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Factorio Factorio 0.16.36 released

Discussion in 'Factorio' started by Factorio RSS Feed, Mar 28, 2018.

By Factorio RSS Feed on Mar 28, 2018 at 2:14 PM
  1. Bugfixes
    • Fixed a crash when opening the graphics settings GUI on a single core CPU. more[forums.factorio.com]
    • Fixed that building a blueprint on top of existing assembling machines did not copy the rotation correctly. more[forums.factorio.com]

    • Fixed that entering rectangular vehicles didn't work correctly. more[forums.factorio.com]

    • Fixed that totals in production statistics were 0.33% off. more[forums.factorio.com]

    • Fixed a crash when loading blueprint storage data.
    • Fixed that LuaGameScript::check_prototype_translations() would report custom-inputs as having no translation.
    • Fixed a crash by changing LuaGameScript::merge_forces() so the force is merged at the end of the tick.
    • Added on_forces_merged event.
    • Added LuaEntity::armed read.
    • Added LuaEntityPrototype::timeout read.
    • Added on_land_mine_armed event.
    • Added LuaPlayer::spectator read/write.
    • Added LuaGameScript::enemy_has_vision_on_land_mines read/write.


Discussion in 'Factorio' started by Factorio RSS Feed, Mar 28, 2018.

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