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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.


once I changed the science packs for 0.15[www.factorio.com], I had to do a playtest to have a feel of how the changes affect the game.

I finished it just before writing this post:


This was the first single player playthrough in a long time, so there was a lot of new findings.
I also enjoyed all the new features, like blueprint book, auto trash, train conditions etc. These were little things but they helped a lot.

Finding 1 - the game contains a lot already
The game took me 46 hours to finish. I didn't hurry too much, but it is still quite a long time, considering I played the game several times from start to finish already.

It is not always so obvious to me when we are doing little iterative additions one by one, but when playing from start to finish, there are a lot of things to do. I like the moments when I have dozens of improvements to do and I need to choose the most important one for the moment. The complete change of playstyle in different phases of the game (Burner → research → mass production → trains → multibelt setups → construction robots → even bigger mass production → automated delivery → modules → multi platform stations → rocket) felt right. The overall feeling was, that we shouldn't add much to the game content...
The following link is to a trailer for the Procedural Planets v2 demo that was shown last weekend at Citizencon.

There has been a lot said over the last 4 years since Star Citizen was setup via Kickstarter and to date I think it's the biggest project to ever emerge from this (currently at $135 million and it's target was $20 million).

But with a team of 350 people in 4 offices around the world I think we can now just start to see some of how truly epic this game will become in around a years time.
The trailer is around 30 mins long and it's really worth looking over the whole trailer as there are some really epic bits dotted throughout this trailer/demo.


The following text is a guest blog post that we are bringing you on behalf of Truckers.FM. The phenomenon of fan community radio stations is something very special to our truck simulators, and we think it's worth wider recognition. Good luck in year two!


The success of Euro Truck Simulator 2 and American Truck Simulator have brought people together from across the world in ways we never imagined. This weekend, a unique part of the community will be celebrating its 1st Anniversary. Truckers.FM is a non-profit community radio station that broadcasts 24 hours a day, bringing your favourite trucking tunes right to your in-cab radio. Volunteer presenters from around the globe dedicate their time to the station, taking song requests and making shout-outs. They also help to advertise community run ‘Virtual Trucking Companies’, multiplayer mod events, and twitch streams.

Running a radio station like TFM is no easy task; it takes a team of 32 members to keep things running smoothly. Although it takes a lot of dedication to keep drivers up to date on the latest traffic on the servers, broadcast live presentations, and take requests on the air, it’s all in a day’s work for the TFM Team!
So far this year, TFM has taken in over 42,000 requests from avid listeners, over 3,000 hours of live shows,...
Farming Simulator Watch the FS17 Garage Trailer!

With today’s Garage Trailer, we’re giving you a sneak peek of Farming Simulator 17’s immense garage that includes more than 250 faithfully reproduced vehicles and equipment spanning 75 brands - and for the first time, AGCO brands: Challenger, Fendt, Massey Ferguson, and Valtra.

Farming Simulator prides itself in its meticulous attention to detail. Every vehicle’s interior and exterior is faithfully recreated in Farming Simulator 17 thanks to loyal partnerships between GIANTS and the vehicle brands.

Some of the vehicles and equipment can be customized: engines, wheels and other pieces and accessories can be replaced to adapt to specific activities, such as equipping a front loader to handle bales, for example. You can also change the color of some of your vehicles so that you’re always driving around in style.


The game now also offers players the option to rent vehicles and tools. Should there be a specific need for a particular piece of equipment which is too expensive to buy, players can rent machines for a lower initial price, and pay affordable operation costs during the rental period.

Last but not least, players can now tune into Farming Simulator 17’s radio stations while working the field. In your vehicles, you’ll...
SCS Software Under The Hood
Greetings Truckers from all corners of the world ! Some discussions were made here at SCS Software and we have decided that we would like to do, from time to time, some special and dedicated blog-posts for all of you who ever wondered how things are going behind the scenes of our games. We are not able to promise how often these articles will be released and neither can we tell which topic will be the next one, but we think that they will shed more light into your minds about who we are, how we are doing things and so on. We all hope that you will like these articles and we are also looking forward to your opinions which you can, as always, leave in comments section below.

Have you ever wanted to know…
Have you ever wondered how our games are made? Where it all begins, which steps are implemented, how things are done, what is connected together and who is doing it? If you have, then this blog section, which we would like to start doing for you, is the right place you want to visit from time to time.


So without any further ado, lets take a look at our first topic of this series: 'Research'. It may not be as technical as some of our later posts but it reveals some of the most important work we do. So you can sit back, relax, and enjoy this piece about how SCS works...