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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

On June 6 2017 the first version of Cattle and Crops has been released. We have chosen this day as the official birthday for CNC and in celebration of this occasion we have started a discount action for all of you.

From now on (06/08/2018 until 06/16/2018) you get 30% discount in the shop on our homepage. The discounts also apply to upgrades of already existing accounts!

In addition we have also released an update. With v0.2.1.0 we again have made some improvements and fixed some bugs. The worker has been further reworked in the field of chopping and threshing. The vehicle/implement combinations shouldn’t take unnecessary turns any longer and a smooth transfer for chasers during driving now works as well.

The task system has been enhanced, you can assign yourself for more tasks as driver now. This works for the animal transport task and for harvesting, you can choose the Jaguar/Tucano here. More tasks will follow.

All other changes, bug fixes and news you can look up in our changelog as always.

We want to express our greatest gratitude for all the support that you have helped to shape the development of Cattle and Crops with. To a successful future!

Your MBB team


  • NEW: We have taken the first steps towards 4K - most of the UI elements should now also work for...
Ok→Cancel versus Cancel→Ok
A really strange debate started as a continuation of FFF-238[www.factorio.com]. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around.



But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed:


Eventually, we figured out, that we are not the first one trying to solve the problem[www.nngroup.com].The solution we are now experimenting it sounds like a bad idea: "Make it so much different and Factorio specific, that the way it is done in your specific system will not interfere with your muscle memory". Which brings me to the load game dialog mockup:

Load game dialog
The load game dialog is currently the first dialog we are trying to implement with the new tileset and the mockup Albert created recently. The mockup looks like this:...
  • Fixed belts in blueprints weren't selectable in the blueprint GUI.
  • Fixed bad mouse-point when holding blueprints with belts.
  • Fixed wrong connectivity in underground belt fast replace. more[forums.factorio.com]

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.
SCS Software Portugal Day
The citizens of Portugal celebrate their big day on Sunday, and we thought that it provides a nice opportunity for us to offer them something to decorate their trucks with - Euro Truck Simulator 2 - Portuguese Paint Jobs Pack.



We know that the players of Iberia would want us to give them more than just truck cosmetics. We strongly believe that Euro Truck Simulator 2 still has enough life in it that eventually, we will also get to build a new map DLC comprising Portugal and Spain. Just please have patience with us, we keep strengthening our map design teams to cover more territory in both our games faster and better, but there is no denying that creating our huge worlds is a project that will take years. With your support, we are here to make it happen.​
  • Fixed changing filters in cars wouldn't wake up inserters. more[forums.factorio.com]
  • Fixed train driving directions when not accelerating while driving backwards. more[forums.factorio.com]
  • Fixed copy-pasting between surfaces would render incorrectly. more[forums.factorio.com]
  • Fixed that empty storage tanks had the sound of fluid. more[forums.factorio.com]
  • Circuit connection distance check fix. more[forums.factorio.com]
  • The logic that shows rail signal indicators now respects bounding box and collision box of the currently held signal. more[forums.factorio.com]
  • Fixed allow_copy_paste only worked on the source entity. more[forums.factorio.com]

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.