1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software The Rescale
We're very excited to make a big announcement, but first we need to give you a little backstory. Back when we were beginning research work on American Truck Simulator, just a few months after the release of Euro Truck Simulator 2, SCS Software was a team of about 20 people. We made, and kept, a commitment to actively support and expand ETS2, so the core team on the ATS project at that point was just a handful of developers. We hoped that some day the team would grow to be a modest 8-10 people large. They were facing a monumental challenge in trying to portray the continent of North America on a reasonable scale within a feasible time frame.

[​IMG]
The new Golden Gate Bridge. Notice anything different?​
Fortunately American Truck Simulator started strong out of the gate, and we are now confident that its sales can sustain an even larger development team than we originally hoped for. SCS Software has since more than doubled in size, and we are in the process of hiring even more map designers and 3D artists. Looking at what we have created so far, and considering all the feedback we've gotten from our fans, we are at an intersection: we can either accept things as they are and continue building the world as is, or we can take a step back and change things before it's too late. It's either...​
[​IMG]



Biome Update: Snow Extension & New Redwood Forests!

ARK v243 beings forth many changes: The Island, as it has come to be known to its inhabitants, has undergone a new makeover, with the addition of the Redwood Forest and the extension of the Snow biome!

[​IMG]

Littered throughout the Redwood and Snow biome are new Ruins, which will later contain collectable story notes about the history of the ARK.

[​IMG]

Take refuge among the Redwood trees with new Wood and Metal Tree Platforms! Live like a Furry Forest Creature in these massive trees! Tap into the massive redwoods to extract their sap for healthy concoctions using the new Tree Sap Taps. Reach new heights with the Retractable Rope Ladders. Extend or retract these flimsy ladders, which are good for letting allies onto your ramparts while keeping the enemy out. There is a whole new way of life to explore!

Titanosaur!

[​IMG]

This gargantuan creature -- potentially the largest ever in a multiplayer action shooter -- potentially...
SCS Software Looking Far East
Euro Truck Simulator 2 has a lot of fans outside of Europe. More than we have expected when we released the game actually. For example on Steam we can see that 39% of revenue is coming from outside of what would be the natural target region for a Europe-focused product (Western and Eastern Europe including Russia).

Today we would like to send our warm regards to truck simulator fans in China and South Korea. We are releasing two new DLC packages on Steam: Chinese Paint Jobs Pack and South Korean Paint Jobs Pack!

[​IMG]

[​IMG]
[​IMG]
Hello Survivors!

[​IMG]

Season One: Summer Cup Semi Final!

We’re excited to tell you that the date for the Semi Final match for the Season One: Summer Cup will take place on:

Sunday, July the 3rd at 11AM EST

The winning teams from the Semi Final Match will be invited to be flown out to the ARK Survival of the Fittest Season One: Summer Cup in Shanghai, China at ChinaJoy 2016 and get the chance to compete for over $40,000!

This 4-Survivor Tribe match will differ to regular matches as the time of game length will be extended to two hours, not including sudden death. We will be posting an updated ring-of-death timer soon so players will be able to practice ahead of time for the upcoming match.

To read more details about the Summer Cup just check out: http://playark.com/summercup/

We’d also like to send a congratulations to the first set of teams that were able to successfully qualify for the match, wish them luck in competing and we look forward to seeing them battle it out for a place in the finals. These were the teams who had the collected highest points following May’s Survivor League Qualifier Rankings!

And without further ado, the teams which have successfully qualified for the Semi Finals are:

Tribe: Barside Brawlers
Members: Fuzee, Bardave, The Tyrant, and Spur...
Hello all,

About 0.13.0
The hype for the upcoming 0.13.0 release has been growing. There are two news I can give you at the moment. As usual one is "bad" and the other is "good". So let's start with the bad one. The release has been postponed. Now the good one. The release has a fixed and specific date now (as opposed to "yeah soonish ..."). The date is 27th of June (a week from Monday). This is a hard deadline. Basically unless something very unexpected happens (i.e. the office being hit by the meteor and our release server not surviving the impact=)) that is when the release will be.

There are a few good reasons for us to postpone the release.
  • The NAT punching (see the rest of the post) has been just finished and we need to do some testing of it.
  • The mod portal[www.factorio.com] requires some final tweaks to be at least basically functional.
  • Issues are still being found during internal playtesting.
  • kovarex is away for holidays and in his words "he prefers to relax without worrying about all the bug reports coming up after the release"

Just to share one of the many many issues / details that we came across during the playtesting. Below you can see a debugging visualisation for the smoke animation. Michal (posila) has been using it to figure out if the smoke animation is not getting stuck (which it was) and if the sprites are being drawn in the...