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Factorio Factorio 0.16.19 released

Discussion in 'Factorio' started by Factorio RSS Feed, Jan 25, 2018.

By Factorio RSS Feed on Jan 25, 2018 at 8:07 PM
  1. Minor Features
    • Added PvP options: Disband team on loss, team area artillery and give artillery remote.
    Bugfixes
    • Fixed that the game allowed mining speed modifier less than -1, which resulted in negative mining speeds. more[forums.factorio.com]
    • Fixed that fast-replacing power poles while running would just delete them. more[forums.factorio.com]
    • Fixed that you couldn't exit vehicles with large collision boxes. more[forums.factorio.com]
    • Fixed that LuaPlayer::can_insert and LuaPlayer::insert didn't agree. more[forums.factorio.com]
    • Fixed game state corruption related to ordering deconstruction of entities with enabled connection to logistic network. more[forums.factorio.com]
    • Fixed that teleporting roboports when robots where charging would lead to corrupt saves. more[forums.factorio.com]
    • Fixed that toggle-console wouldn't work with modifier keys. more[forums.factorio.com]
    • Fixed graphical artifacts in terrain when zoomed out. more[forums.factorio.com]
    • Fixed that LuaForce::disable/enable research wouldn't update the GUI correctly. more[forums.factorio.com]
    • Fixed that pumps would ignore fluidbox filter. more[forums.factorio.com]
    • Fixed crash caused by non-ASCII characters in name of custom scenario. more[forums.factorio.com]
    • Fixed that idle biters would ignore the player when approached. more[forums.factorio.com]
    Modding
    • Added support for setting icon_size per icon layer.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Jan 25, 2018.

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