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Space Engineers Update 1.182.3 - Memory Optimizations

Discussion in 'Space Engineers' started by Space Engineers RSS Feed, Aug 11, 2017.

By Space Engineers RSS Feed on Aug 11, 2017 at 12:15 AM
  1. Hello, Engineers! This week’s minor release is primarily focused on memory optimizations and fixing memory leaks although it does contain some more general improvements for the game as well. We are getting extremely close to our next major update with the team finalizing and testing the features that will be present in that release so stay tuned.


    - fixed huge texture memory leak introduced in 182 major release
    - reduced necessary texture memory to half by fixing long term issue
    - fixed long term huge grid, planet and voxel storage related leaks (multiple gigabytes per one session)
    - fixed lots of minor, game related memory leaks
    - fixed issue with certain grids exploding due to merge block
    - fixed emisivity for merge block
    - fixed rotor issue withe velocit and rotation on static grids
    - fixed displacement option not working on static grids for rotors
    - fixed small head rotor having the wrong displacement values
    - fixed rocket launcher option "shoot" not working properly
    - fixed interior turrets aiming above intended target
    - fixed misplacement of bullets origin when shooting and crouching
    - fixed meteors destroying themselves on spawn
    - fixed air vent draining power when turned off

    Full list of new features and fixes: https://forum.keenswh.com/threads/7396549


Discussion in 'Space Engineers' started by Space Engineers RSS Feed, Aug 11, 2017.

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