1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Fixed boilers outputting water in New hope campaign levels. more[forums.factorio.com]
  • Fixed slow saving of New hope level 2. more[forums.factorio.com]
  • Fixed that blueprint books couldn't be built from the zoomed-to-world view. more[forums.factorio.com]
  • Fixed a crash when loading saves with modded blueprint entities migrated multiple times. more[forums.factorio.com]
  • Fixed a crash when importing blueprints with circuit connections when a mod had made the entities not circuit connectable. more[forums.factorio.com]
  • Fixed that forced ghost building (shift + click) didn't work correctly.
  • Fixed destroying an entity powered from two electric networks would corrupt future saves. more[forums.factorio.com]
  • Fixed zooming in on uncharted map areas would reveal tiles on uncharted chunks. more[forums.factorio.com]
  • Fixed beacon would not highlight labs that are in range of its effects. more[forums.factorio.com]
  • Fixed disappearing sprites with Low VRAM Mode option enabled. more[forums.factorio.com]
  • Fixed...
  • Fixed progress bar in automatic updates GUI. more[forums.factorio.com]
  • Fixed crash caused by mouse drag in an empty schedule in Locomotive GUI. more[forums.factorio.com]
  • Belt rendering fix. more[forums.factorio.com]
  • Fixed the mining speed for drills would show 1 higher than it actually was. more[forums.factorio.com]
  • Fixed issue with changelogs in mods. more[forums.factorio.com]
  • Fixed that the server could crash if it received invalid data. more[forums.factorio.com]
  • Fixed crash on startup when texture compression was enabled. more[forums.factorio.com]
  • Fixed that roboport connections wouldn't render as cleanly as 0.15. more[forums.factorio.com]
  • Fixed that using the /ban command with no parameters would crash the game. more[forums.factorio.com]
  • Fixed brwose mods/games, so the vertical progress bars always keep space for the scroller, so the window doesn't change size when data is loaded, or searching minimizes the result to just a page or less.
  • Fixed the game would not enter minimal mode if...

Aberration Roundup!


First of all, a huge wholehearted thank you from everyone here at Studio Wildcard to the ARK Community! Since Aberration released we have received a number of kind messages of support for the game and our team. We appreciate each and every one of you; your feedback, creations, videos, live streams, drawings, screenshots, they mean everything to us and we will be forever grateful to the love you show our game.

Aberration has been available for a few days now and it has been an absolute blast. Seeing the game do so well on each platform, with so much fan support behind it is incredible. We're looking forward to the weeks ahead and can't wait to experience more of your Aberration stories!

In honour of Aberration's release, it's time to offer a bounty!



We're awarding $2000 to the first person who provides video proof of them defeating the Alpha Aberration Endboss on an Official Aberration server! Remember to include proof that this has taken place on an Official Server, you can do so by showing us the main menu which will indicate the server you're on!

You can send your...
Hello there. As you probably know, we released the experimental version of 0.16[forums.factorio.com] this week. As usual after such a big release, we are working as best as we can to fix the bugs to make the game reasonably playable as soon as possible. Our current goal is to have semi-stable version before Christmas.

Temporary buffer chest simplification
Buffer chests, that were introduced in fff-203[www.factorio.com] are now in the game, but they are now usable only for personal logistics and construction, but not for requester chests. We changed it before the release, as we noticed during the play-testing, that a lot of the the items are moved to buffer chests which could be on the other part of the factory, just to be immediately moved to requester chests, which could be all the way on the other side. It was basically broken and we did not foresee it.

We have some different things in mind to solve the problem. If it works out, we would like to enable buffer chests for requesters during the stabilisation of 0.16
  • Give requester chests priority over buffer chests. This means, that nothing would go to buffer chest request unless that item is already satisfied for all requester chests
  • We were also considering, that the player could have a checkbox in the requester, that could allow to specify whether the requester...
On Wednesday, we have offered the players of Euro Truck Simulator 2 a new challenge with the release of Special Transport DLC. We wanted to bring you something fresh, something different from the monotony of standard deliveries. Some of the tight passes should put your skills to a real test, and the escort vehicles make it all look really exciting.

Reading your excited and positive reactions, comments, and reviews on the various communication and social channels, it looks like we have succeeded in our goal, and made our fan base mostly happy.

Searching the Internet, we have found many great fan-made videos, stream records, let's plays, and first looks. Let us show you just a small sample here...

MrMorrelo's Fan Made Trailer

TGM's Fan Made Trailer ​

Daggerwin's First Look

Gadarol's Video (German language)
Hilmi ┼×ahin's Video (Turkish language)

JNR-SNR Gaming's Video