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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Added alarm sounds to programmable speaker.
  • Fullscreen is on by default.
  • Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
  • Changed automation and fluid wagon research so it doesn't have multiples of science packs per unit. more[forums.factorio.com]
  • --start-server-load-scenario can load scenarios provided by a mod. For example, --start-server-load-scenario base/wave-defense will load the wave-defense scenario from the base mod.

  • Changed the icon of the automation research, so it is not confused with the logistics research.

  • Fixed that destroyed transport belt could leave zombified items in nearby tile more[forums.factorio.com]
  • Fixed inserter zombification at rail junctions more[forums.factorio.com]
  • Fixed visual seams on map/minimap more[forums.factorio.com]
  • Fixed that gate over rail could be rotated
  • Fixed GUI size problems with the logistic networks GUI. more[forums.factorio.com]
  • Fixed that the headless server didn't close when it failed. (Most typically because of script error) more[forums.factorio.com]
  • Fixed misaligned...
Looks like 2017 is going to be a very exciting year for truck sim fans. Today we are here to announce the release of Heavy Cargo DLC for American Truck Simulator!

Much like in our previous release of Heavy Cargo Pack for ETS2, this DLC contains a set of new features that will enhance your gameplay. Let's see what you can look forward to in this heavy haul pack.

New Cargoes to haul

We are introducing 9 cargoes for you to haul:
  • Crawler Tractor
  • Bulldozer
  • Lift Truck Chassis
  • Lift Truck
  • Cable Reel
  • Milling Machine
  • All Terrain Crane
  • Scraper
  • Transformer

All of these cargoes range in weight from 55, 000 lbs to 123, 000 lbs (25 - 56 metric tons), so there is plenty of work to be done if you want to get them to their destination.



If you are wondering why these trailers look very different from the ones used in Europe, look up Federal Bridge Gross Weight Formula. The trailers tend to be quite long and multi-pivoted for a good reason.

Let's familiarize ourselves with...​
A few days have passed since we've started our new game merch E-shop. We just wanted to show you that the packages are indeed getting on the way!


Based on your feedback, we have made some quick adjustments, like adding Brazil to the list of countries that we can ship to, we have also rebalanced shipping costs to particular territories.

Thank you all for your opinions and feedback, we really appreciate it!

Related articles: Suit Up in the Colors of SCS Software!
Hello, it has been a pretty hot week here in Prague, and we have finally wheeled-out and hooked-up our little air-conditioning unit, which has been making a valiant effort to keep the office cool.

Summer team reinforcement
We have had a Linux developer join us this past week as a trial, and he has been tasked with several train related UX features. For instance a small indicator over a pump when it cannot connect to a fluid wagon for some reason, and automatic snapping to position when placing locomotives at train stops.

While not the most glamorous or highest priority tasks, these are the sort of polishing and general improvements we are looking at for 0.16, and has involved quite some exploration of our code-base. We are happy to say that Tom's work has been really excellent, and he will be joining us full-time later this summer.

Party party party
Albert, Jitka and I (Klonan) have spent the first half of this week organizing and planning more and more party related topics. This is the first large event we are setting up, so there is quite some learning we have had to do, but it is no doubt good experience for a potential 'FactorioCon' or 1.0 release party in the future. We now have a set of party related graphical assets, as well as designs for party merchandise.


We have sent out a specially designed party invitation to the local...
As you may have noticed if you're following our Instagram and Twitter profiles, a small team of our colleagues, along with our CEO Pavel Ĺ ebor, participated at a special "marketplace for developers" event last weekend. The organizer's stated purpose was to facilitate informal developer-to-developer dialogue and offer a place where companies from a wide range of IT industry can meet with skilled programmers, freelancers, developers, and university graduates.

We are always looking for new talent, in fact, we are now making more room for it! We are in the process of fitting out a new place for SCS Software now, with some 1,700 square meters of office space. This is going to be a huge leap for us again, as we are planning to grow the team to over 100 people. We are well aware that our fans want us to do more for them - to improve and expand the games at a faster rate - so clearly we need to grow even more to have a chance to pursue all these opportunities.


We prepared a small programmer-oriented quiz for the visitors of our booth ("How fast can you sort an array of floats?" - you can refer to this Wiki page if you are into algorithms). David, the...​