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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Bugfixes
  • Fixed that after a player reconnected after a desync, their blueprints would no longer upload. more[forums.factorio.com]
  • Fixed that it was possible to modify other players' blueprint libraries. more[forums.factorio.com]
  • Fixed a crash when loading a save that was transferring blueprints to a now offline player. more[forums.factorio.com]
  • Fixed that the blueprint library would remove duplicate blueprints even though they were in different books. more[forums.factorio.com]
  • Fixed game freezing when clicking the decrease replay speed button. more[forums.factorio.com]
  • Disabled possibility to open invalid save/replay by enter key or double click.
  • Fixed rare crash when being disconnected from multiplayer. more[forums.factorio.com]
  • Fixed creating map from scenario would copy also system and hidden files from scenario folder. more[forums.factorio.com]
  • Fixed threading issue causing random server crashes. more[forums.factorio.com]
  • Fixed that if the server was launched with --start-server-load-scenario, the /save command with no name would cause the server...
Introducing the Phoenix!

[​IMG]

A new Dino Dossier has been revealed, this one is everyone’s flaming fire flyer, the Phoenix!

Common name: Phoenix
Species: Unknown
Time: Unknown
Diet: Flame Eater
Temperament: Elusive

Wild:

Among the most mysterious of all flying creatures, much of what is known about the Phoenix exists in legends which have been told through generations. These myths have often changed through the passing of time, but one constant is the belief that fire represents cleansing and renewal. The Phoenix embodies this process through its everlasting cycle of death and renewal.

Extreme heat-waves in the desert seem to initiate the rise of the Phoenix, while the end of this so-called "Super Heat" precipitates the creature's reversion into ashes. While the Phoenix seems ambivalent to most wildlife, if provoked, its ferocity is evident in its ability to set targets aflame with a single bite.

Domesticated:

Attempting to pacify a Phoenix is, quite literally, playing with fire. The Phoenix must be continually set ablaze in order to be tamed. I've seen many turned into dust and ash in the attempt. After it has been pacified, the Phoenix will regain its vitality when it is aflame! Although its compact size prevents the Phoenix from being ridden, its aggressive enflaming has proved to be invaluable in...
Hello,as the team is getting slowly bigger and we still don't have any dedicated project manager, we had to start looking for tools to help us manage the team. We are testing software that allows our team members to track time spent on individual tasks, so right now my timer on "Friday facts related work" is running. I hope it to give me better insight into what kind of tasks our time goes to, where are we losing most of it, or what were the people doing when I was not here. People tend to not like these kind of changes, but we just have to admit that we are not the 4 people punk development team working from our living room and we need to invest more time into working efficiently.

Prefetching (Technical)
Kovarex already presented a concise summary of the prefetching patch, here is some more background and dirty technical details.

I started to look into Factorio performance improvements a while back, more specifically UPS (updates per second) improvements for large bases. It is widely recognized that the UPS are mostly limited by memory performance (more). That is normal - even highly optimized scientific simulation codes are rarely limited by arithmetic instructions.

At first, I looked into ways to reduce the size of Entities. Common entity sizes like Inserter (536 bytes) or AssemblingMachine (648 bytes) seem surprisingly large at first. I tried some changes,...
Hello,as the team is getting slowly bigger and we still don't have any dedicated project manager, we had to start looking for tools to help us manage the team. We are testing software that allows our team members to track time spent on individual tasks, so right now my timer on "Friday facts related work" is running. I hope it to give me better insight into what kind of tasks our time goes to, where are we losing most of it, or what were the people doing when I was not here. People tend to not like these kind of changes, but we just have to admit that we are not the 4 people punk development team working from our living room and we need to invest more time into working efficiently.

Prefetching (Technical)
Kovarex already presented a concise summary of the prefetching patch, here is some more background and dirty technical details.

I started to look into Factorio performance improvements a while back, more specifically UPS (updates per second) improvements for large bases. It is widely recognized that the UPS are mostly limited by memory performance (more). That is normal - even highly optimized scientific simulation codes are rarely limited by arithmetic instructions.

At first, I looked into ways to reduce the size of Entities. Common entity sizes like Inserter (536 bytes) or AssemblingMachine (648 bytes) seem surprisingly large at first. I tried some changes,...
We fixed some bugs. As always, you can look up the changes in our changelog:

Changelog:
  • NEW: MB-Trac tow coupling for Dammann and other attachments has been built in
  • NEW: MB-Trac: The MB-Trac has a horn now!!

  • BUG FIX: The radio function now also works outside of vehicles and when leaving vehicles
  • BUG FIX: CabControl works again for all vehicles
  • BUG FIX: crash fix in crop growth: there isn’t a crash any longer when the job is still running and the game is being closed
  • BUG FIX: Sprayer Dammann: doesn’t spray any longer when the spraying arm is folded and has no consumption when standing still
  • BUG FIX: Sprayer Dammann: Missing CabControl point on support pole was added
  • BUG FIX: Sprayer Dammann: problem with folding animation was solved
  • BUG FIX: Sprayer Dammann: the floating object over the sprayer was removed
  • BUG FIX: Sprayer Dammann: normal attaching possible again after attaching and detaching very fast
  • BUG FIX: The Arion with an attached Dammann doesn’t swerve back and forth any longer
  • BUG FIX: Launcher doesn’t crash when the game crashes
  • BUG FIX: Tasks which are started “directly” are shown in the calendar
  • BUG FIX: The collision behaviour of the cultivators has been reworked. AI traffic and tractors don’t drive “into” the machines any longer

  • CHANGE: There’s now the option to deactivate the slider when creating an user action, for example when there’s only an on/off function...