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Modding Central

Modding Central, a community made by modders for all to discuss, mod and download mods for multiple games in a safe and secure environment.

Hello,
A bunch of us will be travelling to Gamescom next week as visitors, if you see anybody wearing a Factorio t-shirt, it might very well be one of us. We don't have a booth or exhibit this year, as we don't want to take any focus away from the development of the game.

Catalyst fixes
When we first released 0.15, we allowed Kovarex enrichment to use productivity modules. It very quickly became clear this doesn't work, as when the extra products were produced, it would output an additional 41 U-235, even though 40 of them were used as ingredients. An additional problem is that the 40 U-235 used as ingredients was shown as consumed in the production stats, and 41 as produced, even though really only 1 U-235 is produced. We added a fix for the production stats, but had more pressing concerns so we moved on.

However one of our source access members, Nexela, saw the potential, and decided to develop the concept more fully. With his work and some final integration tweaks from kovarex, we now have a proper catalyst system for the recipes in the game. What this means is that productivity will only apply on the count of produced items which are not also ingredients, with the enrichment process example, the bonus production will only give 1 U-235, not 41. This also means that Coal Liquefaction has been somewhat nerfed, so we might take a look at rebalancing it.

For modders: Catalyst ingredients are automatically calculated when the recipes are loaded, or can be manually...
SUMMARY

-Starting: Friday, August 17, 2018.
-Deadline for submissions: Friday, August 31, 2018.
-Contest voting begins Friday, September 7, 2018.
-Contest voting ends: Friday, September 21, 2018.
-Create and submit Space Engineers multiplayer videos for your chance to have them uploaded to the Space Engineers YouTube channel.

SHARING YOUR AWESOME SPACE ENGINEERS MOMENTS


Hello, Engineers!

We are excited to announce the Space Engineers Multiplayer Video Competition! There are so many beautiful, spectacular and crazy stories that unfold in Space Engineers and we want to share yours with as many people as possible!

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For inspiration, we think the Space Engineers - Public Multiplayer Test (07/2018) YouTube video is a great example of the narratives created by many players in Space Engineers.



HOW TO SUBMIT

-Please submit your entries to press@keenswh.com with the subject line : Space Engineers Multiplayer Video Competition Submission.
-Entries must be submitted in MP4 format, 1080p or higher - 4K preferred - and contain a title.
-Be sure to adhere to the original visual styling and feeling of Space Engineers....
Cattle & Crops Status Update 08.17.18
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For the weekend we want to give you a small insight into the current state of the Straw Update’s development:
Bales can already be pressed, at the moment the Claas Quadrant still ejects dummy objects though.

Next up we will deal with the handling of the bales - loading, unloading, transport etc.

We wish you a pleasant weekend!
The MBB team

Continue reading...
The open Beta of American Truck Simulator Update 1.32 is available now, bringing most of the additions ETS2 received a week ago plus some ATS specific bonuses.

IMPORTANT: Due to the scope and scale of the major changes to the game, in order to receive as much feedback as possible, we're sharing this open beta with the community earlier than usual in the development cycle. There are still minor known issues that we're working on, and it’s possible there are even bigger bugs hidden away that we hope you’ll help us discover. If you think that the risk and possible frustration with an unstable and unpolished beta is worth it for you, make sure to backup your player profile to have a safe way to revert to 1.31 in case you get tired of testing. Many mods may have become broken due to extensive data format and logic changes. An early open beta gives the mod authors a chance to start making the necessary changes right away, but for testing at this moment, you may need to disable most mods just to get things working.

With the disclaimer out of the way, let's focus on different elements of this open beta.

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Those reading the blog on a regular basis already know that the major addition coming in 1.32 is trailer ownership. So all the ATS players can now buy, tune and paint their trailers too. And since the laws and...

With the update v0.2.3.0 we have reworked the hydraulics, it now doesn’t push the tractor into the air and the implements don’t sink into the ground too much.

You can now play the role of the driver during a harvest task und help your employees.

The game crashed with recent AMD drivers. We implemented a workaround to avoid the problem. At the same time our workaround also solves several rendering Bugs with the free Open Source drivers under Linux like missing wheel tracks on the field.

Don’t forget to also check in on our official Discord server:
discord.gg/5CbPZrR

We hope you have fun testing!

The MBB team

All changes, bug fixes and news you can check out in the changelog as always.

Changelog:

  • NEW: Dirt Ramping - the dirt on vehicles now spreads realistically on the surfaces

  • NEW: You can now assign yourself as driver. In order to do this you have to activate the button ChaserUserAction when a thresher identifies a driver. When driving away from the field, the UserAction has to be deactivated again

  • NEW: The screenshots of all profiles are now being saved in a global folder. In case you delete a profile, the screenshots are preserved. You can find them under \Documents\My Games\Cattle and...