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Space Engineers Update 1.185 - Major Physics Overhaul

Discussion in 'Space Engineers' started by Space Engineers RSS Feed, Nov 17, 2017.

By Space Engineers RSS Feed on Nov 17, 2017 at 3:32 PM
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    With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
    These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
    The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
    You can read about the changes to physics in great technical detail on Marek Rosa’s blog:
    http://blog.marekrosa.org/2017/11/physics.html


    Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398269

    Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!
    https://forum.keenswh.com/threads/modapi-and-pb-api-changes-nov-2017.7398158/
     

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Discussion in 'Space Engineers' started by Space Engineers RSS Feed, Nov 17, 2017.

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