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Cattle & Crops Early-Access Community Release v0.1.0.4 - Changelog

Discussion in 'Cattle and Crops' started by masterbrain, Jan 26, 2018.

By masterbrain on Jan 26, 2018 at 5:54 PM
  1. masterbrain

    masterbrain Guest

    In this update v0.1.0.4 we have fixed several of the reported bugs.

    But there are also some new features:
    • The reputation and faction system can be used as of now. If you for example deliver some trailers of chaffed goods to the harbor, your reputation there rises. You need it to purchase certain fields. But this is only the beginning, in the future we will further expand the factions and quests. You can get an overview of the faction status in the “character” menu
    • You can now create an animal transport task with an employee who can transport the bulls from the barn to the trader and back. On the basis of this we can improve upon the feeding, so that the employees and machines can move around the map in this respect.
    • The destination markers of the quests are now shown as schematic images of the machines so you can better see in which direction an implement has to be attached for example.
    • You can now also shift the camera position when you’re in cabin view.
    • All machines and scripts for the new savegame system have been reworked by now. The topic should be basically completed. In case you don’t find any more severe bugs, we will release the machines as Zip file next week.
    [​IMG] [​IMG]


    A further update will presumably be released next week.

    All changes, bug fixes and new features you can check out in our changelog as always.

    Changelog:

    • NEW: Reputation system for different factions
    • NEW: When dealing with a trader your reputation with that faction improves

    • NEW: Park and unloading stations in missions are now clearly highlighted

    • NEW: There’s a new game speed “Real Time”. With it you can make better use of your employees and vehicles

    • NEW: The camera position can now also be changed when inside the cabin of a vehicle
    • NEW: Init scripts in vehicles

    • NEW: After the installation a desktop shortcut is being created

    • NEW Default steering options for Xbox controllers


    • BUG FIX: The gates of the animal trader can now be opened and the target point of the cattle buying mission can be reached

    • BUG FIX: The plow doesn’t plow any longer when being moved backwards

    • BUG FIX: Problems with the unfolding of the Stapel addon have been fixed

    • BUG FIX: The knifes of a detached fodder mixing waggon don’t rotate any longer

    • BUG FIX: The settings of the exterior mirrors are retained when switching from the inner to the outer perspective
    • BUG FIX: CabControl points are now hidden when entering a vehicle. Additionally, the points are visible again from the outside when not sitting in the vehicle

    • BUG FIX: Motor sound stays at the same level even when the UserAction is being activated multiple times

    • BUG FIX: The sound of the MB Trac now also gets louder/muffled when opening/closing the side windows

    • BUG FIX: Tire dirt particles on vehicles should be retained after saving

    • BUG FIX: Saving should now work for all vehicles

    • BUG FIX: The Crash has been fixed when an employee was hired and got his field destination

    • BUG FIX: Game shouldn’t crash any longer when “farm cooperative” is the target destination and “load” or “unload” is selected


    • CHANGE: The gates of the animal trader have been extended so that the employee can also drive through now
    • CHANGE: Physic-Settings edited: Suspension, Friction and behaviour on (wet) fields
    • CHANGE: Vehicle control is deactivated when being in a menu

    • CHANGE: The movement of the Köckerling disc harrow has been adjusted

    • CHANGE: The wedges on the front wheels of the Axion 940 have been removed

    • CHANGE: CabControl for motor start of the MB Trac 1000 has been corrected

    • CHANGE: The weight of the slurrytank’s distribution hose has been adjusted
    • CHANGE: Mirror reflections have been adjusted, mirrors shouldn’t be distorted any longer

    • CHANGE: Trees are now darker at a longer distance

    • CHANGE: Keybinding without localised DirectX names. A default configuration is now also possible on international keyboards

    • CHANGE: All tabs in the game menu have symbols now

    • CHANGE: A “cancel” button in the profile selection has been added

    • CHANGE: When the PC name contains an invalid character when creating a new profile, a warning is displayed

    • CHANGE: English translation has been adjusted (previously “exit gear”, now “exit vehicle”)

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Discussion in 'Cattle and Crops' started by masterbrain, Jan 26, 2018.

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