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Factorio Factorio 0.16.29 released

Discussion in 'Factorio' started by Factorio RSS Feed, Mar 12, 2018.

By Factorio RSS Feed on Mar 12, 2018 at 4:34 PM
  1. Bugfixes
    • Fixed that small numbers in recipe tooltips wouldn't render correctly. more[forums.factorio.com]
    • Fixed a bug where tables do not react under special conditions. more[forums.factorio.com]
    • Fixed belt movement with squashed items and other gaps present. more[forums.factorio.com]

    • Fixed that splitter input priority was not that reliable. more[forums.factorio.com]

    • Fixed that fast replacing a circuit connected entity will sometimes double circuit network contents. more[forums.factorio.com]

    • Fixed the EULA GUI wouldn't wrap text. more[forums.factorio.com]

    • Fixed 'per second' suffix was not localised. more[forums.factorio.com]

    • Attempt to fix a problem that would prevent the Linux version from starting. more[forums.factorio.com]

    • Fixed that blueprints in the library would show empty component slots. more[forums.factorio.com]

    • Fixed that mining item entities when out of inventory space would move the item around. more[forums.factorio.com]

    • Fixed multiple desyncs related to walking near walls. more[forums.factorio.com]

    • Fixed that the "don't play sound for chat" option didn't work in multiplayer. more[forums.factorio.com]

    • Fixed some inconsistencies between damage bonus in item tooltip vs entity tooltip. more[forums.factorio.com]

    • Fixed that the players main inventory filters wouldn't persist through death. more[forums.factorio.com]

    • Fixed that pipes to ground didn't connect in blueprint preview the same way as pipes do. more[forums.factorio.com]

    • Fixed that some underground belts would not be correctly marked as ignorable(blue) when building blueprints.more[forums.factorio.com]

    • Fixed enemy land mines would be highlighted when showing blueprint collisions. more[forums.factorio.com]

    • Fixed that walls would connect to ghosts from another force.
    • Fixed rebinding build would cause artillery to fire multiple times per click in the map view.
    • Fixed a crash when starting a headless server related to RCON.
    • Fixed a crash when setting item stacks above their stack size through script.
    • Fixed a crash when saving fails due to out of disk space.
    • Fixed that vehicles and train stops wouldn't respect the "not-on-map" flag.
    • Fixed that you couldn't move the map view while running the game at very high speeds.
    • Fixed a crash when taking a large screenshot by script fails due to a lack of memory.
    • Fixed a crash when canceling crafting after changing recipes through mods.
    • Fixed a crash when merging forces through script while a recipe tooltip is visible.
    • Fixed a crash when using the /open command and then opening an item in the players cursor.
    • Fixed a crash when creating modded tree particles.
    • Fixed a crash related to modded speaker entities.
    • Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535.
    • Added optional Electric pole prototype "draw_copper_wires" and "draw_circuit_wires".
    • Added Entity prototype flag "not-rotatable".
    • Fixed a crash when not defining a stream particle animation.
    • Added LuaRCON to allow printing text to a calling RCON instance.
    • Added LuaItemPrototype::fuel_emissions_multiplier read.
    • Added LuaRecipePrototype::emissions_multiplier read.
    • Added LuaFluidPrototype::emissions_multiplier read.

    You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.


Discussion in 'Factorio' started by Factorio RSS Feed, Mar 12, 2018.

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