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Factorio Factorio 0.15.33 released

Discussion in 'Factorio' started by Factorio RSS Feed, Aug 9, 2017.

By Factorio RSS Feed on Aug 9, 2017 at 5:12 PM
  1. Changes
    • Mod name in mod info pane will no longer be localised. more[forums.factorio.com]
    • Optional mod dependencies now show as orange when invalid. more[forums.factorio.com]

    Bugfixes
    • Fixed crash when trying to load replay that is not compatible with current version.
    • Fixed ghosts might emit light. more[forums.factorio.com]
    • Fixed removing land mines didn't make any sound. more[forums.factorio.com]
    • Fixed creating window larger than screen. more[forums.factorio.com]
    • Improved performance of rendering uranium ore. more[forums.factorio.com]

    Modding
    • Bonus UI now shows additional force modifiers more[forums.factorio.com]
    • simple-entity-with-owner (and simple-entity-with-force) now supports apply_runtime_tint in sprite definition.

    Scripting
    • simple-entity-with-owner exposes color property through LuaEntity::color. Set it to {r=0, g=0, b=0, a=0} to use color of entity's force.
    • Fixed LuaEntityPrototype::distribution_effectivity would return value of supply_area_distance instead. more[forums.factorio.com]


    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Aug 9, 2017.

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