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Factorio Factorio 0.16.1 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 13, 2017.

By Factorio RSS Feed on Dec 13, 2017 at 9:13 PM
  1. Bugfixes
    • Changed requirement for parallel loading of high quality sprites to 12 GB of RAM to prevent chance of running out of memory on startup. more[forums.factorio.com]
    • Fixed that saves with modded progress bar GUI elements couldn't be loaded in 0.16. more[forums.factorio.com]
    • Fixed crash when loading crop cache from previous game version. more[forums.factorio.com]
    • Fixed that LuaRemote::call() wouldn't copy string values/keys correctly. more[forums.factorio.com]
    • Fixed updater would re-launch the game with deprecated --autoupdate-finished parameter.
    • Fixed that scroll pane created unnecessary horizontal scroller when squashed vertically (MapPreview, blueprints, probably more) more[forums.factorio.com]
    • Fixed that the Linux binary was corrupt and wouldn't start. more[forums.factorio.com]
    • Fixed error checking when compiling GLSL shaders. more[forums.factorio.com]
    • Fixed artillery would still show as being able to shoot when on enemy forces. more[forums.factorio.com]
    • Fixed the programmable speaker GUI wouldn't show settings correctly when opened. more[forums.factorio.com]

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Dec 13, 2017.

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