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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello all,

Originally I intended to dedicate most of the post to the technical aspect of our new Multiplayer User Authorization mechanism that I have been working on in my programming time. Then I thought, hmm it would be nice to start with some project management changes that we are looking into and experimenting with. Then I pretty much ended up making a full blog post about that =) It might give you an interesting insight into issues that we are dealing with. The Multiplayer User Authorization mechanism will definitely be described in one of the future FFFs.

Slowly growing

As mentioned in the previous FFF there is a new team member here with us. Her name is Michaela (or Mishka) and one of her main responsibilities is to get us a bit more organised=)

At the moment we are 11 people in the office with 2 external collaborators. Our short/midterm goal is to grow to about 15 people in the office (we are still looking[www.factorio.com] for good C++ programmers ideally from Europe!).

Our approach to "project management" so far has been very loose and organic. Somehow we feel that we have reached a boundary here and need to start working a little bit on our methods of working together, sharing the results of work, etc. This especially holds true with our (moderate=)) growing ambitions.

Defining the areas

So we spend quite some time brainstorming and figuring out what...
This week's update brings you much improved HUD markers which means less text-spam and clutter on your screen while playing. Also all the markers now render by depth order, fade in & out and group together according to the situation and player's orientation. We will keep improving this system in the future though and we welcome your feedback!
We also made significant voxel modification optimizations this week, so there should be less stuttering, lagging and freezing when changes to voxels are happening (e.g. mining and explosions). And last, but not least, our modding community on github continues with the improvements of the programmable block/ModAPI. Thanks again guys!

Full list of new features and fixes: http://forums.keenswh.com/threads/7383039
SCS Software The Grand Canyon State
Arizona has got its nickname The Grand Canyon State thanks to the magnificent steep-sided canyon carved by the Colorado River. This wonder of nature is playing a very large role for the local tourism with some five million tourists each year, while it just happens to be an obstacle for the transportation industry. But we have been working hard to portray it in a very visible way in American Truck Simulator, inventing some new tricks along the way.

[​IMG] [​IMG]

Arizona gets into shape very visibly now, and we are eager to start internal beta testing in the matter of the next few weeks. We are also ready to commit to take the map expansion through a public open beta test towards the end of the testing period. We would like to give a chance to the most curious of our fans to experience the incredible beauty of the new region before the final release.

[​IMG] [​IMG]

Exciting news, Survivors! As of patch 239, you will now be able to spot Direbears prowling the island and the deadly Manta swimming off shore. Two new structures are also now available, the Chemistry Table and Primitive Cannon.


The first of our boss arenas, the Broodmother Arena, has been added to the ARK! The Broodmother battle is much more epic and dangerous now that Tribes must face her in her very own cobwebbed lair deep within the ARK… but bring some trusty Dinosaurs to the fight and you might just survive!



The Direbear is both enormous in size and territorial by nature. It is found primarily among the Island's mountain and tundra regions. It’s an imposing creature, ignoring most non-hostile creatures while going about its daily routine of scavenging for meat and edible plant life. That is until intruders enter the territory it considers its own at which point it viciously...
We have quite a few people here who love scoring goals and spamming "No Problem." in Rocket League, so we have reached out to Psyonix about a cross-promo between Euro Truck Simulator 2 and Rocket League. The result of our cross over is looking great, see for yourself in the upcoming Rocket League update and in the free DLC for Euro Truck Simulator 2!


Starting later this month, 2 new items will appear in ETS2's accessories: Iconic Rocket League ball to hang on the window of your truck, and the Octane car for the truck dashboard.
Cabin toy physics, introduced in the Cabin Accessories DLC, has been enabled in the base game thanks to this update.

Screenshot from a definitely random location.​
Rocket League players will get a chance to get a drop with the ETS2 Rig Antenna.
Wear it proudly and send us some nice goals while using the antenna here or on Twitter! Bonus points if they are from the Hoops mode which is coming with the Rocket...