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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Cattle & Crops Thank you!

Guys, we’ve made it! Monday noon we’ve successfully finished our Kickstarter campaign, and with that Cattle and Crops has been financed with more than three times the originally asked for sum.
For that, a huge THANK YOU from all of us at the CnC headquarters!
Monday’s sum of € 245,336 that all of you pledged towards CnC was just shy of the next target, but of course we’ll mark that next stretch goal, “Move that Mountain”, down as reached and will implement it in CnC in 2017.

The amount of feedback that you have provided in the past weeks, be it via Facebook, Kickstarter or in forums, has been amazing. If you have comments, suggestions or criticism, don’t hesitate to contact us. We’re looking forward to hearing from you.
Thanks to your help, CnC managed to be greenlit on Steam within only two weeks. A big THANK YOU again to all of you who’ve supported and voted for us!
What’s next? In the coming weeks and months we’ll continue providing you with infos and updates on CnC. For that purpose we’re going to introduce...
Cattle & Crops dev log: muddy conditions
Year’s end is closing in, and we’d like to wave good-bye with a tiny DevLog video. Muddy fields, getting stuck, mud on the wheels - those are some of the areas that we’re working on in order to achieve a more realistic driving behaviour.
The Cattle and Crops team wishes you Merry Christmas, happy holidays (and a festivus for the rest of us) and a happy new year! We’ll be back on January 2nd.

Continue reading...
Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself which, looking back at those times, gives me ripping apart feelings (which I believe is a good thing :)).

macOS developer needed
We mentioned this quite recently, but it was semi-buried beneath the great nuclear power information. We'd quickly just like to mention again (before you get lost in this meaty FFF) that we're currently searching for a Senior macOS developer to join our team here in Prague.

The role is similar to that of all the other developers on the team (working on new features, fixing bugs etc.), but with a focus on any issues relating to the Mac versions of the game. An ideal candidate would have a great passion for the game, and a strong understand and experience with C++. The full job listing can be found on our website here[www.factorio.com], and we invite anybody interested to contact us.

Belts optimization
After initiation process and path of trials with multithreading (more[www.factorio.com]), a solution was...
Factorio Version 0.14.22
  • Limit maximum texture size the game will try to use to 16384x16384 pixels.
  • Fixed desync related to building of rail signals. more[forums.factorio.com]
  • Fixed multiplayer map download getting stuck at 100% when using some broken routers.more[forums.factorio.com]

Today marks one year anniversary of American Truck Simulator's release. When we started working on the game way back several years ago, it was with a tiny team of five people, and still we were not sure if we can sustain the development. But we persisted, and were rewarded by a very strong launch on the market and a warm reception by the community as well as gaming press. This gave us the confidence to bolster the team and raise our ambition for the scale of the project.

At this moment, over 20 people focus solely on ATS development; an internal team plus a network of full-time contractors. Still it is not enough. We are well aware that the game's fans would like to see more content, more vehicles, more game features, more optimizations, faster progress. To make this possible, we keep growing the company - our vision is to at least double our production bandwidth for both American Truck as well as Euro Truck 2. We have been adding a few new people to the company pretty much every month during 2016, and we'll definitely keep on growing through 2017. All this new talent does and will make a difference that you should definitely notice.

We are happy to confirm that the next map expansion for American Truck Simulator will be the state of New Mexico!...​