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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

A few days have passed since we've started our new game merch E-shop. We just wanted to show you that the packages are indeed getting on the way!


Based on your feedback, we have made some quick adjustments, like adding Brazil to the list of countries that we can ship to, we have also rebalanced shipping costs to particular territories.

Thank you all for your opinions and feedback, we really appreciate it!

Related articles: Suit Up in the Colors of SCS Software!
Hello, it has been a pretty hot week here in Prague, and we have finally wheeled-out and hooked-up our little air-conditioning unit, which has been making a valiant effort to keep the office cool.

Summer team reinforcement
We have had a Linux developer join us this past week as a trial, and he has been tasked with several train related UX features. For instance a small indicator over a pump when it cannot connect to a fluid wagon for some reason, and automatic snapping to position when placing locomotives at train stops.

While not the most glamorous or highest priority tasks, these are the sort of polishing and general improvements we are looking at for 0.16, and has involved quite some exploration of our code-base. We are happy to say that Tom's work has been really excellent, and he will be joining us full-time later this summer.

Party party party
Albert, Jitka and I (Klonan) have spent the first half of this week organizing and planning more and more party related topics. This is the first large event we are setting up, so there is quite some learning we have had to do, but it is no doubt good experience for a potential 'FactorioCon' or 1.0 release party in the future. We now have a set of party related graphical assets, as well as designs for party merchandise.


We have sent out a specially designed party invitation to the local...
As you may have noticed if you're following our Instagram and Twitter profiles, a small team of our colleagues, along with our CEO Pavel Ĺ ebor, participated at a special "marketplace for developers" event last weekend. The organizer's stated purpose was to facilitate informal developer-to-developer dialogue and offer a place where companies from a wide range of IT industry can meet with skilled programmers, freelancers, developers, and university graduates.

We are always looking for new talent, in fact, we are now making more room for it! We are in the process of fitting out a new place for SCS Software now, with some 1,700 square meters of office space. This is going to be a huge leap for us again, as we are planning to grow the team to over 100 people. We are well aware that our fans want us to do more for them - to improve and expand the games at a faster rate - so clearly we need to grow even more to have a chance to pursue all these opportunities.


We prepared a small programmer-oriented quiz for the visitors of our booth ("How fast can you sort an array of floats?" - you can refer to this Wiki page if you are into algorithms). David, the...​
According to the summer weather we want to present to you two landscape images from our default map.
We wish you a nice and sunny weekend!
[​IMG] [​IMG]

Continue reading...
  • Fixed that wire connections were not preserved in tightspot campaign. more[forums.factorio.com]
  • Fixed various crashes on macOS related to logistic counts. more[forums.factorio.com]

  • Changed default value of "allow_custom_vectors" in inserter prototype to true, vanilla inserters set it to false explicitly.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.