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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

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Beginning Thursday March 29th until April 10th, survivors will be able to experience the "Eggcellent Adventure" Event!

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During Eggcellent Adventure, survivors will be able to collect special "Bunny Eggs" across the ARK from wild Bunny Dodo's and Bunny Oviraptor's. These Bunny Eggs can paint or used in special Cooking Pot recipes to craft holiday-themed items such as Bunny Ears, a Bunny Costume for the Procoptodon, are two brand new cosmetics: the Knitted Chick Hat and Egg Shell Hat for both survivor and dino!

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  • Wild creatures roaming the ARKs will also find themselves feeling eggcellent, sporting bright colours of Green, Magenta, Yellow, and Blue.
  • Wild Dodos are replaced by Bunny Dodos - with ears, taming disabled, and drop 50% consumable dodo eggs and 50% Bunny eggs
  • Wild Oviraptors are replaced by Bunny Oviraptors - with ears, taming disabled, and drop 50% consumable Oviraptor eggs and 50% Bunny Eggs
  • Bunny Eggs can be placed on the ground and painted
  • Bunny Eggs will expire after approximately two weeks from inventories,...
Let us invite you to join a new World of Trucks event. This time, we are looking north!

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We have received a lot of rather positive feedback during the previous World of Trucks events. It is clear that a lot of players enjoy having a new challenge and a goal to fulfil, and the little rewards may also play a role. ;)

Our ambition is to arrange the events more frequently in the future, even though honestly we seem to struggle a bit to balance the production, testing, and release pipeline to process all the various projects and game updates running in parallel. It may bite us too this time - with the new event now starting, we may end up overlapping it with the planned open beta of update 1.31 for both games.

We hope that spending the time performing the event deliveries feels good on its own, but for some of you, having a little context backstory can improve the enjoyment even further, so here we are...

As you know, our ETS map design team is currently working hard on the upcoming Beyond the Baltic Sea world expansion. You can imagine how much material of all types would be needed if this was all happening in the real world. There are so many kilometers of roads to build, so many buildings, intersections, industries and...​
Bugfixes
  • Fixed shifting for half-belt drawn as part of loader. more[forums.factorio.com]
Modding
  • Added recipe-prototype show_amount_in_title and always_show_products.
Scripting
  • Added Added LuaRecipePrototype::show_amount_in_title and always_show_products read.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
Bugfixes
  • Fixed shifting for half-belt drawn as part of loader. more[forums.factorio.com]
Modding
  • Added recipe-prototype show_amount_in_title and always_show_products.
Scripting
  • Added Added LuaRecipePrototype::show_amount_in_title and always_show_products read.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
0.16 to be declared stable

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Rseding thinks that we have the least amount of bugs in the game we ever had. Mostly because of the automated reporting system and partly because of my pushing of everyone to fix everything before starting other tasks. The 0.16.35 (to be released soon) will be declared stable on Monday, if no critical problems are discovered.
This naturally leads us to:
0.17 plan
Major features of 0.17:
  • Mini tutorials (kovarex, Twinsen, Albert, wheybags).
    We would like to iteratively improve the quality of the tutorials based on our first attempts and cover the rest of the game mechanics by it.
  • Improved First Steps campaign and new main campaign (v453000, Albert, wheybags, Ben).
  • Gui rewrite. (Twinsen, kovarex, Dominik, Albert).
    It is both improving the looks of the GUI and changing the way it works. Some of the drafts were already published in FFF-212[www.factorio.com]
    andFFF-191[www.factorio.com]
.
  • New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders (posila,...