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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Cattle & Crops CNC Modding Series #02

Today we have a new video for you from our tutorial series.

CNC Modding Series - #02 Prop Highpoly Modelling

We are looking forward to your feedback!

The MBB team

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In a few days, our SCS On the Road team will be packing and setting on a new journey. Destination: Hungaroring! We are joining the fun at the 2nd race of the FIA European Truck Racing Championship season on this famous Hungarian circuit.


We are trying something new for this event, and we are really looking forward to it. Our core team will be complemented by János and Gábor, two very experienced Euro Truck Simulator players and long-time passionate fans of SCS Software games. This should help us bridge the language barrier, and make it easier for us to deal with input and feedback from the local players.

Who knows, maybe YOU would be helping us on one of the following events? ;-)

As usual, everyone who's going to come to the races will have a chance to visit our Sim Trailer. Stop by and try our games on our tuned 4D Motion Seats or have a chat with our crew, and perhaps even get a piece of our cool merchandise to remember the day.

If you can't make it Hungaroring on 16th or 17th of June, keep an eye on our social media channels. We will be sharing some moments, pictures, and videos during the weekend.

To illustrate the atmosphere of the roadshow, here is a couple of images from two weeks ago, when our sim trailer traveled to the first race of the FIA ETRC 2018 season at Misano World Circuit,...​
Upcoming Structure Changes!

Later this week we plan to roll out an update that will make some changes to our current structure decay rules. In essence, we are redefining what we consider a viable minimum base or set of structures. Structures which do not meet this definition will rapidly decay resulting in the ability to either destroy them by hand or have the server automatically destroy the structures when they are loaded/leave stasis. Our intent behind this change is to address structure spamming issues (pillar/foundation spam) which often takes place when players attempt to claim or grief different areas of the map in both PVE and PVP. We anticipate that this particular update will be iterative and there most likely will be additional adjustments in the coming weeks as we work to resolve this issue.

Code of Conduct Updates!

Following our previous Crunch, the Enforcement Team are back again with another important notice regarding the Code of Conduct. We'd like to make Official Players aware of the following revision:

Hacking and Exploiting


Exploiting - examples are not limited to but can include:
  • Attacking from, travelling through, or building in unintended game-zones (under the mesh or above the map)
  • Duplication of tames, items, or characters
  • Unintended building mechanics (such as floating structures, using the world barrier as a snap...
ARK: Survival Evolved Happy Birthday ARK: Year Three!

ARK: Survival Evolved is celebrating it's 3rd birthday today! It's been three whole years since we first entered into Early Access on Steam. The game has grown tremendously, from walking naked on a beach to defeating the Ultimate Lifeform! We have loved each and every moment of development, meeting you at events, hosting streams, and watching your content. Thank you so much for all the support you've shown us over the last 3 years. We are truly grateful and in celebration have something very special in store for our community!

Countdown Begins!


The countdown to our special event begins! Survivors can look forward to some epic discoveries with new content and challenges, and we'll have even more exciting news coming in the middle of the month, so stay tuned! ;) Be sure to check the countdown on survivetheark.com.

ARK: Evolution Event


Survivors across ALL...
Being brought in to create content on a very mature project has been an interesting experience to say the least. One of the first things I did was analyse the features of the game and which kind of player the game currently supports. The obvious thing is that Factorio Freeplay strongly attracts and engages players who enjoy an open-ended sandbox type of game. Achievement statistics show that only about 11% of players on Steam have ever launched a rocket, which currently means 'won the game'.


What about the other player types? Well for those that are new to the game, or unsure if they are interested, we will have the New Player Experience. This is a free, combined tutorial and demonstrator mission which we discussed in FFF-241[www.factorio.com]. But what about those that prefer a guided experience? This is the sort of player who wants to play the game, and experience all of what it has to offer, but wants to be taken on a journey. For these players we have the campaign.

Why do we need a new campaign at all? We find that the current campaign:
  • Does not include all the Freeplay content as it currently ends after Advanced Circuits.
  • Severely limits player investment by forcing a new factory to be built each mission.
  • Does not convey the...