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Factorio Factorio 0.16.40 released

Discussion in 'Factorio' started by Factorio RSS Feed, May 2, 2018.

By Factorio RSS Feed on May 2, 2018 at 10:33 PM
  1. Bugfixes
    • Yet another rail signal connection fix.
    • Fixed a crash when killing the character during the gun_inventory_changed event. more[forums.factorio.com]
    • Fixed that LuaPlayer::eek:pened wouldn't return the opened equipment grid. more[forums.factorio.com]
    • Fixed LuaInventory::sort_and_merge() would break furnaces and assembling machines.
    • Fixed crash when trying to migrate circuit connected entities. Any migrated entities will be disconnected. more[forums.factorio.com]
    • Fixed round input in team production challenge. more[forums.factorio.com]
    • Recipe item ingredients with a count of 0 are reported as an error instead of allowing inconsistent behaviour. more[forums.factorio.com]
    • Fixed missing reset of state of signal right next to removed rail. more[forums.factorio.com]
    • Fixed a crash that could happen in multiplayer over a poor connection. more[forums.factorio.com]
    Modding
    • Added ItemPrototype::fuel_glow_color, it colors the fuel glow of entities that use that item as fuel.
    Scripting
    • Added on_player_trash_inventory_changed event.
    • Changed LuaSurface::find_entities_filtered/find_tiles_filtered/count_entities_filtered to additionally accept a table of filters.

    You can get experimental releases by selecting the '0.16.x' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, May 2, 2018.

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