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Factorio Factorio 0.16.44 released

Discussion in 'Factorio' started by Factorio RSS Feed, May 22, 2018.

By Factorio RSS Feed on May 22, 2018 at 4:42 PM
  1. Minor Features
    • Added technology price multiplier PvP scenario config.
    Changes
    • Underground belt marked for deconstruction no longer connects to other underground belts.
    Bugfixes
    • Fixed some cases of fast replacement by underground belt. more[forums.factorio.com]
    • Fixed corrupted config.ini in Steam cloud would prevent the game from starting.
    • Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. more[forums.factorio.com]
    • Fixed underground belt connection overlay when hovering over another underground belt. more[forums.factorio.com]
    • Fixed a crash when mods define empty result items. more[forums.factorio.com]
    • Fixed a crash when switching games and joining quickly in the server browser.
    • Fixed that clicking rail planner with no available path while recording replay invalidated all other actions of the replay. more[forums.factorio.com]
    • Fixed a crash that would happen after opening a library blueprint that contained only entities from a disabled mod. more[forums.factorio.com]
    • Fixed LuaEntityPrototype::braking_force return value. more[forums.factorio.com]
    • Fixed LuaPlayer::ticks_to_respawn would read in seconds. more[forums.factorio.com]
    • Fixed certain type of energy source migrations. more[forums.factorio.com]
    • Fixed rare possibility of crash when two trains crash into each other. more[forums.factorio.com]
    • Fixed a rare crash that occurs when train collides in a way, that its position is reserved back while approaching closed signal which caused path recalculation. more[forums.factorio.com]
    • Fixed PvP error when setting map height to 0. more[forums.factorio.com]
    • Fixed construction robot tutorial breaking when removing the radar from the storage chest. more[forums.factorio.com]
    • Fixed crash when adding train station to a train while the train is modified (added/removed rolling stock). more[forums.factorio.com]
    • Fixed that destroying part of a cliff with tile ghost under it destroyed the whole part of the cliff. more[forums.factorio.com]
    • Fixed browse games dialog problems with the active game not being updated while searching. more[forums.factorio.com]
    Modding
    • Added support to set ReactorPrototype::neighbour_collision_increase which controls how much a reactor extends when connected to other reactors.
    Scripting
    • Allow technology_price_multiplier to be less than 1 by script/scenario only.
    • Added support for localised strings in LuaGameScript::write_file.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, May 22, 2018.

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