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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Factorio Version 0.13.18
  • Changes
    • Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation.
  • Balancing
    • Increased tank machine gun range to 20.
  • Bugfixes
    • Fixed console command warning not sticking through save-load. more[forums.factorio.com]
    • Fixed that vehicle machine guns would show in the logistics request and inventory filter selections.
    • Fixed crash when number animation variations of unit-spawner entity is reduced. more[forums.factorio.com]
    • Fixed clearing blueprints didn't clear the label. more[forums.factorio.com]
    • Fixed crash when removing entities that had active alerts. more[forums.factorio.com]
    • Fixed that sending random garbage to the RCON port could crash Factorio. more[forums.factorio.com]
    • Fixed GUI size issues with modded recipes that have a ton of effects. more[forums.factorio.com]
    • Fixed script errors with tight spot level 5. more[forums.factorio.com]
    • Fixed the market entity not migrating/handling removed items it was offering....
First release video

SCS Software ETS2 1.25 Open Beta
Euro Truck Simulator 2 and American Truck Simulator use the same game engine, so they share the fruits of our labor when we add any new features to the source code. Their common ground allows us to, at least in part, test technical updates for both games during the beta stage of just one of the titles. In fact it has actually proven better to streamline our bug fixing process to start the open beta for ETS2 a few days before ATS or vice versa as it really cuts down on the number of duplicated bug reports.

The cool thing about this process is when we release the open beta for the second game, we can be reasonably certain that any issue that is reported is local to that game and doesn't need to be double-checked, or double-fixed, in the first.

And so, in accordance to the aforementioned practice, after a few days of fruitfully testing the 1.4 update for ATS we are pushing ETS2's 1.25 update to open beta status today.

The changelogs listing feature additions to ETS2 and ATS are not identical for this wave of updates; you can find the condensed Euro Truck Simulator 2 changelog below.

  • Completely revamped DAF XF - This is not just 50keda's mod you can already find online - we've reworked it and improved the model in many areas, increased the detail of textures, and remodeled quite a few of the parts.
When we originally released Euro Truck Simulator 2, we gave the players a chance to pick a logo for their company, but never really worked with the visual idenity beyond a tiny rectangle in a widget in the game's main menu.

We have decided to revisit this old little debt. Just now we are applying the final polishing touches to a new set of eight paintjobs that you will find in the ETS 2 Update 1.25. These will become a part of the base game, they are not a part of any DLC - any newbie player can choose them right after he obtains his first truck in the game. You may notice that we have decided to redo one of the company logos in the process.

We hope to be ready to send Euro Truck Simulator 2's 1.25 Open Beta into the wild within the next 48 hours.

[​IMG] [​IMG]
[​IMG] [​IMG]...​
it has been quiet here the last week, Rseding is back in America, Albert is in Spain, and some pople have holidays. I have been programming until 9:30pm and then I realized I have to write Friday Facts, so it is going to be shorter today, although this happens quite often to me.

Testing the new multiplayer
We wanted to use 0.13 stable release as an opportunity to test the marketing benefits steam offers, but since a big part of the update is the introduction of the matching server, which might lure some people to try multiplayer, it needs to be really solid. Playing over an ip with a friend is working quite fine 0.13 already, but hosting a public game to which anyone with unpredictable network properties and computer speeds can join, requires a much more robust system. Since we don't want to put the rewritten multiplayer into our almost stable 0.13 and we don't want to wait with the update too long either, we decided that the 0.14 will contain only the multiplayer rewrite and it will be released as experimental very soon, and all the planned features for 0.14 will be just shifted to 0.15, which doesn't mean it should be delayed much.

All the planned features of the multiplayer rewrite are finished, including delaying input of slow players, dynamic changes of latencies of clients depending on their internet connection speed and more. So now is the time for hard testing and tweaking the details. I started using the great...