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Factorio Factorio 0.15.24 released

Discussion in 'Factorio' started by Factorio RSS Feed, Jun 29, 2017.

By Factorio RSS Feed on Jun 29, 2017 at 11:32 AM
  1. Minor features
    • Power switch connections are stored in the blueprint.

    • The F1-F12 debug hotkeys can now be reassigned.
    • Disabled pumps don't block other pumps from connecting to fluid wagon anymore. more[forums.factorio.com]
    • Pump can connect to fluid tank that is slightly rotated, but only to tanks that are standing on straight rails.
    • Changed default keybind for toggle filters on macOS to Alt + Right Click more[forums.factorio.com]
    • Blueprints in the library no longer transfer automatically when a player joins. Instead, they are transferred on-demand.
    • Admins are allowed to modify other players' blueprints in the library, including deleting them.
    • Changed default keybind for toggle filters on macOS to Command + Right Click more[forums.factorio.com]

    • Fixed Infoboxes sometimes going to the center of the screen on scale change or display size change. more[forums.factorio.com]
    • Fixed the direction of underground belts/pipes wouldn't get detected correctly when using the pipette tool in some cases. more[forums.factorio.com]
    • Fixed that accumulators had two energy bars and one of these was showing incorrect value. more[forums.factorio.com]
    • Fixed that Copy paste couldn't be used in the numeric edit box.
    • Fixed that the recipe tooltip would resize/change every time something was crafted. more[forums.factorio.com]
    • Fixed burner inserter reading signal pulses twice more[forums.factorio.com]
    • Fixed electric buffer error that could happen when updating save to newer factorio version or changing mods. more[forums.factorio.com]
    • Fixed that failing to mine an entity wouldn't try to transfer all items in the entity. more[forums.factorio.com]
    • Fixed locomotive could snap to train stop after it was attached to an existing train. more[forums.factorio.com]
    • Fixed that the item counts when making blueprints or deconstructing things would render off-screen. more[forums.factorio.com]
    • Fixed impossible research tasks in team production challenge. more[forums.factorio.com]
    • Fixed that the blueprint library GUI wouldn't restore scrollbar position when moving in or out of a book. more[forums.factorio.com]
    • Fixed that setting inserter filters wouldn't update the last-user. more[forums.factorio.com]
    • Fixed that fluid would not flow through circuit network disabled mining drills. more[forums.factorio.com]
    • Fixed a crash when exiting multiplayer due to a script error while hosting a public game locally. more[forums.factorio.com]
    • Fixed pump would not connect to last tile of a train in some cases. more[forums.factorio.com]

    • Changed the format for localised mod name and description.
    • Fixed that assembling machines using the heat energy source type would go inactive when out of power and stay inactive. more[forums.factorio.com]
    • Limited map gen presets pollution diffusion and dissipation rate values to prevent never-ending pollution bloating map sizes by mistake. more[forums.factorio.com]
    • Removed CustomInputPrototype consuming types "all" and "script-only".
    • entity-with-owner now supports variation in blueprints.

    • Fixed that marking an entity for deconstruction through script wouldn't fire the event. more[forums.factorio.com]
    • Fixed that level based research wouldn't fire the research-finished event in some cases. more[forums.factorio.com]
    • Fixed that several of the drop-down related methods for LuaGuiElement were 0-based.
    • Added a global Lua function "table_size" which will quickly compute the number of values in any lua table (not to be confused with the # operator).
    • Added LuaGuiElement::remove_item for drop-down type elements.
    • Added LuaSurface::clear_pollution().
    • Added events on_console_chat and on_console_command.
    • Added LuaEntityPrototype::production read.
    • Added LuaControl::mine_tile().

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


Discussion in 'Factorio' started by Factorio RSS Feed, Jun 29, 2017.

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