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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software Postcards from Finland
Finland is one of the many new countries featured in the upcoming DLC 'Beyond the Baltic Sea'. You will be able to drive through the more populated southern areas, where you can explore Finland's largest cities, industrial centers and where most of the Finnish population live. At this time, Finland is one of the most northern areas you can drive in the world of Euro Truck Simulator 2.

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Some of you may know that when it comes to trucking in Finland, the HCT will be an important part of your experience. High Capacity Transport is currently one of the less common types of freight transport found within European countries. The most interesting types of HCT found consists of a truck, a...​
There were some bumps on the road, but the last few tons of the required amount have been delivered!


The number of people participating in this event was extraordinary, especially when taking into account the amount of new content introduced around the event, you managed to stay focused on the task at hand!


As you can see, tens of thousands of you participated in driving your rigs between different countries, and as the stats of the average length of jobs shows, most of you chose to drive the more scenic and longer routes rather than the shorter ones.

However, there are some who didn't manage to finish their personal goal yet, so we've decided to prolong the deadline of the event. The event system will keep registering your deliveries until November 15th, 00:00 UTC.

We hope that numbers above mean you've had some fun travelling the "old" Europe - because soon enough the borders will open and you'll have a whole new region to discover. So make sure your fleet is ready for a new expansion - you know how it is - first come, first served!​
The modern biter
Besides vegetable and plant stuff, biters are the main population on the surface of the Factorio planet. They are the locals, and somehow, from a twisted perspective, they can even be considered the bad guys. Not anymore. The magic of high resolution gives us the chance to move deeper into their conceptualisation and we've added a new ingredient to their formulation: cute...-ish.

For the last couple of weeks Ernestas and I have been working on the new version of the biters. Together we worked on developing the concept and ideas behind them, and Ernestas was doing the rest: modeling, texturing, shading, rigging, skinning, animating, rendering, post-processing, and being patient with me and my constant comments and changes.

Cute is how we like them, we want you to feel sorry about planning massive biter massacres. In fact we want you to feel pity towards them, especially when you are killing them and destroying their habitat at industrial scale. But also we want you to be disgusted by them, because they are alien to you, and they need to look the part, so it is quite a complicated equation.


Basically after the experience in-game with the classic version, we've learned what aspects of the biters are working well, and how to improve the parts which aren't. So we've decided to elongate their legs and accent their eyes...
Cattle & Crops Status Update - Grassland
The grassland machines are almost completely finished and are doing their work on the fields. The infographics shows you the effect of weather and machines on the drying process. ⛅


Due to your feedback and the additional impact of the grassland update we have decided to expedite the performance improvements and not to wait with the optimizations until the end of the Early Access phase. In order to do that we have begun implementing the first upgrades from the Tombstone Engine, the successor of the C4 engine. Thanks to the new ring detail system the visibility tests will be strongly improved, which adds a load relief for both the CPU and video cards.
The Tombstone engine will additionally provide a better multicore support in the future.

The weather is essential for the drying of swath. Until now there was sporadically random weather with quantities of fog and rain. For the grassland update we are optimizing the weather system so that sunshine hours and rain have an influence on the drying process.

In order to recreate a realistic tedding procedure we have added wetness parameters for the upper and lower surface of the swath, where the upper surface dries faster than the lower surface for example. Tedding is therefore...

The Special Transport DLC for American Truck Simulator has been released and is now available on the Steam store!

Do you have what it takes to deliver such large and heavy cargoes through the challenging roads of American Truck Simulator? It's not going to be an easy task, but if you pay attention to the road and work as a team with the escort vehicles, then you will be successful in delivering these special cargoes.

Key Features

  • 11 huge cargoes (up to 170,000 pounds (85 tons), 21 feet (6.5 m) width, 17 feet (5+ m) height and 52+ feet (16 m) length)
  • New Special Transport trailers
  • Unique job routes for the Special Transport (most in the base map, some through New Mexico, more for Oregon to come later as a free update!)
  • A combination of over 90 special transport jobs
  • Custom AI escort & police vehicles
  • Original intros for the cargoes and jobs, crowds and police cars along the routes
  • New models, characters, and animations of people assisting or spectating the transport
  • Curious pedestrians, journalists or transport co-workers along the routes
  • Special Transport achievements