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Factorio Factorio 0.16.37 released

Discussion in 'Factorio' started by Factorio RSS Feed, Apr 23, 2018.

By Factorio RSS Feed on Apr 23, 2018 at 6:53 PM
  1. Changes
    • Added an option to interface settings to allow the user to change the distance of tooltips from the mouse. more[forums.factorio.com]
    Minor Features
    • Added optional resolution and zoom parameters to the screenshot command.
    Bugfixes
    • Fixed that right click didn't work in the market GUI. more[forums.factorio.com]
    • Fixed a modded crash related to fire flame smoke.
    • Fixed ignored_by_interaction when creating modded custom GUI elements. more[forums.factorio.com]

    • Fixed noise program compilation bug that resulted in broken programs. more[forums.factorio.com]

    • Fixed light from lamps outside of screen was not rendered properly. more[forums.factorio.com]

    • Fixed the steam engines in New Hope level 4. more[forums.factorio.com]

    • Possible fix for a crash on Linux with a multi-GPU setup. more[forums.factorio.com]

    • Fixed graphics of battery indicator more[forums.factorio.com]

    • Boiler and heat exchanger will spawn medium remnants instead of small remnants when destroyed. more[forums.factorio.com]

    • Fixed that a well (offshore pump with water landfilled) was not rebuildable by construction robots. more[forums.factorio.com]

    • Fixed gates sometimes not detecting car being driven by god controller. more[forums.factorio.com]

    • Fixed that some of the achievements were obtainable even when player didn't spend more than 50% of time in the game. more[forums.factorio.com]

    • Fixed that character window was closed when doing fast transfer between armor slot and inventory. more[forums.factorio.com]

    • Fixed that modded inserters would some times get stuck. more[forums.factorio.com]

    • Fixed that Wave defense would error when played on a headless server. more[forums.factorio.com]

    • Improved system of key blocking now allows more key bindings to work correctly. more[forums.factorio.com]

    • Fixed underground pipe ghost would block underground connections of other forces. more[forums.factorio.com]

    • Added missing directions to util.oppositedirection. more[forums.factorio.com]

    • Fixed that the sound sliders went to 200% causing a lost of audio quality. more[forums.factorio.com]

    • Fixed save corruption when forces are merged while there is a rocket on the map. more[forums.factorio.com]

    • Fixed that LuaEntity::teleport could teleport ghost belts/rails.
    • Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs.
    • Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid.
    • Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. more[forums.factorio.com]

    • Fixed crash on starting mod scenario in multiplayer for the first time. more[forums.factorio.com]

    • Fixed signal placeability in junction with different directions in different ways. more[forums.factorio.com]

    • Added electric energy consistency check to avoid one more corrupted save situation resulting from memory corruption. more[forums.factorio.com]
    Scripting
    • Added LuaTrain::killed_players read.
    • Added LuaTrain::kill_count read.
    • Added LuaInventory::is_quickbar().
    • Added LuaInventory::get_selected_index().
    • Added LuaFluidPrototype::fuel_value read.
    • LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag.

    You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Apr 23, 2018.

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