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FS17 Follow Me

Ever wanted to have some vehicles follow you around the map?

  1. Decker_MMIV


    1. fsScreen_2016_11_01_19_03_04.png
    2. fsScreen_2016_11_05_19_44_41.jpg
    Follow Me

    Remember to check the support topic for any additional information regarding this mod

    Mod description

    Have you ever wanted to make a transport convoy, or just be able to; cut grass - dry it - rake it - bale it - wrap it - pick it up, with multiple tractors all in one go?

    With the 'Follow Me' mod, a vehicle can be told to follow after another vehicle.

    How to use it

    Before telling about the controls, here's a list of known problems that may occur when you use it:

    - The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the "trail".

    - Some vehicles may start to zig-zag, in the attempt at following the "trail", due to trying to touch every "trail crumb". This is most obvious when reaching a turn at high speeds, and trying to "get back on track".

    - Turning on beaconlights, when having set up a circular convoy - i.e. vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A - will make the beaconlights repeatedly turn on and off.


    The action-keys, which can be changed in Options - Controls, are defined in two sets:

    Myself - For the vehicle the player is driving:

    RIGHT CTRL + F = Start/stop following the vehicle in front (if possible).
    RIGHT CTRL + H = Pause/resume following.
    RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5.
    RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5.
    RIGHT CTRL + X = Toggle offset between zero and last value.
    press-and-hold RIGHT CTRL + X = Invert the offset (left-to-right, right-to-left).
    press-and-hold RIGHT CTRL + W/S to repeat decrease/increase in steps of 1.

    Behind - To control the vehicle that is following behind me (if any):

    RIGHT SHIFT + F = Stop the follower.
    RIGHT SHIFT + H = Pause/resume the follower.
    RIGHT SHIFT + W/S = Decrease/increase the follower's distance to me, in steps of 5.
    RIGHT SHIFT + A/D = Adjust the follower's left/right offset, in steps of 0.5.
    RIGHT SHIFT + X = Toggle the follower's offset between zero and last value.
    press-and-hold RIGHT SHIFT + X = Invert the follower's offset (left-to-right, right-to-left).
    press-and-hold RIGHT SHIFT + W/S to repeat decrease/increase in steps of 1.

    Note: Each set of action-keys must use the same modifier-key!

    Switching it on/off

    To follow some vehicle, point your own vehicle towards it and press the start action (RIGHT CTRL + F).

    If no "trail crumbs" can be found, or the vehicle already is followed by another, a warning will appear and you will have to either move a little bit further towards/back, or change to follow another vehicle.

    It is possible to "pause" driving, and then later "resume" following the leader's trail, using the wait/resume action (RIGHT CTRL + H).

    To stop following, press the same action again (RIGHT CTRL + F).

    Distance and offset

    The follow distance can be set using RIGHT CTRL + W/S, in increments of approximate 5 meters. Positive values are "keep back" distance (up to +250), and negative values are "in front" (up to -50).

    Do please note that current there are no traffic-collision-triggerboxes, so vehicles will not be able to detect when/if they collide into the leading vehicle or some other vehicle - so you better set the distance further back.

    Left/right offset is set using RIGHT CTRL + A/D, in increments of approximate 0.5 meter.

    The offset can be toggled between 'zero' and 'last offset value' (RIGHT CTRL + X), or inverted (press-and-hold RIGHT CTRL + X).

    Equipment/tools handling

    If a follower has a turned on round-baler or a bale-wrapper, it will now automatically unload the bale. Please note; primarily only the vanilla Baler/BaleWrapper scripts are supported, so some mod balers may not work as intended.

    Problems or bugs?

    If you encounter problems or bugs using this mod, please use the support-thread.

    Known bugs/problems:
    - Followers are not able to detect traffic-vehicles, and will therefore collide with them.
    - Followers speed is not always 100% accurate.
    - Too high speed into a turn, or having a slow steering, will make the follower go zig-zag in an attempt at "getting back on track".
    - Follower-vehicles that has no build in traffic-collision-box can (obviously) not detect if they are about to collide with something in front.

Recent Reviews

  1. CrazyPitbull
    Great useful mod for MP and SP to get your stuff where you need it. Loving it and would recommend it to anyone
  2. ks47
    One of the beat mods I have used in the farm sim games
  3. MrTKusa
    This Mod works even better than I could have hoped for
  4. Sebek00664
    It"s a very good mod.
  5. Cronuss64
    Used this in fs15... Glad it is now on fs17... A must have mod for SP...
  6. SamBowie
    A Must Have Mod for me as single player, as it was in FS15 too.