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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

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Hello, Engineers!

We're excited to announce another Space Engineers Public Test, which will run from Thursday, October 4th, 9 am UTC to Friday, October 5th, 3 pm UTC!

For this test, there will be 3 survival servers, one for each time zone.

We will announce the branch code at the time of the test and we will make a dedicated server available as well.

We encourage everyone to try out all of the new features, especially lobby and dedicated servers in creative mode with lots of players!

The Public Test will feature these new or improved features:

-Fixed and optimized Air-tightness, removed from experimental
-Added in-game help (Good.bot)
-Added context help
-Added chat bot (Good.bot)
-Refactored New game, Load game, Blueprints, and Scripts screen
-Added relative dampening
-Added asteroid clusters
-Render optimizations
-Moved Lobby MP out of experimental

Players will be able to submit their feedback on all of these features via a survey at the end of the test.

Thanks for reading and see you all online this Thursday!
Cattle & Crops 0.2.5.0 Straw Update
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Today’s update is all about bales and the straw swath. There are new machines like the Claas Quadrant 3200 RC bale press, the Joskin Wago D15 bale wagon and the Hammer 5000 bale fork.

The front loader and the front loader controls
have been reworked completely. You can now use the Euro controls, as you know it from reality. The axes, tipping angles and velocities have been adjusted. A parallel guide has been implemented, if you tilt the bale fork at 10 degrees for example, the front loader keeps its direction when you change the height. This should enable comfortable working!
In addition the collision of the front loader has been revised, it can’t fall through the floor any longer.

Freeze: the ones who might find the cautious handling of the bales too arduous can use the “freeze function” for the trailer or the bale fork. The bales are rigidly fixated and don’t slip out of position. You can find the function on the right hand side in the Useraction HUD with a new button as well as in the control options where you can assign a key. You can enable and disable the feature in the Gameplay menu. An optical display of the load restraint will follow later.

Auto collect: You don’t want to load the bales in a realistic manner? Then you can use this function with the trailer or the bale fork, drive...
In FFF-241[factorio.com] we discussed how the game delivers information to the player in a number of confused ways; Blinking arrows and circles, chat messages on the bottom left corner of the screen, objectives in the top left, orange modal boxes bubbles on top of the player, and so on. These problems are exacerbated on high resolution monitors, where the information becomes even further spread apart.

We have tried a few ways to unify this information, but much of it was required to be in the world space, or needed to have a link between the screen space and the world space. The common solution to this is to have the GUI 'point' to an entity in the game world, but we wanted something more interesting.

Hello my name is: Compilatron
The idea for a robot sidekick in a video game is nothing new, but the solution fits to Factorio really well. When I arrived at the office and mentioned the concept, Albert immediately asked “Have you ever notice the forum FactorioBot[forums.factorio.com]?" and proceeded to show me some concept renders for the robot. Alberts idea had been discussed several times before as a solution to this very problem, just waiting for the right time. Well, Compilatron your time is now!

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Albert's...
Take a look at some of the new equipment you can use in Farming Simulator 19

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ARK: Survival Evolved Conquest Servers Open Tomorrow!
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What is Conquest?

Conquest is a new PvP player experience for PC players which focuses on large-scale PvP while avoiding the problem of mega tribes. Increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely.

Conquest Breakdown:

- Experience gain, taming, gathering, breeding, hatching, and raising rates have been doubled compared to our standard Official Servers (2x).
- Tribes are set to 25 players max.
- Alliances are allowed.
- Servers have a maximum player count of 100.
- There will be 36 servers in total on the Conquest cluster.
- Server transfers are enabled.
- Conquest servers are unaffected by Evolution Events.

Enforcement:

Our Enforcement team will be expanding to patrol this new cluster actively. We are testing this type of active enforcement and while we know this presents a challenge, we hope to be able to maintain this program while working alongside players. We desire to actively patrol and get to know the players of each server. The leader of each large tribe on Conquest will be able to submit a request to join a Discord server (to be announced at a future date) with access to the Enforcement team. We hope that this style of active enforcement and cooperation from the Conquest players will ensure that the servers are fair, fun, and...