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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.


The hotfix update v0.2.0.1 has fixed a crash in the mission “The bulls are back in town!” The console command “skipCondition” to skip missions also works again as intended.

You can buy the Tucano directly at the farm again.

Continue reading...
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Hello, Engineers!
We plan to run a public test of new multiplayer improvements from Thursday, May 31 at 11AM to Friday, June 1, 5PM (GMT +2). Keen Software House admins will be managing the test for the whole period and we'd like to get your feedback about the "work in progress" version of the game. The upcoming version focuses on a number of Space Engineers multiplayer improvements, so we hope you'll enjoy it and that you'll provide us valuable feedback before the actual release.

We are aware of many unfinished things and bugs in this version. If they are not multiplayer related, please ignore them. We are going to fix them anyway, but we didn’t want to postpone this public multiplayer test any longer. For providing feedback, a questionnaire will open up after closing the game.

We plan to run these multiplayer tests until we are fully satisfied with the results.

Steam branch: mptest
Password: nt7WuDw9kdvB
Bugfixes
  • Another fix for setting PvP map dimensions to 0. more[forums.factorio.com]
  • Fixed possible desync related to circuit networks.
  • Another possible fix for multi-GPU setups on Linux. more[forums.factorio.com]
  • Fixed that modded infinite inserter stack size research would wrap around instead of maxing out. more[forums.factorio.com]
  • Fixed scenarios with partial identical names didn't work correctly. more[forums.factorio.com]
  • Fixed splitter lane selection inconsistency when inserting into middle. (Now it is always right for both belts, splitters and underground belts.) more[forums.factorio.com]
  • Fixed LuaPlayer::build_from_cursor. more[forums.factorio.com]
  • Fixed a desync in replay that would happen if console commands were used during the play. more[forums.factorio.com]
  • Fixed desync when setting inserter filters while it's connected to the circuit network more[forums.factorio.com]

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.

Additional footage captured during one of our public multiplayer tests. The biggest issues this time were character bugs and they are already fixed in our internal build. All in all the experimental multiplayer build steadily inches forward . :)
Support the development & Join Early Access:
https://www.cattleandcrops.com/kickstarter

In our new gameplay-trailer we summarized the current development status of Cattle and Crops.



If you like the trailer, share it, like it, follow us, and tell your friends about CnC, thanks for your support! [​IMG]



cattleandcrops.com/
store.steampowered.com/app/704030/Cattle_and_Crops/
facebook.com/cattleandcrops/
twitter.com/CattleAndCrops/
discord.gg/fF9hwcs
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