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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

dev log: muddy conditions

Year’s end is closing in, and we’d like to wave good-bye with a tiny DevLog video. Muddy fields, getting stuck, mud on the wheels - those are some of the areas that we’re working on in order to achieve a more realistic driving behaviour.

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The Cattle and Crops team wishes you Merry Christmas, happy holidays (and a festive for the rest of us) and a happy new year! We’ll be back on January 2nd.

Hello. With Christmas nearly upon us, life in the office has slowed down nearlyto the point of complete hibernation. But we still bring you your scheduledprogramme to give you something to look forward to in the next year.

For the past few weeks, I've been working on our shiny new blueprint library. Wealready introduced the library in FFF 161[www.factorio.com], but to briefly recapitulate: The blueprint library is a place for you to keep your blueprints, and it does twothings for you:
  • Blueprints that you save in your library are saved on your computer, and when you load a new save, those blueprints are still available in your library.
  • In multiplayer games players can see each others blueprints and can exchange them easily.

What does the user experience?
My task with the library is to work on the GUI to make it nice and easy to use. Even though slpwnd said in FFF 161 that the UI is “(hopefully) intuitive to work with” – my initial reaction to the GUI was that it was a cruel and unusual punishment for our users.

One of my biggest gripes was that you had to open the blueprint and then click a button in order to copy it to the library. Getting a blueprint out was a similar process – open it, press a button and you get a blueprint item. On a certain level this made sense – items in the library are not items but rather special records – special in a way that...
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Season's Greeting Survivors!

It's that most wonderful time of year again, a time of celebration, joy, and sharing. And we have a lot to share with you in this update!

Join Raptor Claus as he darts across the night sky in his sleigh, air-dropping presents filled with high-end Loot Blueprints, Mistletoe, or Coal for naughty Survivors. Survivors can trade in Santa's gifts for Reindeer Costumes, Candy Cane Club Weapons, Santa Hats, and if they collect enough Coal, they might even be able to summon the elusive holiday-themed DodoRex to do their bidding for a limited time!

Along with this holiday-themed update, we are also excited to unveil content Patch 253! Which includes two new full-scale underwater caves and setting free five new creatures: Cnidaria, Troodon, Tusoteuthis, Pegomastax, and the Therizinosaurus. Not to mention an extra special surprise, allowing survivors to truly enjoy every passing moment, and make them even more beautiful and memorable than ever before: a camera item used to take in-game photographs, which can then be applied to the in-game Painting Canvas! Tek Tier Phase 1 will now make its debut in January's ARK v254, which will be previewed in-depth with additional items at the start of the new year, more details can be found...
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Season's Greeting Survivors!

It's that most wonderful time of year again, a time of celebration, joy, and sharing. And we have a lot to share with you in this update!

Join Raptor Claus as he darts across the night sky in his sleigh, air-dropping presents filled with high-end Loot Blueprints, Mistletoe, or Coal for naughty Survivors. Survivors can trade in Santa's gifts for Reindeer Costumes, Candy Cane Club Weapons, Santa Hats, and if they collect enough Coal, they might even be able to summon the elusive holiday-themed DodoRex to do their bidding for a limited time!

Along with this holiday-themed update, we are also excited to unveil content Patch 253! Which includes two new full-scale underwater caves and setting free five new creatures: Cnidaria, Troodon, Tusoteuthis, Pegomastax, and the Therizinosaurus. Not to mention an extra special surprise, allowing survivors to truly enjoy every passing moment, and make them even more beautiful and memorable than ever before: a camera item used to take in-game photographs, which can then be applied to the in-game Painting Canvas! Tek Tier Phase 1 will now make its debut in January's ARK v254, which will be previewed in-depth with additional items at the start of the new year, more details can be found...
Hello Truckers !

For us in our little corner of central Europe, and also for many of you across the globe, this part of the year is very special. It's a time to wind down and recap the past, it's a time to make plans for the future, it's also a great time to express gratitude.

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This year was of huge importance in the history SCS Software. We have strenghtened our commitment to Euro Truck Simulator 2, we have a new major project to nurture in American Truck Simulator, we have grown the company by over 20 new employees. We have released solid quality projects, and we have several great new things in production. Our future is clear, and we know what we want to achieve as we enter the year 2017.

We are very proud that our games have attracted such an awesome fan community, and we would like to say thanks for all your support. Thank you for every positive appreciation, for every constructive criticism, for every encouragement, for your helpful feedback, for every single suggestion for future improvements, for every sharing of the moments of joy that you have got when playing our games.

Also thank you for staying loyal to our communication channels and social sites like our dedicated Facebook profiles for SCS Software, Euro...