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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software Under The Hood
Greetings Truckers from all corners of the world ! Some discussions were made here at SCS Software and we have decided that we would like to do, from time to time, some special and dedicated blog-posts for all of you who ever wondered how things are going behind the scenes of our games. We are not able to promise how often these articles will be released and neither can we tell which topic will be the next one, but we think that they will shed more light into your minds about who we are, how we are doing things and so on. We all hope that you will like these articles and we are also looking forward to your opinions which you can, as always, leave in comments section below.

Have you ever wanted to know…
Have you ever wondered how our games are made? Where it all begins, which steps are implemented, how things are done, what is connected together and who is doing it? If you have, then this blog section, which we would like to start doing for you, is the right place you want to visit from time to time.

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So without any further ado, lets take a look at our first topic of this series: 'Research'. It may not be as technical as some of our later posts but it reveals some of the most important work we do. So you can sit back, relax, and enjoy this piece about how SCS works...
ARK: Survival Evolved ARK: Fear Evolved 2!
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Get Ready for ARK: Fear Evolved 2, running from October 27 through Nov 6!

This sequel to the ultimate Survival Holiday-Themed Event will test your skills and your courage as you hunt for the legendary DodoWyvern across Scorched Earth, collecting up new cosmetics and costumes along the way. Back on The Island, you'll get to tame Snakes, and encounter rare Vampire Bats & Rabid Dire Wolves -- being bit by these infected creatures will give you Vampirism or Lycanthropy! Though you will become a monster, you will also gain incredible powers, whether it's the superhuman sight, speed, strength, and gliding of a Vampire, or the moon-triggered body-morphing ferocity of a Werewolf! Just beware the burning daylight (and stay stocked up on blood)! In Fear Evolved 2, sometimes the most dangerous creature on the ARK... is you!

Patch 248

We wanted to provide you with an update regarding the delay of the latest ARK Survival Evolved patch. Unfortunately, it’s going to take us a bit longer to get this out to you, this patch is filled with a tonne of content and new features and we’re needing to spend some more time on it -- the new v248 Release Date is October 18.

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A key feature of the patch our new Procedurally Generated ARK system....
Today we reached

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From all us here we wish to thank every one of our members
Hello!

Research revolution
As the 0.15 work started, the first thing I wanted to do was to rebalance the science packs. We feel that the science pack 1 and 2 balance is just right, but the level 3 (blue) is quite a large jump in complexity, while the alien science pack is trivial. Then I checked that the last time we changed something about the science packs was 2.5 years ago, so it might be the time to try to be more creative.

After some discussions, we decided to make the science packs not so linear and more iterative, the current working version looks something like this:

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The prices of the science packs are subject to change as we need to playtest it, but the first version is this:

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To make the work of reassigning the science packs to technologies easier, I decided to finally implement the so long postponed feature of showing the needed science packs on the technology icon. We also sort the technologies by the highest science pack needed:

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The icons might change, but a late game science setup might look something like this....
Our map design team has put huge effort into the new region of the game universe. We have lots of highly detailed places in the countryside that make the world interesting to drive through. We are doing our best to try to show France as it really is through the eyes of a truck driver. We hope that you will enjoy driving through "our" France as much as we do creating it.
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We are mostly finished now with the new areas that we are building for DLC Vive la France! Our attention is now also focusing on re-touching some parts of the "old" of France that were already present in the base Euro Truck Simulator 2 game. At this stage of the project, there are still many weeks of work ahead of us - putting in finishing touches, testing everything thoroughly and making sure any problems we find are addressed, optimizing performance of critical spots, balancing the economy.

Lights of Paris

One of the decisions we made at the start of work on the new DLC was to concentrate on the "old" Paris in addition to building the new cities and roads. We have rebuilt whole new city from scratch, there is nothing left from the old version. We are serving a taste of the "new" Paris for you today. Welcome to...​