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Factorio Version 0.14.20

Discussion in 'Factorio' started by Factorio RSS Feed, Nov 10, 2016.

By Factorio RSS Feed on Nov 10, 2016 at 1:07 PM
  1. Bugfixes
    • Fixed LuaSurface::can_place_entity didn't work for tile ghosts. more[forums.factorio.com]
    • Fixed curved rails woudln't render correctly as enemy forces.
    • Fixed searching in the technology GUI wouldn't work in some cases. more[forums.factorio.com]
    • Fixed that the config option other.use_version_filter_in_browse_games_gui defaulted to false on linux. more[forums.factorio.com]
    • Fixed "E" (close GUI) couldn't be used when numeric-input fields were focused. more[forums.factorio.com]
    • Fixed that disabling recipe groups in the settings disabled subgroups as well.
    • Fixed that the changelog GUI allowed editing the read-only text. more[forums.factorio.com]
    • Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal and normal signal can be built on the same spot.
    • Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. more[forums.factorio.com]
    • Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.

    Scripting
    • Added LuaPlayer::disable_recipe_subgroups.


    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Nov 10, 2016.

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