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Factorio Factorio 0.16.7 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 21, 2017.

By Factorio RSS Feed on Dec 21, 2017 at 7:15 PM
  1. Bugfixes
    • Fixed that trains approaching train stop started breaking 2 times sooner when no signal was in front of the stop.
    • Fixed order of controls in the control settings GUI. more[forums.factorio.com]
    • Fixed rail pumps becoming invalid after being teleported via lua. more[forums.factorio.com]
    • Fixed that biter expansion chunks weren't being generated correctly. more[forums.factorio.com]
    • Fixed that rail signal ghost of different force (so invisible) was restricting rail placement.
    • Fixed server crash when last player leaves the game while the server is saving. more[forums.factorio.com]
    • Fixed text cursor positioning inside a textbox during scroll. more[forums.factorio.com]
    • Fixed an additional crash when trying to filter the main inventory in the god-controller in the train GUI. more[forums.factorio.com]
    • Fixed that blueprint strings wouldn't copy station names in blueprints. more[forums.factorio.com]
    • Fixed that blueprints would build partially in chunks not visible by radar from the zoomed-to-world view. more[forums.factorio.com]
    • Fixed a crash when canceling loading of specific save files. more[forums.factorio.com]
    • Fixed the programmable speaker GUI wouldn't update correctly. more[forums.factorio.com]
    • Fixed a bug where text in a textbox disappeared after jumping to cursor that is off view.
    • Fixed --apply-update not setting executable permissions more[forums.factorio.com]
    • Fixed that pasting assembler recipe to requester chest would request too few items for some recipes. more[forums.factorio.com]
    • Fixed crash when exiting the game while a recipe tooltip was open. more[forums.factorio.com]
    • Fixed positioning of progress bars in mod download dialogs. more[forums.factorio.com]
    • Fixed creation of overlapping wagons under certain circumstances. more[forums.factorio.com]
    • Fixed scrolling by caret in a textbox that would cause lines to disappear.
    • Fixed jittering when driving cars/tanks in some cases. more[forums.factorio.com]
    • Fixed that only the first blueprint book, blueprint, and deconstruction planner item type would show in the blueprint library. more[forums.factorio.com]
    • Fixed crash when recalculating connections between roboports. more[forums.factorio.com]
    • Fixed crash when exiting mod portal during a refresh. more[forums.factorio.com]
    • Fixed error in saving blueprinted inserters with overridden stack size. more[forums.factorio.com]
    • Entities waiting for modules can now be fast replaced. more[forums.factorio.com]
    • Fixed saving of New hope level 2. more[forums.factorio.com]
    • Fixed that the game would crash trying to load some old saves. more[forums.factorio.com]
    • Fixed train top speed calculation when not all locomotives used the same fuel type. more[forums.factorio.com]
    • Fixed roboports wouldn't provide the repair packs for other robots to use when loading saves from 0.15. more[forums.factorio.com]
    • Fixed a crash when removing modded tiles that had tile ghosts waiting to be built. more[forums.factorio.com]
    • Fixed a crash when loading saves without specific mods. more[forums.factorio.com]
    • Fixed that scenario errors would lead to getting stuck on the map preview screen if started through the map preview. more[forums.factorio.com]
    • Fixed multiple issues with enemy force interaction. more[forums.factorio.com]
    Changes
    • Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
    • Ghost belt entities don't connect to other (ghost/or non-ghost) belt entities if they don't have the same force. This prevents ghost belt of other force (invisible to the player) from changing the shape of the belt.
    • Building a blueprint on top of existing assembling machines, refineries and chemical plants also copies the rotation, along with the recipe. more[forums.factorio.com]
    Scripting
    • Added direction, created_by_moving, and shift_build event parameters to on_put_item event.
    • Replaced ScrollPane::dont_scroll_horizontally by horizontal_scroll_policy and vertical_scroll_policy.
    • Added LuaGameScript::backer_names read.
    • Added LuaStyle::want_ellipsis read/write.
    Minor Features
    • Added /version command.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Dec 21, 2017.

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