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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

  • Fixed loading script data when a mod is disabled. more[forums.factorio.com]
  • Fixed that 0 time interval was shown as an empty string. more[forums.factorio.com]

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.
It is clear that the truck sim fan community is enjoying our World of Trucks events a lot. The ongoing ETS2 Start Your Engines event has already been completed by over 70,000 players!

Please keep in mind that the event ends in one week, on June 17th.

Thousands and thousands of new deliveries are finished every day, and you are sending us a lot of beautiful screenshots from your journeys. We have a lot of fun retweeting your pictures on SCS Software's Twitter.


On the Editor's pick section on World of Trucks, we are also overwhelmed by the number of great pictures added all the time, thank you!

Your reception of the recent events has inspired us to try something new. We are planning a new event, this time taking place in the world of American Truck Simulator, with a common shared goal for the community.

The ATS event is tentatively planned to be launched shortly after the current ETS2 event is over. We'll keep the details shrouded in mystery. For the time being, we only have a hint with the following spy photo taken at an unknown location, showing a suspicious increase in traffic....​

On June 6 2017 the first version of Cattle and Crops has been released. We have chosen this day as the official birthday for CNC and in celebration of this occasion we have started a discount action for all of you.

From now on (06/08/2018 until 06/16/2018) you get 30% discount in the shop on our homepage. The discounts also apply to upgrades of already existing accounts!

In addition we have also released an update. With v0.2.1.0 we again have made some improvements and fixed some bugs. The worker has been further reworked in the field of chopping and threshing. The vehicle/implement combinations shouldn’t take unnecessary turns any longer and a smooth transfer for chasers during driving now works as well.

The task system has been enhanced, you can assign yourself for more tasks as driver now. This works for the animal transport task and for harvesting, you can choose the Jaguar/Tucano here. More tasks will follow.

All other changes, bug fixes and news you can look up in our changelog as always.

We want to express our greatest gratitude for all the support that you have helped to shape the development of Cattle and Crops with. To a successful future!

Your MBB team


  • NEW: We have taken the first steps towards 4K - most of the UI elements should now also work for...
Ok→Cancel versus Cancel→Ok
A really strange debate started as a continuation of FFF-238[www.factorio.com]. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around.



But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed:


Eventually, we figured out, that we are not the first one trying to solve the problem[www.nngroup.com].The solution we are now experimenting it sounds like a bad idea: "Make it so much different and Factorio specific, that the way it is done in your specific system will not interfere with your muscle memory". Which brings me to the load game dialog mockup:

Load game dialog
The load game dialog is currently the first dialog we are trying to implement with the new tileset and the mockup Albert created recently. The mockup looks like this:...
  • Fixed belts in blueprints weren't selectable in the blueprint GUI.
  • Fixed bad mouse-point when holding blueprints with belts.
  • Fixed wrong connectivity in underground belt fast replace. more[forums.factorio.com]

You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.