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giants editor 7.0.0 crashes

Discussion in 'FS 2017' started by Dusten Kocher, Feb 25, 2018.

  1. Dusten Kocher

    Dusten Kocher New Member

    just bought FS17 a few weeks ago. worked great for a few days of playing. Now every time i start up a saved map, it crashes while loading. if i open a new map that has not yet been saved and remove all downloaded mods, it opens just fine. i have went through all my mods by selecting around ten at a time and the opened the map. it worked fine when only selecting a few mods at at time. but when i select all my down loaded mods at once, the game will freeze during the loading of my saved game. please help!!!
     
  2. Enzosnext

    Enzosnext Administrator Staff Member SOB Modding

    Please attach a copy of your game "log" which will be in documents, My games, fs2017 as this will tell us what is going on
     
  3. Dusten Kocher

    Dusten Kocher New Member

    Game vehicle types loaded
    Error: Invalid mod name '50x80ToolShed'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: AAA_FS17_AddDirt (Version: 1.0 Beta)
    Load mod: AAA_UniversalProcessKit (Version: 17.0.6)
    Error: Failed to open xml file 'C:/Users/DUSTEN/Documents/My Games/FarmingSimulator2017/mods/AugerBinPackUNZIP/modDesc.xml'.
    Load mod: AugerBinPackUNZIP
    Error: Missing descVersion attribute in mod AugerBinPackUNZIP
    Load mod: autoSteer (Version: 3.1)
    Error: Unsupported mod description version in mod autoSteer
    Load mod: BD_Fermenter_Pack_FS17_placeable (Version: 1.0)
    Load mod: BourgaultIADS1_1 (Version: 1.1)
    Error: Failed to open xml file 'C:/Users/DUSTEN/Documents/My Games/FarmingSimulator2017/mods/Bunker/modDesc.xml'.
    Load mod: Bunker
    Error: Missing descVersion attribute in mod Bunker
    Error: Invalid mod name 'CloverCreek_Unzip (1)'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: Dakota_Grain_Trailer_converted_ModLandNet (Version: 1.0.0.0)
    Error: Failed to open xml file 'C:/Users/DUSTEN/Documents/My Games/FarmingSimulator2017/mods/DemcoHarvestLink/modDesc.xml'.
    Load mod: DemcoHarvestLink
    Error: Missing descVersion attribute in mod DemcoHarvestLink
    Load mod: disableVehicleCameraCollision (Version: 1.0.0.0)
    Load mod: DOLL_Panther_FS17 (Version: 1.0.0.0)
    Load mod: FL_JohnDeere7030Serie (Version: 0.95)
    Load mod: Ford_F150_Raptor (Version: 1.0)
    Load mod: Ford_F350_v2 (Version: 2.0)
    Load mod: Ford_L9000 (Version: 1.0)
    Error: Invalid mod name 'FS17-Cat-D6N-LGP_Fsmod'! Characters allowed: (_, A-Z, a-z, 0-9). The first character must not be a digit
    Load mod: FS17JohnDeerePremiumBalers (Version: 3.0)
    Load mod: fs17ru_Kinze_3600 (Version: 1.2)
    Load mod: FS17WilsonRanchHandColor (Version: 1.0.0.0)
    Warning: Missing l10n for button OPEN_DOOR in FS17WilsonRanchHandColor
    Warning: Missing l10n for button CLOSE_DOOR in FS17WilsonRanchHandColor
    Load mod: FS17WilsonRanchHandPainted (Version: 1.0.0.0)
     
  4. Dusten Kocher

    Dusten Kocher New Member

    would errors ad warnings like this that are in my log file, would they cause my saved games and engine to crash when trying to load maps?
     
  5. ShermyPermy

    ShermyPermy Captain Break It Staff Member Media Staff SOB Modding

    Short answer Yes.

    Errors with mods can stop the game from loading.
    It can prevent the game from proper saving.
    It can make the game quit/crash without warning.
    It can even go as far as corrupting your save's.

    So long story short, repair errors in the log.
    If you don't have the know-how on how to do it delete the mod.
    Then you can try to get the know-how on forums like this.

    Oh, when you are trying to learn how to get an error fixed I would only put the mod that pops an error in your folder so that you have a much clearer view of the problems that are going on.

    Hope that this will help you.
     

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