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Factorio Version 0.13.1

Discussion in 'Factorio' started by Factorio RSS Feed, Jun 29, 2016.

By Factorio RSS Feed on Jun 29, 2016 at 11:53 AM
    • Changes
      • Added /demote to demote players from admins

    • Bugfixes
      • Fixed crash when shift right clicking furnace fuel slots. more[forums.factorio.com]
      • Fixed not being able to rename train stops. more[forums.factorio.com]
      • Fixed stack filter inserters taking too many filters when building them by fast replace. more[forums.factorio.com]
      • Fixed automatic insertion of satellites into rocket silos.
      • Fixed flamethrower not unlocking on loading old saves in 0.13.
      • Fixed map corruption and possible crashes when damaged stone rocks migrated from 0.12 saves got destroyed in 0.13. more[forums.factorio.com]
      • Fixed that saving a map could crash under some circumstances. more[forums.factorio.com]
      • Fixed that locomotives were not moving enough in reverse.
      • Fixed that --create didn't work with just a filename. more[forums.factorio.com]
      • Fixed that disabled and invalid mods were still marking the game as modded for the achievements.
      • Fixed headless server crashed when launched with closed stdin. more[forums.factorio.com]
      • Fixed that stack transfering (shift clicking) armor off your player could end up deleting the armor if you lost inventory space. more[forums.factorio.com]
      • Fixed the watch your step achievement.
      • Fixed downloading mods crashed the game more[forums.factorio.com]
      • Fixed that starting with modded game still activated achievements from steam. more[forums.factorio.com]
      • Fixed the kick message. more[forums.factorio.com]
      • Fixed technology effects translation of worker robot storage and speed.
      • Fixed crash when the game tries to remove old version of mod that is unpacked directory instead of a zip package. more[forums.factorio.com]
      • Fixed that max player count was ignored when joining multiplayer game.
      • Fixed that attempting to connect with 0.12 client to a 0.13 server wouldn't display the proper error message for the client and would display "unknown message type received" for the server. more[forums.factorio.com]
      • Fixed too large capacity of internal pipe in flamethrower turret. more[forums.factorio.com]
      • Fixed inserters and belts connected to circuit network turning on for one tick when something is disconnected or fast replaced in from the network. more[forums.factorio.com]
      • Fixed that the technology description didn't wrap when it was too long, which also made the research button unreachable. more[forums.factorio.com]
      • Fixed that there were walls over water in the tight spot scenario. more[forums.factorio.com]
      • Fixed that can_build_entity command didn't check tile collisions.
      • Fixed that the Research Finished text could flash too fast sometimes. more[forums.factorio.com]
      • Fixed that failed attempt to determine public IP address crashes the headless server more[forums.factorio.com]
      • Fixed graphical issue with lights when light render quality was set to low. more[forums.factorio.com]
      • Fixed steel chests getting disabled when migrating 0.12 saves to 0.13 when the 0.12 save didn't have smart chests unlocked. more[forums.factorio.com]
      • Fixed crash when using LuaForce::entity_build_count_statistics. more[forums.factorio.com]
      • Possibly fixed hang when closing the Steam overlay on some Linux systems. more[forums.factorio.com]

    • Modding
      • Added mandatory reversing_power_modifier property into locomotive prototype definition.
      • Changed the logistic-robot-storage and logistic-robot-speed modifiers to worker-robot-storage and worker-robot-speed

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Jun 29, 2016.

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