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Factorio Factorio 0.16.22 released

Discussion in 'Factorio' started by Factorio RSS Feed, Feb 2, 2018.

By Factorio RSS Feed on Feb 2, 2018 at 9:23 AM
  1. Bugfixes
    • Fixed a crash when loading saves with modded camera GUI elements. more[forums.factorio.com]
    • Changed the "load save in map editor" to "convert save to Scenario" to support locale and custom scripts. more[forums.factorio.com]
    • Another attempt to fix crashes on OS X Mavericks (version 10.9). more[forums.factorio.com]
    • Fixed that some mod settings would always detect as different than the server when trying to join. more[forums.factorio.com]
    • Fixed that turrets that died and where rebuilt couldn't be mined. more[forums.factorio.com]
    • Added optional RecipePrototype::allow_as_intermediate to disable a recipe being used as an intermediate when hand crafting.
    • Added PlayerPrototype::enter_vehicle_distance.
    • Added LuaRecipePrototype::allow_as_intermediate read.
    • A player changing the active index in a blueprint book in the cursor will now fire the player_cursor_stack_changed event.
    • Added LuaEntityPrototype read properties: running_speed, maximum_corner_sliding_distance, build_distance, drop_item_distance, reach_distance, reach_resource_distance, item_pickup_distance, loot_pickup_distance, enter_vehicle_distance, ticks_to_keep_gun, ticks_to_keep_aiming_direction, ticks_to_stay_in_combat, respawn_time, damage_hit_tint, character_corpse.

    You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.


Discussion in 'Factorio' started by Factorio RSS Feed, Feb 2, 2018.

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