- Yet another rail signal connection fix.
- Fixed a crash when killing the character during the gun_inventory_changed event. more[forums.factorio.com]
- Fixed that LuaPlayer:pened wouldn't return the opened equipment grid. more[forums.factorio.com]
- Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines.
- Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected. more[forums.factorio.com]
- Fixed round input in team production challenge. more[forums.factorio.com]
- Recipe item ingredients with a count of 0 are reported as an error instead of allowing inconsistent behaviour. more[forums.factorio.com]
- Fixed missing reset of state of signal right next to removed rail. more[forums.factorio.com]
- Fixed a crash that could happen in multiplayer over a poor connection. more[forums.factorio.com]
- Added ItemPrototype::fuel_glow_color, it colors the fuel glow of entities that use that item as fuel.
- Added on_player_trash_inventory_changed event.
- Changed LuaSurface::find_entities_filtered/find_tiles_filtered/count_entities_filtered to additionally accept a table of filters.
You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.