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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software Towns and Cities
The countries which surround the Baltic Sea feature many beautiful coastlines, forests, and mountains. They are also home to many different species of wildlife such as whales, deer, and wolves, but these are not the only living creatures to inhabit these countries. Over 85 million people live around the Baltic Sea, who all come from many different backgrounds, cultures, and nationalities. In this blog post, we want to focus on the cities, towns, and villages that inhabit the countries in the upcoming DLC.


There will be many brand new cities to drive in 'Beyond The Baltic Sea'. You could choose to explore a large bustling metropolis or visit a small historical village. Each one of them has been hand crafted from scratch and feature many famous landmarks, historic monuments and much more! We hope that when you do cross the border, you will slow down a little to see the details which have been created by our talented team. We have seen and heard how excited the community is for this upcoming map expansion, and so we are especially excited to share these new preview images with you!

Extinction Server Information!


As we all know by now ARK: Extinction will be launching tomorrow on November 6th. We are expecting the download to be approximately 10-20gb in size for PC. The information below pertains to PC ARK servers that will be brought online tomorrow at approximately the same time as the expansion pack becomes available.

On launch you'll be able to transfer your existing character from your current server into Extinction. You will not be able to transfer items or tames. You can however transfer characters, items, and tames out of Extinction onto other maps. If you were around for the release of Scorched Earth or Aberration this is the exact same process those servers underwent.

There are no disabled engrams in Extinction like there was at Aberration's launch, meaning things such as Tek Teleporters are allowed. Creatures like flyers are also enabled on Extinction.

We will be introducing North American and European Extinction servers first. We will be releasing an initial start batch of servers, and bringing more servers online as needed so please be patient for us during this period. The servers will be the standard 70-player cap. Extinction will be included in all CrossARK clusters (except 'TheHundred'), as well as Conquest and Small Tribes servers....
It wasn't nearly as fast or simple as we initially expected, but it's coming at last. We're finally able to grow the number of trucks that are represented in American Truck Simulator!


The Volvo VNL (the previous generation for now – to prevent any misunderstanding) is the fifth truck joining the fleet of American Truck Simulator. It's a free DLC addition for every owner of the base game. If you update the game on Steam (which may or may not require a restart for some users), the game will automatically download it. It comes in variants 300, 730 and 780 with a number of other options to customize it to your needs and preferences. This is only a start; with the manufacturer now officially on board, we can all hope that the road to include their latest and greatest will not be as long and bumpy.

To whet your appetite to this long-awaited addition, we are happy to publish a video tribute to celebrate the moment, and a few screenshots, just a little taste before you get a chance to download it to your own PC :)...​
Entity info experiments
The Entity info is the information about the currently selected entity that appears on the right side of the screen:


We had 2 problems with its current state:
  • As it is on the side of the screen, and the entity you are inspecting is generally in the center, it feels cumbersome to move your eyes from the entity to the info and back all the time.
  • As it is always appearing, it adds unnecessary clutter to the screen. It is always blinking there, while 99% of the time it is not really needed.

So we experimented with entity info as a tooltip next to the cursor when hovering the entity:


So we tested 3 different ways to activate it:
  • It always appears at the cursor, which has the disadvantage of always being in your way in the middle of the screen.
  • It always appears, but it has some delay.
  • It only appears when a hotkey is pressed (we tested it with Shift), which has the disadvantage that you have to actually do something to see it.

We assigned each of the options to be tested by someone, with the hope to figure out which (if any) of them is better than the current one. Vaclav tested option 1, Twinsen tested option 2 and I tested...

The Euro Truck Simulator 2 community is doing a fantastic job delivering the World of Trucks event jobs. Hundreds of thousands of tons of cargo are transported every day.

However, we have to admit that we have underestimated the mountain of work it would take to deliver 50 million tons of cargo. In our initial assessment, we based the math on last year's Christmas event combined with the Operation Big Sur event progress. Unfortunately, we did not properly take into account the extra challenge of geography as required by having to visit 10 different countries. With the personal goal jobs on average requiring 3 or more times the kilometers driven compared to Big Sur deliveries, the progress is a lot slower than we computed. Our plan was for the event to last several weeks, but seeing where we are now, we don't want to risk that the fun will turn into a grind.

We would like to move on and focus the fanbase on new stuff that we are about to unleash. It's time to move the goal post.

We are re-scaling Trade Connections: Germany event community goal. The new goal is 15 million tons of cargo. A huge task on its own, and a lot of work is still left to do, but we feel that we are back with our feet on the ground.

The rules do not change otherwise:

To personal goal to qualify for the reward...​