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Factorio Factorio 0.16.6 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 18, 2017.

By Factorio RSS Feed on Dec 18, 2017 at 6:56 PM
  1. Bugfixes
    • Fixed a crash when trying to filter the main inventory in the god-controller. more[forums.factorio.com]
    • Fixed various crashes caused by mining or otherwise changing power poles. more[forums.factorio.com]
    • Fixed a desync when using bad values in the /color command. more[forums.factorio.com]
    • Better handling of the case where we mine our own car but our inventory's full. more[forums.factorio.com]
    • Fixed placing blueprint over existing Rail Signals does not build wires. more[forums.factorio.com]
    • Reverted "Number of entities in hand when previewing the entity to be built is now aligned to the entity." It proved to create too big problems with readability while building and running.
    • Fixed that rolling stocks in cursor had no icon when there was no valid location for them.
    • Fixed jumpy loading bar. more[forums.factorio.com]
    • Fixed that TextBox was not re-layouting text when size was changed through styles.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.


Discussion in 'Factorio' started by Factorio RSS Feed, Dec 18, 2017.

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