- Fixed a crash when loading saves with modded camera GUI elements. more[forums.factorio.com]
- Changed the "load save in map editor" to "convert save to Scenario" to support locale and custom scripts. more[forums.factorio.com]
- Another attempt to fix crashes on OS X Mavericks (version 10.9). more[forums.factorio.com]
- Fixed that some mod settings would always detect as different than the server when trying to join. more[forums.factorio.com]
- Fixed that turrets that died and where rebuilt couldn't be mined. more[forums.factorio.com]
- Added optional RecipePrototype::allow_as_intermediate to disable a recipe being used as an intermediate when hand crafting.
- Added PlayerPrototype::enter_vehicle_distance.
- Added LuaRecipePrototype::allow_as_intermediate read.
- A player changing the active index in a blueprint book in the cursor will now fire the player_cursor_stack_changed event.
- Added LuaEntityPrototype read properties: running_speed, maximum_corner_sliding_distance, build_distance, drop_item_distance, reach_distance, reach_resource_distance, item_pickup_distance, loot_pickup_distance, enter_vehicle_distance, ticks_to_keep_gun, ticks_to_keep_aiming_direction, ticks_to_stay_in_combat, respawn_time, damage_hit_tint, character_corpse.
You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.