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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog:

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398269

Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!
Hello, most of the team is out of the office today attending the Game Developers Session[www.gdsession.com] here in Prague, if you're around you can look out for some people wearing Factorio t-shirts.

As we were thinking about what to write in this Friday Facts, kovarex suggested "In the next Friday Facts we should write about how hard it is to write Friday Facts". Sometimes it is really difficult to find something interesting to write about. Thankfully we found some short things that that we thought you would like.

Passenger seat for vehicles
Just a minor multiplayer feature.

Resource generation and game balance
I wanted to have a look at how we generate resources and try to balance and improve it so it's a bit more fun. When playing the game, I noticed that I always need more iron than copper and I also felt that there is more copper than iron on the map, so I first wanted to look at that.

When we balance out any part of the game it's usually something like "that seems a bit low, let's increase it by 0.2-ish and see how it goes". While this worked surprisingly well so far, I like to take a more scientific approach and look at hard numbers when possible.

First I looked at resource requirements. In order to complete all non-infinite research you need:
  • ...
Open Beta of Euro Truck Simulator 2 Update 1.30 is ready for you to try!


How come we have skipped a version number? As both our flagship truck sims were getting ready for a major DLC release relatively short time apart, we had to run two parallel testing tracks. Code and data "freeze" for ETS2 happened several weeks after ATS was already "forked" for the release of its 1.29 update. As a result, Euro Truck Simulator 2 will be skipping a version number, while American Truck Simulator will catch up to the same 1.30 codebase version shortly after the update of its older brother.

Anyway, ETS2 Update 1.30 is bringing plenty of new, cool, and, of course, free stuff that we'd like to discuss...



  • Map improvements - city of Milano was completely remade, the whole northern part of Italy improved
We refreshed the old part of Italy which is already present in the base game to make it fit better with the quality of the upcoming Italia DLC. Consider it a sneak-peek into what it is going to be like.
  • Overhaul of navigation algorithms
New navigation code has been introduced in...​
Our small 'On the Road' crew had a really great time at Transport Expo 2017. Here is a photo from the event. It was a pleasure to talk to quite a bunch of dedicated and knowledgeable fans who visited us!


We are already in the middle of preparations for another event. Our next stop will be Game Developer Session 2017, a special conference for professional as well as wannabe game developers, to be held November 17-18 in Prague, Czech Republic.

We are looking forward to meeting industry peers from the region of Central Europe and listening to speeches presented by experts from around the globe.


We'll be there with one of our 4D motion seats (just the seat, the whole truck & trailer won't fit inside this 19th century historical building!). The motion seat powered by our games is a great piece of technology to show off and brag about, and should be handy for starting conversations. ;)

Also, one of our colleagues - Patrik, a senior map designer in our ATS team - will be giving a speech explaining the complexities of building a rich road network for our truck simulation games. We hope that it will be of interest for fellow...​

We’re delighted to be able to showcase our first official product video. Our new partner MÜTHING asked us to present their brand-new model, the mulcher MU-Pro/F 860, for this year’s AgriTechnica convention. If you’re in Hanover, Germany next week, come and check out hall 11, booth B36. And if not - this low poly model will find its way into the game at a later time.

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