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Factorio Factorio 0.16.8 released

Discussion in 'Factorio' started by Factorio RSS Feed, Dec 29, 2017.

By Factorio RSS Feed on Dec 29, 2017 at 6:22 PM
  1. Features
    • Storage chests can be filtered.
    Minor Features
    • Requester chests can now request stuff from buffer chests as was originally intended. Buffer chests are provided items only if all requester chests are satisfied for that specific item.
    • Requester chests have a checkbox that specifies whether it should or shouldn't request things from buffer chests. It is off by default.
    Optimisations
    • Optimized selecting robot tasks for requester chests.
    Balancing
    • Changed fluid wagon capacity from 75k to 25k (Same as storage tank).
    • Lowered fluid wagon weight from 3000 to 1000 (same as cargo wagon).
    • Changed fluid wagon recipe so it requires just 1 storage tank instead of 3.
    • Lowered barrel fluid capacity from 250 to 50. (So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids.)
    • Lowered barelling speed from 1 to 0.2.
    Bugfixes
    • Fixed loading of achievements with steam version. more[forums.factorio.com]
    • Fixed train schedule resizing with very large player inventory. more[forums.factorio.com]
    • Fixed missing auto resizing of Lua GUI elements when caption changes. more[forums.factorio.com]
    • Fixed that it was possible to set duplicate logistic requests.
    • Fixed missing entity counts when selecting area for blueprint on low graphics quality. more[forums.factorio.com]
    • Fixed calculation of basis noise when x<0 more[forums.factorio.com]
    • Fixed missing locale key in fluid wagon description. more[forums.factorio.com]
    • Fixed that the fluid wagon wouldn't show any GUI when it had an equipment grid. more[forums.factorio.com]
    • Fixed evolution command output in campaigns. more[forums.factorio.com]
    • Fixed shotgun shooting direction when aiming between the player and the nozzle. more[forums.factorio.com]
    • Fixed technology sorting. more[forums.factorio.com]
    • Fixed that the default listbox font was called "default-list_box". more[forums.factorio.com]
    • Fixed that clicking "Generate" button in the generate map window while the exchange string field was enlarged moved the button around before the mouse up was registered. The exchange string field will now never shrink on focus lost.
    • Fixed that setting LuaPlayer::eek:pened to an empty item would crash the game. more[forums.factorio.com]
    • Fixed performance issues when hovering over huge resource patches in map or zoomed-to-world view. more[forums.factorio.com]
    • Fixed a desync when hosting multiplayer directly and building blueprints. more[forums.factorio.com]
    • Fixed a crash when calling specific LuaEntity properties. more[forums.factorio.com]
    • Fixed module effects weren't checked correctly for modded modules. more[forums.factorio.com]
    • Fixed a crash when teleporting roboports or logistic containers marked for deconstruction. more[forums.factorio.com]
    • Fixed roboports would show up twice in the logistic GUI. more[forums.factorio.com]
    • Fixed the background on the select-recipe GUI for the choose-elem-button didn't show correctly. more[forums.factorio.com]
    • Fixed changing transport belt speeds through mods on existing saves. more[forums.factorio.com]
    • Fixed a crash when setting filters on cargo wagons in multiplayer. more[forums.factorio.com]
    • Fixed a crash when trying to put blueprint books in blueprint books. more[forums.factorio.com]
    • Fixed that train could overshoot a station when the schedule was changed by the script.
    • Fixed that heatpipes would incorrectly update their connections when teleported. more[forums.factorio.com]
    • Fixed the problem of flickering tooltips in a generic way (hopefully). more[forums.factorio.com]
    • Fixed that the table of games was focused (for keyboard control) even if the player focused the search bar manually. more[forums.factorio.com]
    • Fixed crash that can happen when train on its path to station that was deactivated finds path to different alternative station of the same name that leads in opposite direction to current train movement. more[forums.factorio.com]
    Scripting
    • The item-with-tags and selection-tool item types now support LuaItemStack::item_number.
    • Added an optional player parameter to LuaEntity::eek:rder_deconstruction, cancel_deconstruction, LuaTile::cancel_deconstruction, LuaSurface::deconstruct_area, and LuaSurface::cancel_deconstruct_area.

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Dec 29, 2017.

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