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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

According to the summer weather we want to present to you two landscape images from our default map.
We wish you a nice and sunny weekend!
[​IMG] [​IMG]

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Bugfixes
  • Fixed that wire connections were not preserved in tightspot campaign. more[forums.factorio.com]
  • Fixed various crashes on macOS related to logistic counts. more[forums.factorio.com]

Modding
  • Changed default value of "allow_custom_vectors" in inserter prototype to true, vanilla inserters set it to false explicitly.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Hello, Engineers! This is an update you’ve all been waiting for… today we are releasing the next major release of Space Engineers containing huge performance optimizations, multithreaded physics and more! Remember that 16 player and 16 red ship multiplayer scenario that used to run at 0.25? Well now that particular scenario runs at 1.0 and we haven’t even finished all optimizations yet!

What is new:

- implemented optimizations + multithreaded HAVOK physics
- implemented glass shader with reflections

Fixes:

- fixed various 1st and 3rd person camera issues
- fixed various desync issues in multiplayer
- fixed spotlight effects
- fixed long loading time for scenarios screen
- removed redundant geometry from fourth mission in campaign

Full list of new features and fixes: https://forum.keenswh.com/threads/7395181
Graphics
  • Inserters in high resolution; normal resolution inserters are unchanged.

Bugfixes
  • Fixed some inconsistencies in programmable speaker gui more[forums.factorio.com]
  • Fixed that headless mode wiped out controls section of config file more[forums.factorio.com]
  • Fixed that detached roboports (e.g. after blackout) would not reset circuit network readings on number of robots more[forums.factorio.com]
  • Fixed that active blueprint/deconstruction-planner selection did not reset when switching between game and map more[forums.factorio.com]
  • Fixed AltGr behavior with special characters more[forums.factorio.com]
  • Fixed that mining bar would steal mouse focus more[forums.factorio.com]
  • Fixed the /evolution command would underflow when showing negative pollution values. more[forums.factorio.com]
  • Fixed crash when mod-list failed to save when exiting the game. more[forums.factorio.com]
  • Fixed game would not save at all if generating preview picture failed. more[forums.factorio.com]
  • Fixed desync...
We scheduled the migration to our new server infastructure for tonight 1am.

As we also have to migrate our database we have to switch off the Cattle and Crops website for a short time.

If everything works as expected the downtime will only take a few minutes.

We would like to excuse for any performance issues or temporary malfunctions.

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