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Factorio Factorio 0.16.4 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 16, 2017.

By Factorio RSS Feed on Dec 16, 2017 at 12:03 PM
  1. Bugfixes
    • Fixed progress bar in automatic updates GUI. more[forums.factorio.com]
    • Fixed crash caused by mouse drag in an empty schedule in Locomotive GUI. more[forums.factorio.com]
    • Belt rendering fix. more[forums.factorio.com]
    • Fixed the mining speed for drills would show 1 higher than it actually was. more[forums.factorio.com]
    • Fixed issue with changelogs in mods. more[forums.factorio.com]
    • Fixed that the server could crash if it received invalid data. more[forums.factorio.com]
    • Fixed crash on startup when texture compression was enabled. more[forums.factorio.com]
    • Fixed that roboport connections wouldn't render as cleanly as 0.15. more[forums.factorio.com]
    • Fixed that using the /ban command with no parameters would crash the game. more[forums.factorio.com]
    • Fixed brwose mods/games, so the vertical progress bars always keep space for the scroller, so the window doesn't change size when data is loaded, or searching minimizes the result to just a page or less.
    • Fixed the game would not enter minimal mode if there was an error in migration script. more[forums.factorio.com]
    • Fixed the delete-achievements tooltip wouldn't be removed. more[forums.factorio.com]
    • Fixed the use-recipe-groups config option was ignored in the select-signal GUI. more[forums.factorio.com]
    • Fixed that LuaPlayer::admin write didn't work. more[forums.factorio.com]
    • Added 2 optional parameters to LuaSurface::create_entity when creating resource entities: enable_tree_removal and enable_cliff_removal.
    • Changed burner prototypes to support fuel_category or fuel_categories + changed the Lua API to match.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


Discussion in 'Factorio' started by Factorio RSS Feed, Dec 16, 2017.

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