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Factorio Version 0.16.26 released

Discussion in 'Factorio' started by Factorio RSS Feed, Feb 26, 2018.

By Factorio RSS Feed on Feb 26, 2018 at 4:53 PM
  1. Features
    • Added partial IME support for typing Chinese, Japanese and Korean text on Windows.
    Changes
    • IPs are no longer directly logged.
    Bugfixes
    • Fixed several belt compression problems.
    • Fixed crash when rendering turret range visualization in camera widget.
    • Fixed incorrect behaviour when a text box line wraps. more[forums.factorio.com]
    • Fixed achievement deletion dialog. more[forums.factorio.com]

    • Fixed choose-elem-button locking not persisting across saves. more[forums.factorio.com]

    • Fixed item creeping forward on belt sometimes. more[forums.factorio.com]

    • Fixed removal of tracked silo script items. more[forums.factorio.com]

    • Fixed a crash when using the Lua GUI element type "entity-preview". more[forums.factorio.com]

    • Fixed that "Expected resources" didn't always match what you actually got. more[forums.factorio.com]

    • Fixed that heavily modded saves with large amounts of tile types couldn't be loaded without the mods. more[forums.factorio.com]

    • Fixed that buffer chests could get items sent to them they weren't requesting. more[forums.factorio.com]

    • Fixed belts would stop animating after really long time. more[forums.factorio.com]

    • Fixed crash when vehicle with personal roboport was destroyed because of impact damage from its own movement. more[forums.factorio.com]

    • Fixed the help locale for the /toggle-rockets-sent-gui freeplay command. more[forums.factorio.com]

    • Fixed wrong scale of icons with non-standard icon_size in alt-mode. more[forums.factorio.com]

    • Fixed generator effectivity being applied twice when below 100%.
    • Fixed a crash when failing to download a map in multiplayer.
    • Fixed crashes related to Lua stack overflows.
    • Fixed a crash related to changing the stack size of items when removing mods.
    • Fixed a crash when researching logistic request slots.
    • Fixed a crash related to the ending screen data in multiplayer.
    • Fixed a crash when explosion entities where created during migration scripts.
    • Fixed a crash when exiting the game while it's saving.
    • Fixed a crash when loading a map file fails.
    • Fixed a crash related to modded burner generator equipment in multiplayer.
    • Fixed labels could render outside of their defined area.
    • Fixed a crash when placing assembling machine blueprints over ghosts.
    • Fixed a crash when clicking quickly while joining multiplayer games.
    • Fixed a crash when saving the game fails.
    • Fixed a crash when deleting chunks with cliffs on them.
    • Fixed a crash when trying to set player inventory filters in the map editor.
    • Fixed several GUI related crashes related to multiplayer latency.
    • Fixed a crash when hosting LAN-enabled multiplayer games in some instances.
    Modding
    • Added GeneratorPrototype::scale_fluid_usage which scales the generator's fluid usage to its maximum power output. Default is false.
    • Generator will now produce pollution if emissions is specified on the energy source.
    Scripting
    • Added LuaGameScript::is_multiplayer().

    You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
     

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Discussion in 'Factorio' started by Factorio RSS Feed, Feb 26, 2018.

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