1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Cattle & Crops Downloadservertest
We have news for those of you who want to participate in our server test run:
We expect that a week from friday (06.09.2017) you can download a testfile from our server with our launcher.

If you want to support the development of Cattle and Crops or upgrade your current pre-order-package you are welcome to do so: after we received a number of requests we increased the number of the package Season Pass 2 Years from 500 to 650. This includes the game as well all the DLCs that will be released in the following two years.

For those of you who want to exchange views about Cattle and Crops and other topics in our forum: We raised the number of characters for the user profile and the posts. We’re looking forward to your input!

The development of CnC goes at full pace. We are tuning the ingame content, enhancing the AI, decorating the maps and the village and working on the overall performance.

A piece of good news at the end: The latest driver update from NVIDIA fixed the graphic-bug that has caused a render error in the game.

Have a nice week!

Continue reading...
[​IMG]



Patch v258 finds its way harpooning onto the ARK with an entire boatload worth of content! It'll introduce five new creatures to the game, a new way of travel in the form of a gas-powered motorboat, an interactive toilet for when you just can't hold it in anymore, a harpoon gun for all your under the sea adventures, and not to forget; two new hairstyles, optimisations, and a greater Achievement set!

With this update, ARK: Survival Evolved has officially released 100 creatures to the base game, not including bosses, events, or specialised variants! Now let's say hello to our new friends!

[​IMG]

Dossier

Hyaenodon dirus, a carnivore most often found across the mountains and tundras in packs of 3 to 6. The Hyaenodon is a very intelligent predator. Before engaging, it determines if the payoff for a fight is worth the risk of injury. Hyaenodon often prefers not to fight unless there is already weakened prey or a fresh carcass nearby.

[​IMG]

Despite being too small to ride, Hyaenodon are still popular pets. Their intelligence...
[​IMG]

Today is a special day for our company. When we're on the road - at public events, truck shows, or any gaming industry expos - we are often asked if there is any way to buy some of the game-themed clothes we're wearing. We have been hesitating for years, but as we've been getting these requests more frequently, we've started to think about SCS Software merchandise a little bit more. ​
Finally,
we decided to give it a try and offer our fellow truck sim fans a chance to get clothes or other handy stuff with the Euro Truck Simulator 2 or American Truck Simulator motifs.​

We are happy to open our new SCS Software merchandise E-Shop!

The selection of goods is currently pretty basic (we welcome your tips for more types of merchandise to offer), but everything is in stock and ready to be shipped. Our clothing comes in different colors and sizes, and it's of really good quality.

[​IMG]

Clothes are not the only stuff that you can browse. You can go on a trip with a new backpack, pack your lunch along, or sip your coffee from a nicely decorated mug....​
Changes
  • Temporarily reverted GUI interaction changes (some GUI elements responding only to left mouse button, buttons clicked on mouse up instead of mouse down) introduced in 0.15.13 and 0.15.14.

Bugfixes
  • Fixed the "back" button wouldn't work in the save-game GUI. more[forums.factorio.com]
  • Fixed the "cancel" button wouldn't work in the user-login GUI. more[forums.factorio.com]
  • Fixed that the map editor item/inventory buttons didn't work. more[forums.factorio.com]
  • Fixed beacons would "wobble" in blueprints. more[forums.factorio.com]
  • Fixed crashes related to clicking different buttons.
  • As a one-time migration, enemy spawners will reset their absorbed pollution to zero when a save from a previous version of 0.15 is loaded. more[forums.factorio.com]
    This is to avoid an extreme temporary spike in difficulty that would happen after loading a save with many spawners that were affected by a bug in the previous versions.
  • Fixed the market GUI didn't work. more[forums.factorio.com]
  • Fixed crash when pollution reaches unreasonably far chunk. more[forums.factorio.com]
  • Fixed power bars...
Bugfixes
  • Fixed desync related to loading pre 0.15.14 save with beacons marked for deconstruction without resaving it first.
  • Fixed that spawners would sometimes stop spawning units even when polluted. more[forums.factorio.com]
  • Fixed crash when changing assembling machine recipe. more[forums.factorio.com]
  • Fixed crash that would happen after clicking a button in the tech tree. more[forums.factorio.com]

Scripting
  • Fixed crash when creating smoke entity through create-entity trigger effect. more[forums.factorio.com]
  • Added Entity::update_connections. It updates connection of loader and beacon to entities that might have been teleported out or in. The effect might include more things later on.

You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.