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Factorio Factorio 0.16.28 released

Discussion in 'Factorio' started by Factorio RSS Feed, Mar 5, 2018.

By Factorio RSS Feed on Mar 5, 2018 at 6:22 PM
  1. Minor Features
    • Added a simple recipe price calculator to PvP production score.
    • Item number in quickbar now shows over the "hand" when part of the stack is picked up. more[forums.factorio.com]
    Bugfixes
    • Fixed drawing endings of transport belts entering underground belt sideways. more[forums.factorio.com]
    • Fixed a bug with pumps not activating sometimes. more[forums.factorio.com]

    • Fixed roboport connections would be missing in some cases. more[forums.factorio.com]

    • Fixed a bug with pumps not activating sometimes. more[forums.factorio.com]

    • Fixed that biters in groups had too low tolerance for getting stuck. more[forums.factorio.com]

    • Fixed that you could set accumulator energy below 0. more[forums.factorio.com]

    • Fixed a crash in rail pathing when deleting signals. more[forums.factorio.com]

    • Fixed a crash when creating beam entities through script. more[forums.factorio.com]

    • Fixed old boilers in New Hope level 4. more[forums.factorio.com]

    • Fixed that changing the values in new game gui could move other gui elements. more[forums.factorio.com]

    • Changed order of drawing, so if sprite button uses caption, its text is over the picture. more[forums.factorio.com]

    • Fixed that the wire connection distance visualization didn't match the actual distance limits. more[forums.factorio.com]

    • Fixed a crash when trains are destroyed while the trains GUI is open. more[forums.factorio.com]

    • Fixed train stop indicators wouldn't render with larger blueprints. more[forums.factorio.com]

    • Fixed mod changing chest collision box could break PvP starting chest accessibility. more[forums.factorio.com]

    • Fixed that the Map editor wouldn't clear the cursor when the tool changes. more[forums.factorio.com]

    • Fixed a crash when destroying rails with trains on them. more[forums.factorio.com]

    • Fixed a crash when joining Steam games through the Steam interface.
    • Fixed a crash related to adding equipment grid support to armor in existing games.
    • Fixed several crashes related to GUI logic.
    • Fixed a crash when loading pre 0.16 saves when in a vehicle as a god controller.
    • Fixed a crash when teleporting offline players between surfaces.
    • Fixed non-stackable items wouldn't enforce they aren't stackable.
    • Fixed a crash when changing runtime mod settings while someone is joining a multiplayer game.
    • Fixed a crash when a character or spawner dies in the map editor.
    • Fixed a crash when hovering over blueprint book item in the map editor.
    • Fixed a crash when right-clicking a blueprint to open it for editing in the map editor.
    • Fixed a crash when putting blueprints into blueprint books in multiplayer.
    • Fixed a crash when importing some blueprint strings.
    Scripting
    • Added has_hidden_tile and collision_mask flags to LuaSurface::find_tiles_filtered and LuaSurface::count_tiles_filtered.
    • Added LuaSurface::set_hidden_tile().
    • Added LuaGuiElement::ignored_by_interaction which prevents the elements from stealing mouse interaction with the parent elements. more[forums.factorio.com]
    • Added LuaSpriteButton::number which allows the number to be rendered in the standard way in the right-bottom corner of the sprite button.
    • Added LuaSpriteButton::show_percent_for_small_numbers which, when set to true, forces the number to be shown as percent when smaller than 1.
    Modding
    • Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
    • Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
    • Added RecipePrototype::emissions_multiplier which scales pollution generated by the entity using this recipe.
    • Added support to set scroll_pane_style horizontal_scroll_bar_style and vertical_scroll_bar_style.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Mar 5, 2018.

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