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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

SCS Software was through a lot of changes last year; one of the major milestones was moving to our new home. Our new office space was custom-designed based on our very long experience and perspective on teamwork. The goal was to provide our dev teams with comfortable and healthy environment where sharing ideas across the company is as easy as in open space, but where the teams can enjoy a certain degree of privacy as well. When a developer is happy, it is reflected in the results of her or his work, and our fans get the best quality! ;)

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We are very proud of the new office, so along with our architects, we have decided to participate in the most prestigious "who has the best office" competition in our country - Meeting Room of the Year 2017. As votes are accepted world-wide, we thought that we may dare to approach our fans for a bit of support.

You can see the photos of our office here on the blog or on the official site of the competition. If you have missed it and are curious to see more, we...​
Minor Features
  • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
Bugfixes
  • Fixed that the game allowed mining speed modifier less than -1, which resulted in negative mining speeds. more[forums.factorio.com]
  • Fixed that fast-replacing power poles while running would just delete them. more[forums.factorio.com]
  • Fixed that you couldn't exit vehicles with large collision boxes. more[forums.factorio.com]
  • Fixed that LuaPlayer::can_insert and LuaPlayer::insert didn't agree. more[forums.factorio.com]
  • Fixed game state corruption related to ordering deconstruction of entities with enabled connection to logistic network. more[forums.factorio.com]
  • Fixed that teleporting roboports when robots where charging would lead to corrupt saves. more[forums.factorio.com]
  • Fixed that toggle-console wouldn't work with modifier keys. more[forums.factorio.com]
  • Fixed graphical artifacts in terrain when zoomed out. more[forums.factorio.com]
  • Fixed that LuaForce::disable/enable research wouldn't update the GUI correctly....
Last but not least, the solution to last riddle: it is the Kaweco Pullbox 9700H, which many of you already guessed correctly.

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Hello, Engineers! We have another minor update for you this week, but do not despair! We have big major build cooking in our basement, where we keep the programmers shackled and working. It should be ready for the release into the wild soon! (the update and the programmers)

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7399536
The Grand Gift Delivery event has ended and after our summarizations, it is clear that you did it! You helped save Christmas once again! Where would Santa be without all your effort? Well, probably somewhere at the North Pole, but totally exhausted and still sorting through a pile of undelivered gifts.

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It's so nice to see how many of you like our World of Trucks events which we prepare to bring some extra "late game" fun to our games. Over 300,000 players participated in the event through either ATS, or ETS2, or both games!

Now there's still something to do. Actually, for a few lucky players, the best part of this whole event. With the help of a random number generator, we have drawn the winners of the physical rewards. They should be receiving communication from us on how to choose their physical prizes and how to request the delivery.

Here is the list of the lucky ones:

American Truck Simulator Tier 1:

  • Amy_woehler
  • Holgi
  • ARBT
  • titoRist
  • StrikeEagle78

American Truck Simulator Tier 2:

  • Col_Kurtz
  • VitMax
  • Modox
  • Londa
  • Austin316

Euro Truck Simulator 2 Tier 1:

  • bearman81
  • KimSungJu
  • Jemman
  • Nietjasper
  • SIG_Chris

Euro Truck Simulator 2 Tier 2:

  • KARBRY...