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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello, Engineers! It has been a week since our major update and we are still hard at work on the next one and fixing bugs as well. The highlight of today's update is the advanced rotor head (small grid) and the advanced rotor part (large grid) causing clang and damaging surrounding grids.


- fixed suicide not working with invulnerability ON
- fixed Administrator page not appearing after ban
- fixed decoy block purple texture in construction model
- fixed small adv. head causing involuntary movement for large rotors
- fixed emissives for corner LCD panels
- fixed dead astronauts collision model in Campaign

Full list of new features and fixes: https://forum.keenswh.com/threads/7396303
We have been working to fix all the bugs and polish our latest release 0.15 for the last 3 months, and we feel now is the time to mark it as stable. This means we are happy with how the game is performing, and that there are no major game-breaking or save-corrupting issues. 0.15 is one of the biggest updates we have ever developed, with a large number of major and minor additions, alongside countless other changes.

Note: Due to a change in the size of boilers, previous steam engine power stations will be non-functional, and will need repair.

Uranium & Nuclear power
This new resource to mine and refine opens up a new branch of possibilities to players, from highly compact and efficient power stations, to deadly atomic bombs. Processing this new resource comes with its own challenges, the new centrifuge machine and enrichment recipes, and even the mining of this valuable ore is not simple.

Research revolution & Infinite science
The introduction of 3 new science packs - Military, Production and High-tech - drastically change the progression and feel of the game. The new recipes provide a steady increase in complexity, as well as acting as better stepping stones to build a factory around.

Introduced alongside these changes is the new infinite technologies. These are long term improvements that take a greater and greater sink of science to unlock. They offer bonuses such as Worker robot speed, Turret damage, Mining productivity and much more. However they require...
Open Beta 1.28 for Euro Truck Simulator 2 is now ready for you to try!


This update will bring the highly desired functionality of double trailers into the game. For their initial introduction, we will make transportation jobs with double trailers only available in the countries of Scandinavia, where we know them to be legal. We will be looking into additional territories or stretches of the road around Europe where local regulations allow for them to be operated, to expand your transportation choices in the future. For those interested in the details, you should look here and here. Nonetheless, we are sure it will be amazing to drive doubles through narrow roads and steep hills of Scandinavia for now.

[​IMG] [​IMG]...​
Small features
  • Train stop text angle is now configurable in the graphics settings. Default value is 30 degrees.

  • Fixed that resizing the game window was very slow on Linux. more[forums.factorio.com]
  • Fixed rendering of turret ranges on map. more[forums.factorio.com]
  • Fixed "Disable listed mods" in minimal mode would disable all mods including Base if mod-list.json didn't exist. more[forums.factorio.com]
  • Fixed that pressing escape in the "mods error" GUI would close it and leave the game in a broken state. more[forums.factorio.com]
  • Fixed possible crash when loading game. more[forums.factorio.com]
  • Car and Tank now make a sound when deconstructed. more[forums.factorio.com]
  • Fixed that using the color command with no arguments would set your color to black.
  • Fixed a crash when deleting a blueprint book while the label is being edited in the blueprint library. more[forums.factorio.com]
  • Fixed crash when closing the game in the Generate Map GUI. more[forums.factorio.com]
  • Fixed that the generate map GUI would show incorrect...
I can't believe that we have been able to produce a post every Friday for 200 weeks without missing a single one. To be honest I'm not sure if this isn't the right time to pause for a while, to avoid being this kind of show that gets worse and worse over time until it is so bad that you want to take your intestines and strangle yourself with them. But people in the office convinced me with arguments like "FFF is the only good thing we have", so we probably have to continue for a little longer.

0.16 plan
Our 0.16 trello card list is long, probably too long, it contains 80 cards. Many of them have a similar history as this one:


The main reason of showing this is, that that it is almost certain, that some of these tasks will be pushed again to next version, or away completely. It depends how fast will the work on the more important things progress.

The bigger things are:
  • Artillery train
  • GUI/UX improvements
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives)
Then there are optimisations, we want to tackle mainly these:
  • Train pathfinding and collision checking optimisations
  • Additional smoke related...