosa Saddle! Once placed on the Mosasaur it...