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Factorio Factorio 0.16.4 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 16, 2017.

By Factorio RSS Feed on Dec 16, 2017 at 12:03 PM
  1. Bugfixes
    • Fixed progress bar in automatic updates GUI. more[forums.factorio.com]
    • Fixed crash caused by mouse drag in an empty schedule in Locomotive GUI. more[forums.factorio.com]
    • Belt rendering fix. more[forums.factorio.com]
    • Fixed the mining speed for drills would show 1 higher than it actually was. more[forums.factorio.com]
    • Fixed issue with changelogs in mods. more[forums.factorio.com]
    • Fixed that the server could crash if it received invalid data. more[forums.factorio.com]
    • Fixed crash on startup when texture compression was enabled. more[forums.factorio.com]
    • Fixed that roboport connections wouldn't render as cleanly as 0.15. more[forums.factorio.com]
    • Fixed that using the /ban command with no parameters would crash the game. more[forums.factorio.com]
    • Fixed brwose mods/games, so the vertical progress bars always keep space for the scroller, so the window doesn't change size when data is loaded, or searching minimizes the result to just a page or less.
    • Fixed the game would not enter minimal mode if there was an error in migration script. more[forums.factorio.com]
    • Fixed the delete-achievements tooltip wouldn't be removed. more[forums.factorio.com]
    • Fixed the use-recipe-groups config option was ignored in the select-signal GUI. more[forums.factorio.com]
    Scripting
    • Fixed that LuaPlayer::admin write didn't work. more[forums.factorio.com]
    • Added 2 optional parameters to LuaSurface::create_entity when creating resource entities: enable_tree_removal and enable_cliff_removal.
    • Changed burner prototypes to support fuel_category or fuel_categories + changed the Lua API to match.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Dec 16, 2017.

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