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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Today we have a small hotfix update v0.1.0.6 that corrects a few problems with the employee.

  • NEW: When the seeding tank of the employee is empty, he automatically refills it

  • BUG FIX: The game doesn’t crash any longer when an employee is being dismissed via the menu

  • BUG FIX: The turning maneuver of the employee now works again for seeding, and fertilizing

Continue reading...
Sponsored Mod Program Spotlight!

It’s another exciting month in the mod program as we look to introduce you to two new and exciting mods we are sure you will like! Over the past few months we’ve introduced new mods that revamp gameplay but this month we’ll be adding a content mod and a new map.

Maps have a way of rejuvenating your passion for a game and everyone loves additional content. Especially content that adds new functions to existing mechanics you’ve used since you first started surviving. Without further ado, here are the new mods entering the program!




This map is filled with vast open plains, open for you to build to your heart's desire. The map has a slight fantasy feel but relies heavily on natural landscapes, dense forests, and amazing mountains. This will be one to keep an eye on for sure!

Saddle Emporium

Saddles are, arguably, one of the most...
Bugfixing report
Stabilization goes well, the game seems to be quite stable right now (as in - not many crashes are being reported), in fact I think we are at the phase where additional bugfixing makes the game less stable, because more bugs are introduced than fixed, or some critical bug slips through our automated tests. But there are still lot of issues that need to be resolved before we declare 0.16 stable and move on to 0.17 development - the largest issue being belt compression problems.

We finally fixed compatibility problem[forums.factorio.com] with OS X 10.9 Mavericks after it was broken in 0.15.40, when we updated our development environment to a newer version of boost, and was still broken in 0.16.x despite of us completely replacing boost with standard libraries from a newer version of C++. However, we might drop Mavericks support in 0.17, as we are considering migrating the game to OpenGL 4.1, which won’t be available on Macs that are unable to run a newer version of macOS.

Speaking of OpenGL, we have several reports of the game crashing in rendering on Linux when the game is disturbed somehow (for example window resizes, loses focus or user switches workspaces), even though it is terribly inconvenient, the game seems to be otherwise playable on these configurations, and we don’t want to spend a terrible amount of time trying to figure out what is wrong with our current rendering system, when we plan to do...

Hello, Engineers!
With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers.
For more info go to Marek's blog post describing all the changes in detail along with visual examples: http://blog.marekrosa.org/2018/02/overhaul-visuals-audio-wheels.html

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7399609
In this update v0.1.0.5 we have further improved the employee. He should now start at the field edge with the first lane and not skip any lanes. The enhanced employee system with the headland function on the field will be released presumably next week in another update.

The saving should now also work with active employees. Some problems might occur though when the game is saved and the helper is in the middle of a turning maneuver. If you want to test saving with the employee it would be best if you use a new save game slot.

You can check out all changes, bug fixes and new features in our changelog as always.


  • NEW: News are also shown in the main menu

  • NEW: Confirmation message when leaving the game without saving

  • NEW: After selling/purchasing, a info window shows the transaction and the price

  • NEW: In the animal transport task the employee waits when he’s unable to load/unload and a message is displayed in the info window

  • BUG FIX: SSAO ghosting on the field and with other objects has been fixed; light shafts don’t shine through the fields at night

  • BUG FIX: The cutting controller updates the texture of fruit in the distance

  • BUG FIX: Employees were partly driving in circles, this should be fixed
  • BUG FIX: The position of the hydraulics is now also being...