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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Work this week has been progressing nicely on 0.15. We hope we will be able to start our internal play testing soon, as the team works to close off the rest of the major features. Rseding will be arriving here in Prague next week for another of his infamous visits, and Harkonnen will be joining us shortly after, so the office will be prepared for tackling any issues that may arise.

Since we are going to be spending the next period polishing and fixing what we already have, you can look forward to some less interesting FFF posts in the coming days. Take the lack of exiting new topics to cover as a good omen that the whole team's effort is on getting everything ready for the release.

Press key & content policy
Video and content creators are a really integral part of our success as a developer, without the exposure and feedback we receive from reviews, critique and lets plays of the game, Factorio would not be the what it is today. While this probably won't be the last time, I wanted to express our deepest gratitude to everybody who has helped to spread the word about project, and to every one of our community members and contributors.

For a long time we have offered press keys on our website, for channels that meet our requirements, we give a free review key in exchange for their thoughts and coverage. This next section might not be as interesting to Factorio players, but I would like to take this opportunity to share some word of warning for any other developers or...
Cattle & Crops Joskin Timelapse
Something quick for the weekend: we played around with sun settings, timelapses, and Joskins...
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Continue reading...
Hello, Engineers! Today’s update contains numerous multiplayer improvements and LOD optimizations. Firstly, there should no longer be cases of missing planets, asteroids and grids when connected to multiplayer servers. We also added a loading wheel to indicate when anything from the server is being streamed to the client. This will definitely help players by letting them know that the surrounding environment is still loading when selecting a medbay in the respawn screen.
There were LOD optimizations made to block models which should result in various performance gains with many worlds and builds although the changes will be most noticeable on lower end systems.
Newly placed blocks will now inherit the velocity of the character when moving faster than 15m/s. Below this speed, any block placed will have zero velocity. It’s a subtle change but should be useful when trying to build on a fast moving ship. Before this, a newly placed block would’ve just been left behind potentially colliding with the existing grid that you’re standing on.
Lastly, we have created a much more detailed guide for the cutscene editor which you can find on the forums. This is part of our ongoing efforts to produce more guides for the modding and scripting of Space Engineers:

http://steamcommunity.com/sharedfiles/filedetails/?id=879883672

Full list of new features and fixes:...
Today is the day to start 1.27 Update Open Beta. It took us a bit more time than we anticipated to get the release prepared; we have been busy addressing problems reported during ATS Open Beta. Most of them would also be manifested in the ETS 2 builds, and it makes little sense to release anything with known issues.

No need to write about the Liftable Trailer Axles once again, but if you've missed it, you can find our previous mention about it here.

The fans who have already experimented with ATS Update Open Beta would of course already know about the differential lock that's coming with this wave of updates. This feature allows you to lock/unlock the differentials on the truck's wheels, to avoid wheelspin. It becomes quite handy in situations where you're hauling some really heavy cargo on an uneven road or unstable ground. The difference with differential lock on is very obvious and can save your day. We were testing it with really heavy trailers on dirty roads from the bottom of the biggest mines to the top.

This new feature is by default set to hotkey V, but keep in mind that you can turn differential lock on only when the truck is not moving fast.

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For ETS2 specifically, the new version...​
A long time has passed since Polar Express Holiday Event 2014. Tons of people participated in it, and we distributed over 30 thousand free activation keys of Raven Truck Design DLC as a special reward. We made this DLC exclusive for the event, there was no other way to obtain it or purchase it.

Ever since then we keep receiving a lot of messages, questions, suggestions, pleas and wishes from our community from all corners of the world to make it available for everyone. It looks like the Raven Truck Design DLC is really desired among the game's fans.

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So after two years, we have now decided to make this pack available for purchase. First though, we felt that we should revisit it and spice it up with additional goodies. The DLC was silently updated with new tuning parts a couple of weeks ago, to give the current owners a little bit of exclusivity to enjoy the new tuning options. Today, we are releasing Raven Truck Design DLC on Steam for everyone who is interested in getting it.

The new stuff in the DLC includes new cabin accessories - Raven Art Figure, Raven Emblem LED, Raven Wings LED, Raven Emblem, also new front & rear rims - Raven...​