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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

With today's update we introduce fertilizer to CnC. We start with the slurry tank wagon Stapel VT 18000, which allows you to gather, transport and spread slurry.
We’re going to further improve the aspect of fertilizing. For example, we’re going to adjust terrain textures and the water level, simulate the filling process in more detail (like manual attaching and handling of the hose at the sewage treatment plant), the exact effect of the fertilizer on the soil and of course a set of new wheels for the slurry wagon.

Changelog
  • NEW: Slurry tank wagon Stapel VT 18000 incl. 15m spreader added
  • NEW: Visible wetness when fertilizing
  • NEW: Dust on machines can now be deactivated in the graphic options menu
  • NEW: Night-time illumination for the village, buildings and lanterns added
  • NEW: Attacher type: 4-point hitch, e.g. for the rear of the slurry wagon
  • NEW: Sewage treatment plant added
  • NEW: Visible hose attachment when loading and unloading objects (slurry wagon, sewage treatment plant) added
  • NEW: CabControl with sliders, e.g. for adjustable mirrors

  • BUG FIX: Some problems that occurred during saving have been fixed: saving imminent tasks, attacher bug (sometimes machines were attached to the wrong coupler)
  • BUG FIX: Pack file bug fixed, XML files weren’t always loaded correctly from the Data system
  • BUG FIX: The bug in which the employee keeps on working after his task has been canceled has been fixed
  • BUG FIX: the...
Hello, Engineers! We are extremely excited to announce that today we are releasing the next major update for the game which contains a huge batch of optimisations and improvements!

The biggest area of improvements is to render performance with textures and models now being loaded asynchronously. As a more specific example of an improvement area, CPU performance has been optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz Hyperthreaded Quad Core Processor. Meanwhile, GPU performance has been optimized to run the Easy Start Earth scenario at 60fps on 1080p High settings on nVidia 980 GTX.



Full list of new features and fixes: https://forum.keenswh.com/threads/7396128
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Open Beta test for the latest update of American Truck Simulator is here!

(Euro Truck Simulator 2 may still need a few more days, as we are fighting with a small but particularly hard to catch bug there.)

You may wonder about the game version number suddenly jumping to 1.28, as at the moment it was sitting at ver. 1.6. We have decided to unify versioning of ETS2 and ATS to simplify communication about game updates both internally and externally. The version number used to denote that ETS2 has been through 27 major updates, while ATS has been through 6 big revisions since the respective game's release. But we realized that this is not a crucial piece of information. It is more relevant and more important to provide the information that the updates, even if they appear at slightly different times, are based off the same core functionality upgrade; that the progress is in sync on both games. That's why we decided to only continue the numbering scheme established originally with the older Euro Truck Simulator 2 game, and stick to it even with American Truck. This way it will be clearer if and when both games reach a particular development milestone.

As usual, this update is full of great features for you to try out. Doubles are the main feature of this particular update which is great on its own. But...​
ARK: Survival Evolved ARK: State of the Game
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Hey, Survivors!

We’ve got important and exciting news to share! First of all, we’ve finally completed our game for the console disc retail submission! It was a very long and arduous process, our boss fight or so to say, and your feedback throughout this process has been highly valuable. It was a very tight deadline to make the ship date, and the team has been intensively grinding through singleplayer-oriented refinements for the posterity of the disc-based version. All that aside, we were able to resolve many issues, as well as considerably improve the game through various changes and implementation of new techniques and it’s now time to move onto refocus our development efforts on the live game, as well as address some key topics within the community:

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Will the Official Servers be wiping?

Short answer: No -- but read the long answer!

We had previously released a statement a year ago informing players that our Official Servers would not be wiping on the retail launch of the game. We’ve thought long and hard about the decision, taking into consideration the various points brought up by the community, the internal members of the team, as well as the general discussion that has taken place on the internet through various press/media outlets...
Dear American truckers. In your future travel plans, please keep in mind the temporary closure of the offshore section of California's coastal Highway 1. As you already know from the IRL media, Big Sur landslide interrupted the iconic route.

We always strive to bring something new in our game updates. This time, at this particular spot, we will not give, but take. The next update will close the Highway 1 section. Its reopening in our American Truck Simulator will depend entirely on real world events. Fortunately, an alternate route is going to be available.

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